Start of cleanup on Repair.java - will finish when it's not 3am

This commit is contained in:
GJ 2012-03-15 03:10:40 -04:00
parent bb5d003430
commit 3109ee9c2a
5 changed files with 368 additions and 287 deletions

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@ -1,5 +1,6 @@
package com.gmail.nossr50; package com.gmail.nossr50;
import org.bukkit.Material;
import org.bukkit.inventory.ItemStack; import org.bukkit.inventory.ItemStack;
public class ItemChecks { public class ItemChecks {
@ -179,4 +180,201 @@ public class ItemChecks {
return false; return false;
} }
} }
/**
* Checks to see if an item is a wearable armor piece.
*
* @param is Item to check
* @return true if the item is armor, false otherwise
*/
public static boolean isArmor(ItemStack is) {
return isLeatherArmor(is) || isGoldArmor(is) || isIronArmor(is) || isDiamondArmor(is);
}
/**
* Checks to see if an item is a leather armor piece.
*
* @param is Item to check
* @return true if the item is leather armor, false otherwise
*/
public static boolean isLeatherArmor(ItemStack is) {
switch (is.getType()) {
case LEATHER_BOOTS:
case LEATHER_CHESTPLATE:
case LEATHER_HELMET:
case LEATHER_LEGGINGS:
return true;
default:
return false;
}
}
/**
* Checks to see if an item is a gold armor piece.
*
* @param is Item to check
* @return true if the item is gold armor, false otherwise
*/
public static boolean isGoldArmor(ItemStack is) {
switch (is.getType()) {
case GOLD_BOOTS:
case GOLD_CHESTPLATE:
case GOLD_HELMET:
case GOLD_LEGGINGS:
return true;
default:
return false;
}
}
/**
* Checks to see if an item is an iron armor piece.
*
* @param is Item to check
* @return true if the item is iron armor, false otherwise
*/
public static boolean isIronArmor(ItemStack is) {
switch (is.getType()) {
case IRON_BOOTS:
case IRON_CHESTPLATE:
case IRON_HELMET:
case IRON_LEGGINGS:
return true;
default:
return false;
}
}
/**
* Checks to see if an item is a diamond armor piece.
*
* @param is Item to check
* @return true if the item is diamond armor, false otherwise
*/
public static boolean isDiamondArmor(ItemStack is) {
switch (is.getType()) {
case DIAMOND_BOOTS:
case DIAMOND_CHESTPLATE:
case DIAMOND_HELMET:
case DIAMOND_LEGGINGS:
return true;
default:
return false;
}
}
/**
* Checks to see if an item is a tool.
*
* @param is Item to check
* @return true if the item is a tool, false otherwise
*/
public static boolean isTool(ItemStack is) {
return isStoneTool(is) || isWoodTool(is) || isGoldTool(is) || isIronTool(is) || isDiamondTool(is) || is.getType().equals(Material.BOW);
}
/**
* Checks to see if an item is a stone tool.
*
* @param is Item to check
* @return true if the item is a stone tool, false otherwise
*/
public static boolean isStoneTool(ItemStack is) {
switch (is.getType()) {
case STONE_AXE:
case STONE_HOE:
case STONE_PICKAXE:
case STONE_SPADE:
case STONE_SWORD:
return true;
default:
return false;
}
}
/**
* Checks to see if an item is a wooden tool.
*
* @param is Item to check
* @return true if the item is a wooden tool, false otherwise
*/
public static boolean isWoodTool(ItemStack is) {
switch (is.getType()) {
case WOOD_AXE:
case WOOD_HOE:
case WOOD_PICKAXE:
case WOOD_SPADE:
case WOOD_SWORD:
return true;
default:
return false;
}
}
/**
* Checks to see if an item is a gold tool.
*
* @param is Item to check
* @return true if the item is a stone tool, false otherwise
*/
public static boolean isGoldTool(ItemStack is) {
switch (is.getType()) {
case GOLD_AXE:
case GOLD_HOE:
case GOLD_PICKAXE:
case GOLD_SPADE:
case GOLD_SWORD:
return true;
default:
return false;
}
}
/**
* Checks to see if an item is an iron tool.
