Changed Unarmed to start with a damage bonus

This commit is contained in:
nossr50
2012-02-23 10:23:04 -08:00
parent 85640f88b2
commit 336adf9530
3 changed files with 10 additions and 8 deletions

View File

@ -42,10 +42,10 @@ public class UnarmedCommand implements CommandExecutor {
ticks++;
}
int bonus = PP.getSkillLevel(SkillType.UNARMED)/50;
int bonus = 3 + (PP.getSkillLevel(SkillType.UNARMED)/50);
if(bonus > 6)
bonus = 6;
if(bonus > 8)
bonus = 8;
player.sendMessage(mcLocale.getString("m.SkillHeader", new Object[] { mcLocale.getString("m.SkillUnarmed") }));
player.sendMessage(mcLocale.getString("m.XPGain", new Object[] { mcLocale.getString("m.XPGainUnarmed") }));