Revert change to smoke particle handling

Have to do it this way, because not all block directions are valid for
smoke
This commit is contained in:
GJ 2013-10-15 08:38:59 -04:00
parent 44e3e4d1e1
commit 309dfd50cd

View File

@ -38,9 +38,16 @@ public final class ParticleEffectUtils {
Location location = player.getEyeLocation(); Location location = player.getEyeLocation();
World world = player.getWorld(); World world = player.getWorld();
for (BlockFace face : BlockFace.values()) { // Have to do it this way, because not all block directions are valid for smoke
world.playEffect(location, Effect.SMOKE, face); world.playEffect(location, Effect.SMOKE, BlockFace.SOUTH_EAST);
} world.playEffect(location, Effect.SMOKE, BlockFace.SOUTH);
world.playEffect(location, Effect.SMOKE, BlockFace.SOUTH_WEST);
world.playEffect(location, Effect.SMOKE, BlockFace.EAST);
world.playEffect(location, Effect.SMOKE, BlockFace.SELF);
world.playEffect(location, Effect.SMOKE, BlockFace.WEST);
world.playEffect(location, Effect.SMOKE, BlockFace.NORTH_EAST);
world.playEffect(location, Effect.SMOKE, BlockFace.NORTH);
world.playEffect(location, Effect.SMOKE, BlockFace.NORTH_WEST);
} }
public static void playGreaterImpactEffect(LivingEntity livingEntity) { public static void playGreaterImpactEffect(LivingEntity livingEntity) {