*
* @param is Item to check
* @return true if the item is an iron tool, false otherwise
*/
public static boolean isIronTool(ItemStack is) {
switch (is.getType()) {
case IRON_AXE:
case IRON_HOE:
case IRON_PICKAXE:
case IRON_SPADE:
case IRON_SWORD:
case SHEARS:
return true;
default:
return false;
}
}
/**
* Checks to see if an item is a diamond tool.
*
* @param is Item to check
* @return true if the item is a diamond tool, false otherwise
*/
public static boolean isDiamondTool(ItemStack is) {
switch (is.getType()) {
case DIAMOND_AXE:
case DIAMOND_HOE:
case DIAMOND_PICKAXE:
case DIAMOND_SPADE:
case DIAMOND_SWORD:
return true;
default:
return false;
}
}
} }

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@ -25,6 +25,7 @@ import org.bukkit.inventory.ItemStack;
import com.gmail.nossr50.BlockChecks; import com.gmail.nossr50.BlockChecks;
import com.gmail.nossr50.Combat; import com.gmail.nossr50.Combat;
import com.gmail.nossr50.Item; import com.gmail.nossr50.Item;
import com.gmail.nossr50.ItemChecks;
import com.gmail.nossr50.Users; import com.gmail.nossr50.Users;
import com.gmail.nossr50.mcMMO; import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.mcPermissions; import com.gmail.nossr50.mcPermissions;
@ -201,8 +202,8 @@ public class mcPlayerListener implements Listener {
case RIGHT_CLICK_BLOCK: case RIGHT_CLICK_BLOCK:
/* REPAIR CHECKS */ /* REPAIR CHECKS */
if (mcPermissions.getInstance().repair(player) && block.getTypeId() == LoadProperties.anvilID && (Repair.isTools(is) || Repair.isArmor(is))) { if (mcPermissions.getInstance().repair(player) && block.getTypeId() == LoadProperties.anvilID && (ItemChecks.isTool(is) || ItemChecks.isArmor(is))) {
Repair.repairCheck(player, is, event.getClickedBlock()); Repair.repairCheck(player, is);
event.setCancelled(true); event.setCancelled(true);
player.updateInventory(); player.updateInventory();
} }

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@ -15,7 +15,6 @@ import com.gmail.nossr50.datatypes.SkillType;
import com.gmail.nossr50.events.FakeBlockBreakEvent; import com.gmail.nossr50.events.FakeBlockBreakEvent;
import com.gmail.nossr50.events.McMMOItemSpawnEvent; import com.gmail.nossr50.events.McMMOItemSpawnEvent;
import com.gmail.nossr50.runnables.SQLConversionTask; import com.gmail.nossr50.runnables.SQLConversionTask;
import com.gmail.nossr50.skills.Repair;
public class m { public class m {
@ -124,19 +123,19 @@ public class m {
public static Integer getTier(ItemStack inHand) { public static Integer getTier(ItemStack inHand) {
int tier = 0; int tier = 0;
if (Repair.isWoodTools(inHand)) { if (ItemChecks.isWoodTool(inHand)) {
tier = 1; tier = 1;
} }
else if (Repair.isStoneTools(inHand)) { else if (ItemChecks.isStoneTool(inHand)) {
tier = 2; tier = 2;
} }
else if (Repair.isIronTools(inHand)) { else if (ItemChecks.isIronTool(inHand)) {
tier = 3; tier = 3;
} }
else if(Repair.isGoldTools(inHand)) { else if(ItemChecks.isGoldTool(inHand)) {
tier = 1; tier = 1;
} }
else if(Repair.isDiamondTools(inHand)) else if(ItemChecks.isDiamondTool(inHand))
tier = 4; tier = 4;
return tier; return tier;

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@ -18,6 +18,7 @@ import org.bukkit.inventory.ItemStack;
import org.bukkit.material.Wool; import org.bukkit.material.Wool;
import com.gmail.nossr50.Combat; import com.gmail.nossr50.Combat;
import com.gmail.nossr50.ItemChecks;
import com.gmail.nossr50.Users; import com.gmail.nossr50.Users;
import com.gmail.nossr50.m; import com.gmail.nossr50.m;
import com.gmail.nossr50.config.LoadProperties; import com.gmail.nossr50.config.LoadProperties;
