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Repair no longer consumes items with item lore + Fixing logic errors in repair.
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@@ -32,9 +32,9 @@ public class ConfigExperienceRepair {
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@Setting(value = "Repair-XP-Base", comment = "The base amount of XP for repairing an item." +
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"\nThe repair XP formula is a simple multiplication of these 4 values in this order" +
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"\nThe amount repair (0.0 to 1.0)" +
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"\nThe item XP multiplier defined in the Repair config" +
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"\nThe Base Repair XP defined here (default 1000.0D)" +
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"\nThe % amount repaired (0.0 to 1.0)" +
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"\nThe Item XP multiplier defined in the Repair config (not this config)" +
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"\nThe Base Repair XP defined here (default 1000.0)" +
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"\nAnd finally, the XP multiplier of the item material category defined in this config." +
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"\nDefault value: "+REPAIR_XP_BASE_DEFAULT)
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private double repairXPBase = REPAIR_XP_BASE_DEFAULT;
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