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Replace SkillMonitorTask with 3 unique timers instead. This should greatly
optimize our tool and ability cooldown tracking and hopefully reduce server load.
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@ -38,7 +38,6 @@ import com.gmail.nossr50.runnables.SaveTimerTask;
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import com.gmail.nossr50.runnables.database.UserPurgeTask;
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import com.gmail.nossr50.runnables.party.PartyAutoKickTask;
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import com.gmail.nossr50.runnables.skills.BleedTimerTask;
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import com.gmail.nossr50.runnables.skills.SkillMonitorTask;
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import com.gmail.nossr50.skills.child.ChildConfig;
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import com.gmail.nossr50.skills.repair.Repairable;
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import com.gmail.nossr50.skills.repair.RepairableManager;
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@ -386,9 +385,6 @@ public class mcMMO extends JavaPlugin {
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new SaveTimerTask().runTaskTimer(this, saveIntervalTicks, saveIntervalTicks);
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// Regen & Cooldown timer (Runs every second)
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new SkillMonitorTask().runTaskTimer(this, 20, 20);
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// Bleed timer (Runs every two seconds)
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new BleedTimerTask().runTaskTimer(this, 40, 40);
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