@ -131,7 +132,7 @@ public class Fishing {
ItemStack fishingResults = theCatch.getItemStack(); ItemStack fishingResults = theCatch.getItemStack();
player.sendMessage(mcLocale.getString("Fishing.ItemFound")); player.sendMessage(mcLocale.getString("Fishing.ItemFound"));
if (Repair.isArmor(fishingResults) || Repair.isTools(fishingResults)) { if (ItemChecks.isArmor(fishingResults) || ItemChecks.isTool(fishingResults)) {
if (Math.random() * 100 <= ENCHANTMENT_CHANCE) { if (Math.random() * 100 <= ENCHANTMENT_CHANCE) {
for (Enchantment newEnchant : Enchantment.values()) { for (Enchantment newEnchant : Enchantment.values()) {
if (newEnchant.canEnchantItem(fishingResults)) { if (newEnchant.canEnchantItem(fishingResults)) {

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@ -5,7 +5,6 @@ import java.util.Map.Entry;
import org.bukkit.ChatColor; import org.bukkit.ChatColor;
import org.bukkit.Material; import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.enchantments.Enchantment; import org.bukkit.enchantments.Enchantment;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack; import org.bukkit.inventory.ItemStack;
@ -22,182 +21,170 @@ import com.gmail.nossr50.locale.mcLocale;
public class Repair { public class Repair {
private static int rGold = LoadProperties.rGold;
private static String nGold = LoadProperties.nGold; private static String nGold = LoadProperties.nGold;
private static int rStone = LoadProperties.rStone;
private static String nStone = LoadProperties.nStone; private static String nStone = LoadProperties.nStone;
private static int rWood = LoadProperties.rWood;
private static String nWood = LoadProperties.nWood; private static String nWood = LoadProperties.nWood;
private static int rDiamond = LoadProperties.rDiamond;
private static String nDiamond = LoadProperties.nDiamond; private static String nDiamond = LoadProperties.nDiamond;
private static int rIron = LoadProperties.rIron;
private static String nIron = LoadProperties.nIron; private static String nIron = LoadProperties.nIron;
private static int rString = LoadProperties.rString;
private static String nString = LoadProperties.nString; private static String nString = LoadProperties.nString;
private static int rLeather = LoadProperties.rLeather;
private static String nLeather = LoadProperties.nLeather; private static String nLeather = LoadProperties.nLeather;
private static int dLevel = LoadProperties.repairdiamondlevel; /**
private static int iLevel = LoadProperties.repairIronLevel; * Handle all the item repair checks.
private static int gLevel = LoadProperties.repairGoldLevel; *
private static int sLevel = LoadProperties.repairStoneLevel; * @param player Player repairing the item
private static boolean spout = LoadProperties.spoutEnabled; * @param is The item being repaired
*/
public static void repairCheck(Player player, ItemStack is, Block block){ public static void repairCheck(Player player, ItemStack is) {
PlayerProfile PP = Users.getProfile(player); PlayerProfile PP = Users.getProfile(player);
short durabilityBefore = is.getDurability(); short durabilityBefore = is.getDurability();
PlayerInventory inventory = player.getInventory(); PlayerInventory inventory = player.getInventory();
int skillLevel = PP.getSkillLevel(SkillType.REPAIR); int skillLevel = PP.getSkillLevel(SkillType.REPAIR);
if(block != null && mcPermissions.getInstance().repair(player)){ if (durabilityBefore > 0 && is.getAmount() == 1) {
if(durabilityBefore > 0 && is.getAmount() < 2){
/* /*
* REPAIR ARMOR * REPAIR ARMOR
*/ */
if(isArmor(is) && LoadProperties.repairArmor){ if (ItemChecks.isArmor(is) && LoadProperties.repairArmor) {
