mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-11-26 07:06:45 +01:00
commit
3289215e19
@ -14,8 +14,6 @@ import org.bukkit.plugin.PluginDescriptionFile;
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import org.bukkit.plugin.PluginManager;
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import org.bukkit.plugin.java.JavaPlugin;
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import org.bukkit.scheduler.BukkitScheduler;
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import org.bukkit.World;
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import com.gmail.nossr50.commands.general.AddlevelsCommand;
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import com.gmail.nossr50.commands.general.AddxpCommand;
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import com.gmail.nossr50.commands.general.InspectCommand;
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@ -1,6 +1,5 @@
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package com.gmail.nossr50.skills.gathering;
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import java.lang.reflect.Method;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Map;
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@ -14,6 +13,8 @@ import org.bukkit.entity.Item;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Sheep;
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import org.bukkit.entity.Skeleton;
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import org.bukkit.entity.Skeleton.SkeletonType;
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import org.bukkit.event.player.PlayerFishEvent;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.material.Wool;
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@ -261,7 +262,7 @@ public class Fishing {
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break;
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case CREEPER:
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if (DROP_NUMBER > 95) {
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if (DROP_NUMBER > 97) {
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Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM, 1, (short) 4));
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} else {
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Misc.dropItem(location, new ItemStack(Material.SULPHUR));
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@ -281,7 +282,7 @@ public class Fishing {
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break;
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case IRON_GOLEM:
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if (DROP_NUMBER > 95) {
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if (DROP_NUMBER > 97) {
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Misc.dropItem(location, new ItemStack(Material.PUMPKIN));
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} else if (DROP_NUMBER > 85) {
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Misc.dropItem(location, new ItemStack(Material.IRON_INGOT));
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@ -337,29 +338,8 @@ public class Fishing {
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break;
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case SKELETON:
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Object o;
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Class c;
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Method m;
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o = le;
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c = o.getClass();
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boolean isWitherSkeleton = false;
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try {
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m = c.getDeclaredMethod("getHandle");
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o = m.invoke(o);
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c = o.getClass();
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m = c.getDeclaredMethod("getSkeletonType");
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o = m.invoke(o);
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if(o instanceof Integer)
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isWitherSkeleton = (((Integer) o) == 1);
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} catch(Exception e) {}
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if (isWitherSkeleton) {
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if (DROP_NUMBER > 95) {
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if (((Skeleton)le).getSkeletonType() == SkeletonType.WITHER) {
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if (DROP_NUMBER > 97) {
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Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM, 1, (short) 1));
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} else if (DROP_NUMBER > 50) {
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Misc.dropItem(location, new ItemStack(Material.BONE));
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@ -368,7 +348,7 @@ public class Fishing {
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Misc.randomDropItems(location, new ItemStack(Material.COAL), 50, 2);
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}
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} else {
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if (DROP_NUMBER > 95) {
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if (DROP_NUMBER > 97) {
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Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM));
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} else if (DROP_NUMBER > 50) {
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Misc.dropItem(location, new ItemStack(Material.BONE));
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@ -384,7 +364,7 @@ public class Fishing {
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break;
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case SNOWMAN:
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if (DROP_NUMBER > 95) {
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if (DROP_NUMBER > 97) {
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Misc.dropItem(location, new ItemStack(Material.PUMPKIN));
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} else {
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Misc.dropItem(location, new ItemStack(Material.SNOW_BALL));
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@ -401,7 +381,7 @@ public class Fishing {
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break;
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case SQUID:
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Misc.dropItem(location, new ItemStack(Material.INK_SACK, 1, (short) 0, (byte) 0x0));
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Misc.dropItem(location, new ItemStack(Material.INK_SACK, 1, (short) 0));
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break;
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case WITCH:
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@ -436,7 +416,7 @@ public class Fishing {
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break;
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case ZOMBIE:
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if (DROP_NUMBER > 95) {
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if (DROP_NUMBER > 97) {
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Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM, 1, (short) 2));
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} else {
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Misc.dropItem(location, new ItemStack(Material.ROTTEN_FLESH));
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@ -210,12 +210,12 @@ public class Repair {
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* @return The final amount of durability repaired to the item
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*/
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protected static short repairCalculate(Player player, int skillLevel, short durability, int repairAmount) {
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double bonus;
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if(skillLevel >= repairMasteryMaxBonusLevel) bonus = (double) repairMasteryChanceMax;
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else bonus = ((double) skillLevel / (double) repairMasteryMaxBonusLevel) * (double) repairMasteryChanceMax;
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float bonus;
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if(skillLevel >= repairMasteryMaxBonusLevel) bonus = repairMasteryChanceMax;
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else bonus = (skillLevel / repairMasteryMaxBonusLevel) * repairMasteryChanceMax;
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if (permInstance.repairMastery(player)) {
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bonus = ((double) repairAmount * bonus);
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bonus = (repairAmount * bonus);
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repairAmount += (int) bonus;
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}
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@ -1,8 +1,8 @@
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package com.gmail.nossr50.skills.repair;
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import org.bukkit.GameMode;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.World;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import org.getspout.spoutapi.SpoutManager;
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@ -14,6 +14,7 @@ import com.gmail.nossr50.datatypes.PlayerProfile;
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import com.gmail.nossr50.datatypes.SkillType;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.util.ItemChecks;
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import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.Users;
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@ -27,13 +28,12 @@ public class Salvage {
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return;
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}
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if (player.getGameMode().equals(0)){
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if(player.getGameMode() == GameMode.SURVIVAL) {
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final PlayerProfile profile = Users.getProfile(player);
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final int skillLevel = profile.getSkillLevel(SkillType.REPAIR);
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final int unlockLevel = configInstance.getSalvageUnlockLevel();
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if (skillLevel >= unlockLevel) {
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final World world = player.getWorld();
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final float currentdura = inHand.getDurability();
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if (currentdura == 0) {
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@ -42,7 +42,7 @@ public class Salvage {
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player.setItemInHand(new ItemStack(0));
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location.setY(location.getY() + 1);
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world.dropItem(location, new ItemStack(itemID, salvagedAmount));
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Misc.dropItem(location, new ItemStack(itemID, salvagedAmount));
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player.sendMessage(LocaleLoader.getString("Repair.Skills.SalvageSuccess"));
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} else {
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player.sendMessage(LocaleLoader.getString("Repair.Skills.NotFullDurability"));
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