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Fixed a bug where creative players could gain XP if they qualified for
early game XP boosts
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parent
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commit
321684e5f6
@ -1,3 +1,6 @@
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Version 2.1.63
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Fixed a bug that caused creative mode players to gain XP when qualifying for early game XP boosts
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Version 2.1.62
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Version 2.1.62
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Added a new admin notification system, sensitive commands will print chat messages to "admins" (players with either Operator status or admin chat permission)
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Added a new admin notification system, sensitive commands will print chat messages to "admins" (players with either Operator status or admin chat permission)
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Added a setting to disable the new admin notifications to config.yml 'General.AdminNotifications' (this will be more configurable in 2.2)
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Added a setting to disable the new admin notifications to config.yml 'General.AdminNotifications' (this will be more configurable in 2.2)
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2
pom.xml
2
pom.xml
@ -2,7 +2,7 @@
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<modelVersion>4.0.0</modelVersion>
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<modelVersion>4.0.0</modelVersion>
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<groupId>com.gmail.nossr50.mcMMO</groupId>
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<groupId>com.gmail.nossr50.mcMMO</groupId>
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<artifactId>mcMMO</artifactId>
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<artifactId>mcMMO</artifactId>
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<version>2.1.62</version>
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<version>2.1.63-SNAPSHOT</version>
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<name>mcMMO</name>
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<name>mcMMO</name>
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<url>https://github.com/mcMMO-Dev/mcMMO</url>
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<url>https://github.com/mcMMO-Dev/mcMMO</url>
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<scm>
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<scm>
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@ -495,6 +495,9 @@ public class McMMOPlayer {
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* @param xp Experience amount to process
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* @param xp Experience amount to process
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*/
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*/
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public void beginUnsharedXpGain(PrimarySkillType skill, float xp, XPGainReason xpGainReason, XPGainSource xpGainSource) {
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public void beginUnsharedXpGain(PrimarySkillType skill, float xp, XPGainReason xpGainReason, XPGainSource xpGainSource) {
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if(player.getGameMode() == GameMode.CREATIVE)
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return;
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applyXpGain(skill, modifyXpGain(skill, xp), xpGainReason, xpGainSource);
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applyXpGain(skill, modifyXpGain(skill, xp), xpGainReason, xpGainSource);
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if (party == null) {
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if (party == null) {
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@ -750,7 +753,7 @@ public class McMMOPlayer {
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* @return Modified experience
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* @return Modified experience
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*/
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*/
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private float modifyXpGain(PrimarySkillType primarySkillType, float xp) {
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private float modifyXpGain(PrimarySkillType primarySkillType, float xp) {
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if (player.getGameMode() == GameMode.CREATIVE || (primarySkillType.getMaxLevel() <= getSkillLevel(primarySkillType)) || (Config.getInstance().getPowerLevelCap() <= getPowerLevel())) {
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if ((primarySkillType.getMaxLevel() <= getSkillLevel(primarySkillType)) || (Config.getInstance().getPowerLevelCap() <= getPowerLevel())) {
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return 0;
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return 0;
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}
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}
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