if (ItemChecks.isDiamondArmor(is) && inventory.contains(LoadProperties.rDiamond) && skillLevel >= LoadProperties.repairdiamondlevel) {
//DIAMOND ARMOR inventory.removeItem(new ItemStack(LoadProperties.rDiamond, 1));
if(isDiamondArmor(is) && inventory.contains(rDiamond) && skillLevel >= dLevel){ repairItem(player, is);
inventory.removeItem(new ItemStack(rDiamond, 1)); xpHandler(player, PP, is, durabilityBefore, 6, true);
repairItem(player, is);
xpHandler(player, PP, is, durabilityBefore, 6, true);
}
//IRON ARMOR
else if (isIronArmor(is) && inventory.contains(rIron) && skillLevel >= iLevel){
inventory.removeItem(new ItemStack(rIron, 1));
repairItem(player, is);
xpHandler(player, PP, is, durabilityBefore, 2, true);
}
//GOLD ARMOR
else if (isGoldArmor(is) && inventory.contains(rGold) && skillLevel >= gLevel){
inventory.removeItem(new ItemStack(rGold, 1));
repairItem(player, is);
xpHandler(player, PP, is, durabilityBefore, 4, true);
}
//LEATHER ARMOR
else if (isLeatherArmor(is) && inventory.contains(rLeather)){
inventory.removeItem(new ItemStack(rLeather, 1));
repairItem(player, is);
xpHandler(player, PP, is, durabilityBefore, 1, true);
}
//UNABLE TO REPAIR
else {
needMoreVespeneGas(is, player);
}
} }
else if (ItemChecks.isIronArmor(is) && inventory.contains(LoadProperties.rIron) && skillLevel >= LoadProperties.repairIronLevel) {
/* inventory.removeItem(new ItemStack(LoadProperties.rIron, 1));
* REPAIR TOOLS repairItem(player, is);
*/ xpHandler(player, PP, is, durabilityBefore, 2, true);
if(isTools(is) && LoadProperties.repairTools){ }
else if (ItemChecks.isGoldArmor(is) && inventory.contains(LoadProperties.rGold) && skillLevel >= LoadProperties.repairGoldLevel) {
//STONE TOOLS inventory.removeItem(new ItemStack(LoadProperties.rGold, 1));
if(isStoneTools(is) && inventory.contains(rStone) && skillLevel >= sLevel){ repairItem(player, is);
inventory.removeItem(new ItemStack(rStone, 1)); xpHandler(player, PP, is, durabilityBefore, 4, true);
repairItem(player, is); }
xpHandler(player, PP, is, durabilityBefore, 2, false); else if (ItemChecks.isLeatherArmor(is) && inventory.contains(LoadProperties.rLeather)) {
} inventory.removeItem(new ItemStack(LoadProperties.rLeather, 1));
repairItem(player, is);
//WOOD TOOLS xpHandler(player, PP, is, durabilityBefore, 1, true);
else if(isWoodTools(is) && inventory.contains(rWood)){ }
inventory.removeItem(new ItemStack(rWood, 1)); else {
repairItem(player, is); needMoreVespeneGas(is, player); //UNABLE TO REPAIR
xpHandler(player, PP, is, durabilityBefore, 2, false);
}
//IRON TOOLS
else if(isIronTools(is) && inventory.contains(rIron) && skillLevel >= iLevel){
inventory.removeItem(new ItemStack(rIron, 1));
repairItem(player, is);
xpHandler(player, PP, is, durabilityBefore, 1, true);
}
//DIAMOND TOOLS
else if (isDiamondTools(is) && inventory.contains(rDiamond) && skillLevel >= dLevel){
inventory.removeItem(new ItemStack(rDiamond, 1));
repairItem(player, is);
xpHandler(player, PP, is, durabilityBefore, 1, true);
}
//GOLD TOOLS
else if(isGoldTools(is) && inventory.contains(rGold) && skillLevel >= gLevel){
inventory.removeItem(new ItemStack(rGold, 1));
repairItem(player, is);
xpHandler(player, PP, is, durabilityBefore, 8, true);
}
//BOW
else if(isBow(is) && inventory.contains(rString)){
inventory.removeItem(new ItemStack(rString, 1));
repairItem(player, is);
xpHandler(player, PP, is, durabilityBefore, 2, false);
}
//UNABLE TO REPAIR
else {
needMoreVespeneGas(is, player);
}
} }
}
else {
player.sendMessage(mcLocale.getString("Skills.FullDurability"));
