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mcMMO now checks in all places for a loaded profile before executing processing on said profile
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@ -23,6 +23,11 @@ public class PartyInfoCommand implements CommandExecutor {
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switch (args.length) {
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case 0:
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case 1:
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if(UserManager.getPlayer((Player) sender) == null)
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{
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sender.sendMessage(LocaleLoader.getString("Profile.PendingLoad"));
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return true;
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}
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Player player = (Player) sender;
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McMMOPlayer mcMMOPlayer = UserManager.getPlayer(player);
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Party party = mcMMOPlayer.getParty();
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