mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-11-26 15:16:45 +01:00
Changed Unarmed to start with a damage bonus
This commit is contained in:
parent
85640f88b2
commit
336adf9530
@ -25,7 +25,9 @@ Version 1.3.00-dev
|
|||||||
= Prettied up new config files
|
= Prettied up new config files
|
||||||
! Changed mcMMO user information to be stored for 2 minutes after log out to reduce lag on rejoins
|
! Changed mcMMO user information to be stored for 2 minutes after log out to reduce lag on rejoins
|
||||||
! Changed the name of Unarmed Apprentice/Mastery to Iron Arm Style
|
! Changed the name of Unarmed Apprentice/Mastery to Iron Arm Style
|
||||||
! Changed Unarmed to gain bonus damage every 50 skill levels, capping out at what Unarmed Mastery was before
|
! Changed Unarmed to start with a +3 DMG bonus from Iron Arm Style to make leveling it more viable
|
||||||
|
! Changed Unarmed to gain bonus damage every 50 skill levels
|
||||||
|
! Changed Unarmed to gain more bonus damage total than before
|
||||||
! Changed Tree Feller to take down entire trees
|
! Changed Tree Feller to take down entire trees
|
||||||
! Changed mob spawn tracking to use Unique Entity ID instead of Entity Object
|
! Changed mob spawn tracking to use Unique Entity ID instead of Entity Object
|
||||||
! Changed stats command name to mcstats for better plugin compatibility
|
! Changed stats command name to mcstats for better plugin compatibility
|
||||||
|
@ -42,10 +42,10 @@ public class UnarmedCommand implements CommandExecutor {
|
|||||||
ticks++;
|
ticks++;
|
||||||
}
|
}
|
||||||
|
|
||||||
int bonus = PP.getSkillLevel(SkillType.UNARMED)/50;
|
int bonus = 3 + (PP.getSkillLevel(SkillType.UNARMED)/50);
|
||||||
|
|
||||||
if(bonus > 6)
|
if(bonus > 8)
|
||||||
bonus = 6;
|
bonus = 8;
|
||||||
|
|
||||||
player.sendMessage(mcLocale.getString("m.SkillHeader", new Object[] { mcLocale.getString("m.SkillUnarmed") }));
|
player.sendMessage(mcLocale.getString("m.SkillHeader", new Object[] { mcLocale.getString("m.SkillUnarmed") }));
|
||||||
player.sendMessage(mcLocale.getString("m.XPGain", new Object[] { mcLocale.getString("m.XPGainUnarmed") }));
|
player.sendMessage(mcLocale.getString("m.XPGain", new Object[] { mcLocale.getString("m.XPGainUnarmed") }));
|
||||||
|
@ -65,13 +65,13 @@ public class Unarmed {
|
|||||||
public static void unarmedBonus(Player attacker, EntityDamageByEntityEvent event)
|
public static void unarmedBonus(Player attacker, EntityDamageByEntityEvent event)
|
||||||
{
|
{
|
||||||
PlayerProfile PPa = Users.getProfile(attacker);
|
PlayerProfile PPa = Users.getProfile(attacker);
|
||||||
int bonus = 0;
|
int bonus = 3;
|
||||||
|
|
||||||
//Add 1 DMG for every 50 skill levels
|
//Add 1 DMG for every 50 skill levels
|
||||||
bonus = PPa.getSkillLevel(SkillType.UNARMED)/50;
|
bonus += PPa.getSkillLevel(SkillType.UNARMED)/50;
|
||||||
|
|
||||||
if(bonus > 6)
|
if(bonus > 8)
|
||||||
bonus = 6;
|
bonus = 8;
|
||||||
|
|
||||||
event.setDamage(event.getDamage()+bonus);
|
event.setDamage(event.getDamage()+bonus);
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user