} }
/* /*
* GIVE SKILL IF THERE IS ENOUGH XP * REPAIR TOOLS
*/ */
Skills.XpCheckSkill(SkillType.REPAIR, player); else if (ItemChecks.isTool(is) && LoadProperties.repairTools) {
if (ItemChecks.isStoneTool(is) && inventory.contains(LoadProperties.rStone) && skillLevel >= LoadProperties.repairStoneLevel) {
inventory.removeItem(new ItemStack(LoadProperties.rStone, 1));
repairItem(player, is);
xpHandler(player, PP, is, durabilityBefore, 2, false);
}
else if (ItemChecks.isWoodTool(is) && inventory.contains(LoadProperties.rWood)) {
inventory.removeItem(new ItemStack(LoadProperties.rWood, 1));
repairItem(player, is);
xpHandler(player, PP, is, durabilityBefore, 2, false);
}
else if (ItemChecks.isIronTool(is) && inventory.contains(LoadProperties.rIron) && skillLevel >= LoadProperties.repairIronLevel) {
inventory.removeItem(new ItemStack(LoadProperties.rIron, 1));
repairItem(player, is);
xpHandler(player, PP, is, durabilityBefore, 1, true);
}
else if (ItemChecks.isDiamondTool(is) && inventory.contains(LoadProperties.rDiamond) && skillLevel >= LoadProperties.repairdiamondlevel) {
inventory.removeItem(new ItemStack(LoadProperties.rDiamond, 1));
repairItem(player, is);
xpHandler(player, PP, is, durabilityBefore, 1, true);
}
else if (ItemChecks.isGoldTool(is) && inventory.contains(LoadProperties.rGold) && skillLevel >= LoadProperties.repairGoldLevel) {
inventory.removeItem(new ItemStack(LoadProperties.rGold, 1));
repairItem(player, is);
xpHandler(player, PP, is, durabilityBefore, 8, true);
}
else if (is.getType().equals(Material.BOW) && inventory.contains(LoadProperties.rString)){
inventory.removeItem(new ItemStack(LoadProperties.rString, 1));
repairItem(player, is);
xpHandler(player, PP, is, durabilityBefore, 2, false);
}
else {
needMoreVespeneGas(is, player); //UNABLE TO REPAIR
}
}
}
else {
player.sendMessage(mcLocale.getString("Skills.FullDurability"));
} }
} }
private static void xpHandler(Player player, PlayerProfile PP, ItemStack is, short durabilityBefore, int modify, boolean boost) /**
{ * Handle the XP gain for repair events.
*
* @param player Player repairing the item
* @param PP PlayerProfile of the repairing player
* @param is Item being repaired
* @param durabilityBefore Durability of the item before repair
* @param modify Amount to modify the durability by
* @param boost True if the modifier is a boost, false if the modifier is a reduction
*/
private static void xpHandler(Player player, PlayerProfile PP, ItemStack is, short durabilityBefore, int modify, boolean boost) {
short durabilityAfter = is.getDurability(); short durabilityAfter = is.getDurability();
short dif = (short) (durabilityBefore - durabilityAfter); short dif = (short) (durabilityBefore - durabilityAfter);
if(boost)
if (boost) {
dif = (short) (dif * modify); dif = (short) (dif * modify);
if(!boost) }
else{
dif = (short) (dif / modify); dif = (short) (dif / modify);
if(ItemChecks.isShovel(is)) }
if (ItemChecks.isShovel(is)) {
dif = (short) (dif / 3); dif = (short) (dif / 3);
if(ItemChecks.isSword(is)) }
else if(ItemChecks.isSword(is)) {
dif = (short) (dif / 2); dif = (short) (dif / 2);
if(ItemChecks.isHoe(is)) }
else if(ItemChecks.isHoe(is)) {
dif = (short) (dif / 2); dif = (short) (dif / 2);
}
PP.addXP(SkillType.REPAIR, dif*10, player); PP.addXP(SkillType.REPAIR, dif*10, player);
Skills.XpCheckSkill(SkillType.REPAIR, player);
//CLANG CLANG //CLANG CLANG
if(spout) if (LoadProperties.spoutEnabled) {
SpoutStuff.playRepairNoise(player); SpoutStuff.playRepairNoise(player);
}
} }
/** /**
* Get current Arcane Forging rank. * Get current Arcane Forging rank.
