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2.1.120
This commit is contained in:
parent
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commit
325cbcad9d
@ -1,3 +1,6 @@
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Version 2.1.120
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Fixed a bug involving the new netherite equipment
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Version 2.1.119
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1.16 Support
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Fixed another dupe bug
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@ -8,8 +11,8 @@ Version 2.1.119
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Calculations which change depend on the quality of your tool or armor has had netherrack support coded in
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All excavation drops that can drop from soul_sand now also drop from soul_soil (edited treasures.yml)
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Added Netherrack armor/weapons/tools to repair.vanilla.yml
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Added Netherrack armor/weapons/tools to salvage.vanilla.yml
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Added netherite armor/weapons/tools to repair.vanilla.yml
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Added netherite armor/weapons/tools to salvage.vanilla.yml
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Added 'Bamboo_Sapling' to bonus drops for Herbalism in experience.yml
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Added 'Ancient_Debris' with a value of 7777 to Mining experience tables in experience.yml
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@ -42,7 +45,8 @@ Version 2.1.119
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Added 'Warped_Stem' to bonus drops for Woodcutting in config.yml
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Added 'Shroomlight' to bonus drops for Woodcutting in config.yml
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NOTES: You may have to edit your configs for this update to mcMMO, either do it manually or delete the config files to regenerate them.
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NOTES: You will likely need to update repair.vanilla.yml, salvage.vanilla.yml and treasures.yml
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You can just delete those config files to regenerate them fresh which is much faster if you don't have any custom settings in those files
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Here are the default configuration files if you wish to compare them to your own servers settings while updating your configs.
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https://paste.gg/p/anonymous/bf8ba1a24c8c4f188da5f8b8ebfc2b35 (Keep scrolling)
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@ -75,8 +75,8 @@ public class SalvageConfig extends ConfigLoader {
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}
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else if (ItemUtils.isDiamondArmor(salvageItem) || ItemUtils.isDiamondTool(salvageItem)) {
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salvageMaterialType = MaterialType.DIAMOND;
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} else if (ItemUtils.isNetherriteTool(salvageItem) || ItemUtils.isNetherriteArmor(salvageItem)) {
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salvageMaterialType = MaterialType.NETHERRACK;
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} else if (ItemUtils.isNetheriteTool(salvageItem) || ItemUtils.isNetheriteArmor(salvageItem)) {
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salvageMaterialType = MaterialType.NETHER;
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}
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}
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else {
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@ -10,7 +10,7 @@ public enum MaterialType {
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IRON,
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GOLD,
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DIAMOND,
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NETHERRACK,
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NETHER,
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OTHER;
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public Material getDefaultMaterial() {
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@ -36,9 +36,9 @@ public enum MaterialType {
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case DIAMOND:
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return Material.DIAMOND;
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case NETHERRACK:
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if(Material.getMaterial("netherrite_scrap") != null)
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return Material.getMaterial("netherrite_scrap");
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case NETHER:
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if(Material.getMaterial("netherite_scrap") != null)
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return Material.getMaterial("netherite_scrap");
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else
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return Material.GOLD_INGOT;
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@ -98,7 +98,7 @@ public class SwordsManager extends SkillManager {
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public int getToolTier(ItemStack itemStack)
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{
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if(ItemUtils.isNetherriteTool(itemStack))
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if(ItemUtils.isNetheriteTool(itemStack))
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return 5;
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if(ItemUtils.isDiamondTool(itemStack))
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return 4;
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@ -143,12 +143,12 @@ public final class ItemUtils {
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return mcMMO.getMaterialMapStore().isDiamondArmor(item.getType().getKey().getKey());
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}
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public static boolean isNetherriteArmor(ItemStack itemStack) {
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return mcMMO.getMaterialMapStore().isNetherriteArmor(itemStack.getType().getKey().getKey());
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public static boolean isNetheriteArmor(ItemStack itemStack) {
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return mcMMO.getMaterialMapStore().isNetheriteArmor(itemStack.getType().getKey().getKey());
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}
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public static boolean isNetherriteTool(ItemStack itemStack) {
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return mcMMO.getMaterialMapStore().isNetherriteTool(itemStack.getType().getKey().getKey());
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public static boolean isNetheriteTool(ItemStack itemStack) {
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return mcMMO.getMaterialMapStore().isNetheriteTool(itemStack.getType().getKey().getKey());
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}
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/**
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@ -26,8 +26,8 @@ public class MaterialMapStore {
