mcMMO now checks in all places for a loaded profile before executing processing on said profile

This commit is contained in:
nossr50
2019-04-12 15:17:05 -07:00
parent 00cc5f0845
commit 33a68daa9c
62 changed files with 560 additions and 21 deletions

View File

@ -9,7 +9,6 @@ import com.gmail.nossr50.skills.SkillManager;
import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.player.NotificationManager;
import com.gmail.nossr50.util.player.UserManager;
import com.gmail.nossr50.util.random.RandomChanceUtil;
import com.gmail.nossr50.util.skills.RankUtils;
import com.gmail.nossr50.util.skills.SkillActivationType;
@ -90,7 +89,8 @@ public class ArcheryManager extends SkillManager {
defender.teleport(dazedLocation);
defender.addPotionEffect(new PotionEffect(PotionEffectType.CONFUSION, 20 * 10, 10));
if (UserManager.getPlayer(defender).useChatNotifications()) {
if (NotificationManager.doesPlayerUseNotifications(defender)) {
NotificationManager.sendPlayerInformation(defender, NotificationType.SUBSKILL_MESSAGE, "Combat.TouchedFuzzy");
}