From 31134b38de0efbbc2169f7bf7742116c8951d35e Mon Sep 17 00:00:00 2001 From: nossr50 Date: Mon, 28 Dec 2020 13:00:47 -0800 Subject: [PATCH] updated changelog --- Changelog.txt | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/Changelog.txt b/Changelog.txt index 9d689ced8..ff8d8429e 100644 --- a/Changelog.txt +++ b/Changelog.txt @@ -3,8 +3,10 @@ Version 2.1.164 ExploitFix.PreventPluginNPCInteraction Added to experience.yml NOTES: - Historically mcMMO has checked an entity for being a NPC (not a Villager) and backed out of any interaction, this was originally done because of NPCs that were meant to be invincible/etc and not give XP - However nowadays what an NPC is used for is pretty loose, mcMMO only has definitions for some NPCs (such as from Citizens) it doesn't know about most NPCs in most plugins unless they identify themselves in a similar way to the predefined parameters + When talking about NPCs in the below notes, I am referring to "Fake" Players used in plugins such as Citizens, not Villagers from Vanilla Minecraft or anything labeled NPC in another plugin which does not constitute a "Fake Player" + Historically mcMMO has checked an entity for being a Fake-Player-NPC and backed out of any interaction, this was originally done because of Fake-Player-NPCs that were meant to be invincible/etc and not give XP + However nowadays what a Fake-Player-NPC is used for is pretty loose, mcMMO only has definitions for some NPCs (such as from Citizens) it doesn't know about most Fake-Player-NPCs in most plugins unless they identify themselves in a similar way to the predefined parameters + Leave this new exploit fix setting on true unless you understand the implications Version 2.1.163 Fixed the translate URL pointing to the wrong place (thanks chew)