Replace SkillMonitorTask with 3 unique timers instead. This should greatly

optimize our tool and ability cooldown tracking and hopefully reduce
server load.
This commit is contained in:
GJ
2013-04-29 14:19:41 -04:00
parent b97afb85a1
commit 339a54b0ac
8 changed files with 123 additions and 102 deletions

View File

@@ -0,0 +1,30 @@
package com.gmail.nossr50.runnables.skills;
import org.bukkit.scheduler.BukkitRunnable;
import com.gmail.nossr50.config.Config;
import com.gmail.nossr50.datatypes.player.McMMOPlayer;
import com.gmail.nossr50.datatypes.skills.ToolType;
public class ToolLowerTask extends BukkitRunnable {
private McMMOPlayer mcMMOPlayer;
private ToolType tool;
public ToolLowerTask(McMMOPlayer mcMMOPlayer, ToolType tool) {
this.mcMMOPlayer = mcMMOPlayer;
this.tool = tool;
}
@Override
public void run() {
if (!mcMMOPlayer.getToolPreparationMode(tool)) {
return;
}
mcMMOPlayer.setToolPreparationMode(tool, false);
if (Config.getInstance().getAbilityMessagesEnabled()) {
mcMMOPlayer.getPlayer().sendMessage(tool.getLowerTool());
}
}
}