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mcMMO now checks in all places for a loaded profile before executing processing on said profile
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@ -9,7 +9,6 @@ import com.gmail.nossr50.skills.SkillManager;
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import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.player.NotificationManager;
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import com.gmail.nossr50.util.player.UserManager;
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import com.gmail.nossr50.util.random.RandomChanceUtil;
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import com.gmail.nossr50.util.skills.RankUtils;
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import com.gmail.nossr50.util.skills.SkillActivationType;
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@ -90,7 +89,8 @@ public class ArcheryManager extends SkillManager {
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defender.teleport(dazedLocation);
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defender.addPotionEffect(new PotionEffect(PotionEffectType.CONFUSION, 20 * 10, 10));
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if (UserManager.getPlayer(defender).useChatNotifications()) {
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if (NotificationManager.doesPlayerUseNotifications(defender)) {
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NotificationManager.sendPlayerInformation(defender, NotificationType.SUBSKILL_MESSAGE, "Combat.TouchedFuzzy");
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}
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