* *
* @param skillLevel The skill level of the player whose rank is being checked * @param skillLevel The skill level of the player whose rank is being checked
* @return The player's current Arcane Forging rank * @return The player's current Arcane Forging rank
*/ */
public static int getArcaneForgingRank(int skillLevel) public static int getArcaneForgingRank(int skillLevel) {
{ if (skillLevel >= LoadProperties.arcaneRank4) {
if(skillLevel >= LoadProperties.arcaneRank4)
return 4; return 4;
if (skillLevel >= LoadProperties.arcaneRank3) }
else if (skillLevel >= LoadProperties.arcaneRank3) {
return 3; return 3;
if(skillLevel >= LoadProperties.arcaneRank2) }
else if (skillLevel >= LoadProperties.arcaneRank2) {
return 2; return 2;
if (skillLevel >= LoadProperties.arcaneRank1) }
else if (skillLevel >= LoadProperties.arcaneRank1) {
return 1; return 1;
}
return 0; else {
return 0;
}
} }
/**
*
* @param player
* @param is
*/
public static void addEnchants(Player player, ItemStack is) public static void addEnchants(Player player, ItemStack is)
{ {
Map<Enchantment, Integer> enchants = is.getEnchantments(); Map<Enchantment, Integer> enchants = is.getEnchantments();
@ -245,25 +232,27 @@ public class Repair {
* Gets chance of keeping enchantment during repair. * Gets chance of keeping enchantment during repair.
* *
* @param rank Arcane Forging rank * @param rank Arcane Forging rank
* @return The chance of keeping the enchantment * @return The chance of keeping the enchantment
*/ */
public static int getEnchantChance(int rank) public static int getEnchantChance(int rank) {
{ switch (rank) {
switch(rank)
{
case 4: case 4:
return LoadProperties.keepEnchantsRank4; return LoadProperties.keepEnchantsRank4;
case 3: case 3:
return LoadProperties.keepEnchantsRank3; return LoadProperties.keepEnchantsRank3;
case 2: case 2:
return LoadProperties.keepEnchantsRank2; return LoadProperties.keepEnchantsRank2;
case 1: case 1:
return LoadProperties.keepEnchantsRank1; return LoadProperties.keepEnchantsRank1;
default: default:
return 0; return 0;
} }
} }
/** /**
* Gets chance of enchantment being downgraded during repair. * Gets chance of enchantment being downgraded during repair.