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private HashSet<String> foodItemWhiteList;
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private HashSet<String> glassBlocks;
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private HashSet<String> netherriteArmor;
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private HashSet<String> netherriteTools;
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private HashSet<String> netheriteArmor;
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private HashSet<String> netheriteTools;
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private HashSet<String> woodTools;
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private HashSet<String> stoneTools;
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private HashSet<String> leatherArmor;
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@ -75,7 +75,7 @@ public class MaterialMapStore {
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chainmailArmor = new HashSet<>();
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goldArmor = new HashSet<>();
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diamondArmor = new HashSet<>();
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netherriteArmor = new HashSet<>();
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netheriteArmor = new HashSet<>();
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armors = new HashSet<>();
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woodTools = new HashSet<>();
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@ -83,7 +83,7 @@ public class MaterialMapStore {
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ironTools = new HashSet<>();
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goldTools = new HashSet<>();
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diamondTools = new HashSet<>();
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netherriteTools = new HashSet<>();
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netheriteTools = new HashSet<>();
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bows = new HashSet<>();
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stringTools = new HashSet<>();
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tools = new HashSet<>();
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@ -185,7 +185,7 @@ public class MaterialMapStore {
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tierValue.put(id, 6);
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}
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for(String id : netherriteArmor) {
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for(String id : netheriteArmor) {
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tierValue.put(id, 12);
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}
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}
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@ -209,7 +209,7 @@ public class MaterialMapStore {
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fillChainmailWhiteList();
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fillGoldArmorWhiteList();
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fillDiamondArmorWhiteList();
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fillNetherriteArmorWhiteList();
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fillnetheriteArmorWhiteList();
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//Add all armors to armors hashset
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armors.addAll(leatherArmor);
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@ -217,7 +217,7 @@ public class MaterialMapStore {
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armors.addAll(chainmailArmor);
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armors.addAll(goldArmor);
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armors.addAll(diamondArmor);
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armors.addAll(netherriteArmor);
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armors.addAll(netheriteArmor);
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armors.add("turtle_shell");
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}
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@ -245,7 +245,7 @@ public class MaterialMapStore {
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fillIronToolsWhiteList();
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fillGoldToolsWhiteList();
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fillDiamondToolsWhiteList();
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fillNetherriteToolsWhiteList();
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fillnetheriteToolsWhiteList();
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fillSwords();
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fillAxes();
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@ -262,7 +262,7 @@ public class MaterialMapStore {
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tools.addAll(ironTools);
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tools.addAll(goldTools);
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tools.addAll(diamondTools);
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tools.addAll(netherriteTools);
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tools.addAll(netheriteTools);
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tools.addAll(tridents);
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tools.addAll(stringTools);
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tools.addAll(bows);
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@ -290,7 +290,7 @@ public class MaterialMapStore {
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swords.add("gold_sword");
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swords.add("golden_sword");
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swords.add("diamond_sword");
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swords.add("netherrite_sword");
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swords.add("netherite_sword");
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}
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private void fillAxes() {
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@ -301,7 +301,7 @@ public class MaterialMapStore {
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axes.add("gold_axe");
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axes.add("golden_axe");
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axes.add("diamond_axe");
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axes.add("netherrite_axe");
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axes.add("netherite_axe");
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}
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private void fillPickAxes() {
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@ -312,7 +312,7 @@ public class MaterialMapStore {
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pickAxes.add("gold_pickaxe");
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pickAxes.add("golden_pickaxe");
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pickAxes.add("diamond_pickaxe");
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pickAxes.add("netherrite_pickaxe");
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pickAxes.add("netherite_pickaxe");
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}
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private void fillHoes() {
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@ -323,7 +323,7 @@ public class MaterialMapStore {
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hoes.add("gold_hoe");
