These should definently not be hard coded in the future... but allow rabbits and guardians to be shaken down

This commit is contained in:
t00thpick1
2016-06-19 17:41:18 -04:00
parent 70de0ba00b
commit 315b713005
2 changed files with 109 additions and 101 deletions

View File

@ -8,6 +8,7 @@ import java.util.Set;
import org.bukkit.Material;
import org.bukkit.block.Biome;
import org.bukkit.enchantments.Enchantment;
import org.bukkit.entity.Guardian;
import org.bukkit.entity.LivingEntity;
import org.bukkit.inventory.ItemStack;
@ -133,6 +134,14 @@ public final class Fishing {
case ZOMBIE:
return TreasureConfig.getInstance().shakeFromZombie;
case RABBIT:
return TreasureConfig.getInstance().shakeFromRabbit;
case GUARDIAN:
if (((Guardian) target).isElder())
return TreasureConfig.getInstance().shakeFromElderGuardian;
return TreasureConfig.getInstance().shakeFromGuardian;
default:
return null;