* *
@ -272,135 +261,24 @@ public class Repair {
*/ */
public static int getDowngradeChance(int rank) public static int getDowngradeChance(int rank)
{ {
switch(rank) switch (rank) {
{
case 4: case 4:
return LoadProperties.downgradeRank4; return LoadProperties.downgradeRank4;
case 3: case 3:
return LoadProperties.downgradeRank3; return LoadProperties.downgradeRank3;
case 2: case 2:
return LoadProperties.downgradeRank2; return LoadProperties.downgradeRank2;
case 1: case 1:
return LoadProperties.downgradeRank1; return LoadProperties.downgradeRank1;
default: default:
return 100; return 100;
} }
} }
public static boolean isArmor(ItemStack is){
return isLeatherArmor(is) || isGoldArmor(is) || isIronArmor(is) || isDiamondArmor(is);
}
public static boolean isLeatherArmor(ItemStack is){
switch(is.getType()){
case LEATHER_BOOTS:
case LEATHER_CHESTPLATE:
case LEATHER_HELMET:
case LEATHER_LEGGINGS:
return true;
}
return false;
}
public static boolean isGoldArmor(ItemStack is){
switch(is.getType()){
case GOLD_BOOTS:
case GOLD_CHESTPLATE:
case GOLD_HELMET:
case GOLD_LEGGINGS:
return true;
}
return false;
}
public static boolean isIronArmor(ItemStack is){
switch(is.getType()){
case IRON_BOOTS:
case IRON_CHESTPLATE:
case IRON_HELMET:
case IRON_LEGGINGS:
return true;
}
return false;
}
public static boolean isDiamondArmor(ItemStack is){
switch(is.getType()){
case DIAMOND_BOOTS:
case DIAMOND_CHESTPLATE:
case DIAMOND_HELMET:
case DIAMOND_LEGGINGS:
return true;
}
return false;
}
public static boolean isTools(ItemStack is)
{
return isStoneTools(is) || isWoodTools(is) || isGoldTools(is) || isIronTools(is) || isDiamondTools(is) || isBow(is);
}
public static boolean isStoneTools(ItemStack is){
switch(is.getType()){
case STONE_AXE:
case STONE_HOE:
case STONE_PICKAXE:
case STONE_SPADE:
case STONE_SWORD:
return true;
}
return false;
}
public static boolean isWoodTools(ItemStack is){
switch(is.getType()){
case WOOD_AXE:
case WOOD_HOE:
case WOOD_PICKAXE:
case WOOD_SPADE:
case WOOD_SWORD:
return true;
}
return false;
}
public static boolean isGoldTools(ItemStack is){
switch(is.getType()){
case GOLD_AXE:
case GOLD_HOE:
case GOLD_PICKAXE:
case GOLD_SPADE:
case GOLD_SWORD:
return true;
}
return false;
}
public static boolean isIronTools(ItemStack is){
switch(is.getType()){
case IRON_AXE:
case IRON_HOE:
case IRON_PICKAXE:
case IRON_SPADE:
case IRON_SWORD:
case SHEARS:
return true;
}
return false;
}
public static boolean isDiamondTools(ItemStack is){
switch(is.getType()){
case DIAMOND_AXE:
case DIAMOND_HOE:
case DIAMOND_PICKAXE:
case DIAMOND_SPADE:
case DIAMOND_SWORD:
return true;
}
return false;
}
public static boolean isBow(ItemStack is){
return is.getType() == Material.BOW;
}
/** /**
* Computes repair bonuses. * Computes repair bonuses.
* *
@ -436,9 +314,9 @@ public class Repair {
if(ItemChecks.isShovel(is)) if(ItemChecks.isShovel(is))
ramt = maxDurability; ramt = maxDurability;
else if(ItemChecks.isHoe(is) || ItemChecks.isSword(is) || is.getTypeId() == 359) else if(ItemChecks.isHoe(is) || ItemChecks.isSword(is) || is.getType().equals(Material.SHEARS))
ramt = maxDurability / 2; ramt = maxDurability / 2;
else if(ItemChecks.isAxe(is) || ItemChecks.isMiningPick(is) || isBow(is)) else if(ItemChecks.isAxe(is) || ItemChecks.isMiningPick(is) || is.getType().equals(Material.BOW))
ramt = maxDurability / 3; ramt = maxDurability / 3;
else if(ItemChecks.isBoots(is)) else if(ItemChecks.isBoots(is))
ramt = maxDurability / 4; ramt = maxDurability / 4;
@ -466,72 +344,76 @@ public class Repair {
player.sendMessage(mcLocale.getString("Skills.StackedItems")); player.sendMessage(mcLocale.getString("Skills.StackedItems"));
else else
{ {
if(isDiamondTools(is) || isDiamondArmor(is)) if(ItemChecks.isDiamondTool(is) || ItemChecks.isDiamondArmor(is))
{ {
if(skillLevel < LoadProperties.repairdiamondlevel) if(skillLevel < LoadProperties.repairdiamondlevel)
player.sendMessage(mcLocale.getString("Skills.AdeptDiamond")); player.sendMessage(mcLocale.getString("Skills.AdeptDiamond"));
else else
