mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2025-06-27 11:14:44 +02:00
These should definently not be hard coded in the future... but allow rabbits and guardians to be shaken down
This commit is contained in:
@ -8,6 +8,7 @@ import java.util.Set;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.block.Biome;
|
||||
import org.bukkit.enchantments.Enchantment;
|
||||
import org.bukkit.entity.Guardian;
|
||||
import org.bukkit.entity.LivingEntity;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
|
||||
@ -133,6 +134,14 @@ public final class Fishing {
|
||||
|
||||
case ZOMBIE:
|
||||
return TreasureConfig.getInstance().shakeFromZombie;
|
||||
|
||||
case RABBIT:
|
||||
return TreasureConfig.getInstance().shakeFromRabbit;
|
||||
|
||||
case GUARDIAN:
|
||||
if (((Guardian) target).isElder())
|
||||
return TreasureConfig.getInstance().shakeFromElderGuardian;
|
||||
return TreasureConfig.getInstance().shakeFromGuardian;
|
||||
|
||||
default:
|
||||
return null;
|
||||
|
Reference in New Issue
Block a user