Hylian Treasure pt 1

This commit is contained in:
nossr50 2019-02-23 18:13:12 -08:00
parent bef86f0e97
commit 31402d97c4
2 changed files with 108 additions and 1 deletions

View File

@ -3,11 +3,13 @@ package com.gmail.nossr50.config.treasure;
import com.gmail.nossr50.config.Config;
import com.gmail.nossr50.config.Registers;
import com.gmail.nossr50.config.UnsafeValueValidation;
import com.gmail.nossr50.datatypes.treasure.ExcavationTreasure;
import com.gmail.nossr50.datatypes.treasure.HylianTreasure;
import com.gmail.nossr50.mcMMO;
import com.google.common.reflect.TypeToken;
import ninja.leaping.configurate.ConfigurationNode;
import ninja.leaping.configurate.objectmapping.ObjectMappingException;
import org.bukkit.Material;
import java.util.ArrayList;
import java.util.HashMap;
@ -15,6 +17,13 @@ import java.util.List;
public class HerbalismTreasureConfig extends Config implements UnsafeValueValidation, Registers {
public static final String HYLIAN_LUCK = "Hylian_Luck";
public static final String AMOUNT = "Amount";
public static final String XP = "XP";
public static final String DROP_CHANCE = "Drop_Chance";
public static final String DROP_LEVEL = "Drop_Level";
public static final String CUSTOM_NAME = "Custom_Name";
public static final String LORE = "Lore";
public HashMap<String, List<HylianTreasure>> hylianMap = new HashMap<String, List<HylianTreasure>>();
public HerbalismTreasureConfig() {
@ -43,13 +52,103 @@ public class HerbalismTreasureConfig extends Config implements UnsafeValueValida
if(herbalismTreasureNode == null)
{
mcMMO.p.getLogger().info("Hylian_Luck in treasures config not defined");
mcMMO.p.getLogger().info("Excavation treasures in treasures config not defined");
return;
}
try {
for (String treasureName : herbalismTreasureNode.getList(TypeToken.of(String.class))) {
//Treasure Material Definition
Material treasureMaterial = Material.matchMaterial(treasureName.toUpperCase());
if(treasureMaterial != null)
{
ConfigurationNode currentTreasure = herbalismTreasureNode.getNode(treasureName);
//TODO: Rewrite the entire treasure system because it sucks
/*
* TREASURE PARAMETERS
*/
int amount = currentTreasure.getNode(AMOUNT).getInt();
int xp = currentTreasure.getNode(XP).getInt();
double dropChance = currentTreasure.getNode(DROP_CHANCE).getDouble();
int dropLevel = currentTreasure.getNode(DROP_LEVEL).getInt();
String customName = null;
/*
* PARAMETER INIT
*/
ArrayList<String> dropsFrom = new ArrayList(currentTreasure.getNode("Drops_From").getList(TypeToken.of(String.class)));
//VALIDATE AMOUNT
if(amount <= 0)
{
mcMMO.p.getLogger().severe("Herbalism Hylian Luck Treasure named "+treasureName+" in the config has an amount of 0 or below, is this intentional?");
mcMMO.p.getLogger().severe("Skipping "+treasureName+" for being invalid");
continue;
}
//VALIDATE XP
if(xp <= 0)
{
mcMMO.p.getLogger().info("Herbalism Hylian Luck Treasure named "+treasureName+" in the config has xp set to 0 or below, is this intentional?");
xp = 0;
}
//VALIDATE DROP CHANCE
if(dropChance <= 0)
{
mcMMO.p.getLogger().severe("Herbalism Hylian Luck Treasure named "+treasureName+" in the config has a drop chance of 0 or below, is this intentional?");
mcMMO.p.getLogger().severe("Skipping "+treasureName+" for being invalid");
continue;
}
//VALIDATE DROP LEVEL
if(dropLevel < 0)
{
mcMMO.p.getLogger().info("Herbalism Hylian Luck Treasure named "+treasureName+" in the config has a drop level below 0, is this intentional?");
dropLevel = 0;
}
//VALIDATE DROP SOURCES
if(dropsFrom == null || dropsFrom.isEmpty())
{
mcMMO.p.getLogger().severe("Herbalism Hylian Luck Treasure named "+treasureName+" in the config has no drop targets, which would make it impossible to obtain, is this intentional?");
mcMMO.p.getLogger().severe("Skipping "+treasureName+" for being invalid");
continue;
}
/* OPTIONAL PARAMETERS */
//Custom Name
if(currentTreasure.getNode(CUSTOM_NAME) != null && !currentTreasure.getNode(CUSTOM_NAME).getString().equalsIgnoreCase("ChangeMe"))
{
customName = currentTreasure.getNode(CUSTOM_NAME).getString();
}
/*
* REGISTER TREASURE
*/
HylianTreasure hylianTreasure = TreasureFactory.makeHylianTreasure(treasureMaterial, amount, xp, dropChance, dropLevel, customName, currentTreasure.getNode(LORE));
/*
* Add to map
*/
for(String dropBlock : dropsFrom)
{
if(hylianMap.get(dropBlock) == null)
hylianMap.put(dropBlock, new ArrayList<>());
hylianMap.get(dropBlock).add(hylianTreasure);
}
} else {
mcMMO.p.getLogger().severe("Excavation Treasure Config - Material named "+treasureName+" does not match any known material.");
}
}
} catch (ObjectMappingException e) {
e.printStackTrace();

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@ -1,6 +1,7 @@
package com.gmail.nossr50.config.treasure;
import com.gmail.nossr50.datatypes.treasure.ExcavationTreasure;
import com.gmail.nossr50.datatypes.treasure.HylianTreasure;
import com.google.common.reflect.TypeToken;
import ninja.leaping.configurate.ConfigurationNode;
import ninja.leaping.configurate.objectmapping.ObjectMappingException;
@ -37,6 +38,13 @@ public class TreasureFactory {
return new ExcavationTreasure(treasure, xpReward, dropChance, dropLevel);
}
public static HylianTreasure makeHylianTreasure(Material material, int dropAmount, int xpReward, double dropChance, int dropLevel, String customName, ConfigurationNode customLore)
{
ItemStack treasure = makeItemStack(material, dropAmount, customName, customLore);
return new HylianTreasure(treasure, xpReward, dropChance, dropLevel);
}
private static ItemStack makeItemStack(Material material, int dropAmount, String customName, ConfigurationNode customLore) {
ItemStack treasure = new ItemStack(material, dropAmount);