player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.BLUE+ nDiamond); player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.BLUE+ nDiamond);
} }
else if(isIronTools(is) || isIronArmor(is)) else if(ItemChecks.isIronTool(is) || ItemChecks.isIronArmor(is))
{ {
if(skillLevel < LoadProperties.repairIronLevel) if(skillLevel < LoadProperties.repairIronLevel)
player.sendMessage(mcLocale.getString("Skills.AdeptIron")); player.sendMessage(mcLocale.getString("Skills.AdeptIron"));
else else
player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.GRAY+ nIron); player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.GRAY+ nIron);
} }
else if(isGoldTools(is) || isGoldArmor(is)) else if(ItemChecks.isGoldTool(is) || ItemChecks.isGoldArmor(is))
{ {
if(skillLevel < LoadProperties.repairGoldLevel) if(skillLevel < LoadProperties.repairGoldLevel)
player.sendMessage(mcLocale.getString("Skills.AdeptGold")); player.sendMessage(mcLocale.getString("Skills.AdeptGold"));
else else
player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.GOLD+nGold); player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.GOLD+nGold);
} }
else if(isStoneTools(is)) else if(ItemChecks.isStoneTool(is))
{ {
if(skillLevel < LoadProperties.repairStoneLevel) if(skillLevel < LoadProperties.repairStoneLevel)
player.sendMessage(mcLocale.getString("Skills.AdeptStone")); player.sendMessage(mcLocale.getString("Skills.AdeptStone"));
else else
player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.GRAY+nStone); player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.GRAY+nStone);
} }
else if(isWoodTools(is)) else if(ItemChecks.isWoodTool(is))
player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.DARK_GREEN+ nWood); player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.DARK_GREEN+ nWood);
else if (isLeatherArmor(is)) else if (ItemChecks.isLeatherArmor(is))
player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.YELLOW+ nLeather); player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.YELLOW+ nLeather);
else if (isBow(is)) else if (is.getType().equals(Material.BOW))
player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.YELLOW+ nString); player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.YELLOW+ nString);
} }
} }
/** /**
* Checks for Super Repair bonus. * Checks for Super Repair bonus.
* *
* @param player The player repairing an item. * @param player The player repairing an item
* @return true if bonus granted, false otherwise * @return true if bonus granted, false otherwise
*/ */
public static boolean checkPlayerProcRepair(Player player) public static boolean checkPlayerProcRepair(Player player) {
{ final int MAX_BONUS_LEVEL = 1000;
int skillLevel = Users.getProfile(player).getSkillLevel(SkillType.REPAIR); int skillLevel = Users.getProfile(player).getSkillLevel(SkillType.REPAIR);
if(skillLevel > 1000 || (Math.random() * 1000 <= skillLevel))
{ if(skillLevel > MAX_BONUS_LEVEL || (Math.random() * 1000 <= skillLevel)) {
player.sendMessage(mcLocale.getString("Skills.FeltEasy")); player.sendMessage(mcLocale.getString("Skills.FeltEasy"));
return true; return true;
} }
return false; return false;
} }
/** /**
* Repairs an item. * Repairs an item.
* *
* @param player The player repairing an item * @param player The player repairing an item
* @param enchants The enchantments on the item * @param enchants The enchantments on the item
* @param enchantsLevel The level of the enchantments on the item * @param enchantsLevel The level of the enchantments on the item
*/ */
public static void repairItem(Player player, ItemStack is) public static void repairItem(Player player, ItemStack is) {
{
//Handle the enchantments /* Handle the enchants */
if(LoadProperties.mayLoseEnchants && !mcPermissions.getInstance().repairArcaneBypass(player)) if (LoadProperties.mayLoseEnchants && !mcPermissions.getInstance().repairArcaneBypass(player)) {
addEnchants(player, is); addEnchants(player, is);
}
is.setDurability(getRepairAmount(is, player)); is.setDurability(getRepairAmount(is, player));
} }
} }