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hoes.add("golden_hoe");
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hoes.add("diamond_hoe");
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hoes.add("netherrite_hoe");
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hoes.add("netherite_hoe");
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}
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private void fillShovels() {
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@ -334,7 +334,7 @@ public class MaterialMapStore {
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shovels.add("gold_shovel");
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shovels.add("golden_shovel");
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shovels.add("diamond_shovel");
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shovels.add("netherrite_shovel");
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shovels.add("netherite_shovel");
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}
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private void fillLeatherArmorWhiteList() {
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@ -378,11 +378,11 @@ public class MaterialMapStore {
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diamondArmor.add("diamond_boots");
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}
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private void fillNetherriteArmorWhiteList() {
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netherriteArmor.add("netherrite_helmet");
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netherriteArmor.add("netherrite_chestplate");
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netherriteArmor.add("netherrite_leggings");
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netherriteArmor.add("netherrite_boots");
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private void fillnetheriteArmorWhiteList() {
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netheriteArmor.add("netherite_helmet");
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netheriteArmor.add("netherite_chestplate");
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netheriteArmor.add("netherite_leggings");
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netheriteArmor.add("netherite_boots");
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}
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private void fillWoodToolsWhiteList() {
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@ -464,12 +464,12 @@ public class MaterialMapStore {
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diamondTools.add("diamond_shovel");
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}
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private void fillNetherriteToolsWhiteList() {
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netherriteTools.add("netherrite_sword");
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netherriteTools.add("netherrite_axe");
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netherriteTools.add("netherrite_hoe");
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netherriteTools.add("netherrite_pickaxe");
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netherriteTools.add("netherrite_shovel");
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private void fillnetheriteToolsWhiteList() {
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netheriteTools.add("netherite_sword");
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netheriteTools.add("netherite_axe");
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netheriteTools.add("netherite_hoe");
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netheriteTools.add("netherite_pickaxe");
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netheriteTools.add("netherite_shovel");
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}
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private void fillGlassBlockWhiteList() {
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@ -638,12 +638,12 @@ public class MaterialMapStore {
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return chainmailArmor.contains(id);
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}
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public boolean isNetherriteArmor(Material material) {
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return isNetherriteArmor(material.getKey().getKey());
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public boolean isNetheriteArmor(Material material) {
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return isNetheriteArmor(material.getKey().getKey());
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}
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public boolean isNetherriteArmor(String id) {
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return netherriteArmor.contains(id);
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public boolean isNetheriteArmor(String id) {
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return netheriteArmor.contains(id);
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}
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public boolean isWoodTool(Material material) {
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@ -726,12 +726,12 @@ public class MaterialMapStore {
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return hoes.contains(id);
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}
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public boolean isNetherriteTool(Material material) {
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return isNetherriteTool(material.getKey().getKey());
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public boolean isNetheriteTool(Material material) {
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return isNetheriteTool(material.getKey().getKey());
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}
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public boolean isNetherriteTool(String id) {
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return netherriteTools.contains(id);
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public boolean isNetheriteTool(String id) {
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return netheriteTools.contains(id);
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}
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public boolean isStringTool(Material material) {
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@ -298,8 +298,8 @@ public class SkillUtils {
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public static int getRepairAndSalvageQuantities(Material itemMaterial, Material recipeMaterial) {
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int quantity = 0;
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if(mcMMO.getMaterialMapStore().isNetherriteTool(itemMaterial) || mcMMO.getMaterialMapStore().isNetherriteArmor(itemMaterial)) {
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//One netherrite bar requires 4 netherrite scraps
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if(mcMMO.getMaterialMapStore().isNetheriteTool(itemMaterial) || mcMMO.getMaterialMapStore().isNetheriteArmor(itemMaterial)) {
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//One netherite bar requires 4 netherite scraps
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return 4;
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}
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@ -11,7 +11,7 @@
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## This defaults to OTHER.
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#
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# ItemMaterialCategory: This is the type of the material of the item to be repaired, this is only important for permissions.
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## Valid values are STRING, LEATHER, WOOD, STONE, IRON, GOLD, DIAMOND, and OTHER
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## Valid values are STRING, LEATHER, WOOD, STONE, IRON, GOLD, DIAMOND, NETHER, and OTHER
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## This defaults to OTHER.
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#
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# RepairMaterial: This is the material name of the item used to repair this repairable.
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@ -186,32 +186,32 @@ Repairables:
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# Diamond repairables
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###
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# Tools
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NETHERRITE_SWORD:
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netherite_SWORD:
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MinimumLevel: 0
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XpMultiplier: .6
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NETHERRITE_SHOVEL:
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netherite_SHOVEL:
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MinimumLevel: 0
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XpMultiplier: .4
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NETHERRITE_PICKAXE:
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netherite_PICKAXE:
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MinimumLevel: 0
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XpMultiplier: 1.1
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NETHERRITE_AXE:
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netherite_AXE:
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MinimumLevel: 0
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XpMultiplier: 1.1
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NETHERRITE_HOE:
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netherite_HOE:
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MinimumLevel: 0
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XpMultiplier: .75
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# Armor
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NETHERRITE_HELMET:
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netherite_HELMET:
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MinimumLevel: 0
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XpMultiplier: 7
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NETHERRITE_CHESTPLATE:
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netherite_CHESTPLATE:
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MinimumLevel: 0
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XpMultiplier: 7
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NETHERRITE_LEGGINGS:
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netherite_LEGGINGS:
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MinimumLevel: 0
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XpMultiplier: 7
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NETHERRITE_BOOTS:
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netherite_BOOTS:
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MinimumLevel: 0
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XpMultiplier: 7
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#
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@ -12,7 +12,7 @@
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## This defaults to OTHER.
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#
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# MaterialType: This is the type of the material of the item to be salvaged, this is only important for permissions.
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## Valid values are STRING, LEATHER, WOOD, STONE, IRON, GOLD, DIAMOND, NETHERRACK, and OTHER
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## Valid values are STRING, LEATHER, WOOD, STONE, IRON, GOLD, DIAMOND, NETHER, and OTHER
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## This defaults to OTHER.
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#
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# SalvageMaterial: This is the material name of the item used to salvage this item.
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@ -220,40 +220,40 @@ Salvageables:
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XpMultiplier: 6
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MaximumQuantity: 4
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NETHERRITE_SWORD:
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netherite_SWORD:
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MinimumLevel: 50
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XpMultiplier: .5
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MaximumQuantity: 2
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NETHERRITE_SHOVEL:
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netherite_SHOVEL:
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MinimumLevel: 50
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XpMultiplier: .3
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MaximumQuantity: 1
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NETHERRITE_PICKAXE:
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netherite_PICKAXE:
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MinimumLevel: 50
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XpMultiplier: 1
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MaximumQuantity: 3
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NETHERRITE_AXE:
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netherite_AXE:
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MinimumLevel: 50
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XpMultiplier: 1
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MaximumQuantity: 3
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NETHERRITE_HOE:
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netherite_HOE:
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MinimumLevel: 50
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XpMultiplier: .5
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MaximumQuantity: 2
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# Armor
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NETHERRITE_HELMET:
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netherite_HELMET:
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MinimumLevel: 50
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XpMultiplier: 6
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MaximumQuantity: 5
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NETHERRITE_CHESTPLATE:
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netherite_CHESTPLATE:
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MinimumLevel: 50
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XpMultiplier: 6
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MaximumQuantity: 8
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NETHERRITE_LEGGINGS:
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netherite_LEGGINGS:
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MinimumLevel: 50
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XpMultiplier: 6
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MaximumQuantity: 7
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NETHERRITE_BOOTS:
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netherite_BOOTS:
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MinimumLevel: 50
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XpMultiplier: 6
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MaximumQuantity: 4
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