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Merge pull request #3788 from LogGits/patch-5
Herbalism compatibility with PlayerAnimationEvent
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commit
307b807b38
@ -29,6 +29,8 @@ import com.gmail.nossr50.util.sounds.SoundManager;
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import com.gmail.nossr50.util.sounds.SoundType;
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import com.gmail.nossr50.util.sounds.SoundType;
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import com.gmail.nossr50.worldguard.WorldGuardManager;
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import com.gmail.nossr50.worldguard.WorldGuardManager;
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import com.gmail.nossr50.worldguard.WorldGuardUtils;
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import com.gmail.nossr50.worldguard.WorldGuardUtils;
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import com.gmail.nossr50.events.fake.FakePlayerAnimationEvent;
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import org.bukkit.Bukkit;
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import org.bukkit.GameMode;
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import org.bukkit.GameMode;
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import org.bukkit.Material;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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import org.bukkit.block.Block;
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@ -757,16 +759,17 @@ public class PlayerListener implements Listener {
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}
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}
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}
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}
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FakePlayerAnimationEvent fakeSwing = new FakePlayerAnimationEvent(event.getPlayer()); //PlayerAnimationEvent compat
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if (herbalismManager.canGreenThumbBlock(blockState)) {
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if (herbalismManager.canGreenThumbBlock(blockState)) {
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Bukkit.getPluginManager().callEvent(fakeSwing);
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player.getInventory().setItemInMainHand(new ItemStack(Material.WHEAT_SEEDS, heldItem.getAmount() - 1));
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player.getInventory().setItemInMainHand(new ItemStack(Material.WHEAT_SEEDS, heldItem.getAmount() - 1));
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if (herbalismManager.processGreenThumbBlocks(blockState) && EventUtils.simulateBlockBreak(block, player, false)) {
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if (herbalismManager.processGreenThumbBlocks(blockState) && EventUtils.simulateBlockBreak(block, player, false)) {
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blockState.update(true);
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blockState.update(true);
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}
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}
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}
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}
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/* SHROOM THUMB CHECK */
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/* SHROOM THUMB CHECK */
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else if (herbalismManager.canUseShroomThumb(blockState)) {
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else if (herbalismManager.canUseShroomThumb(blockState)) {
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Bukkit.getPluginManager().callEvent(fakeSwing);
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event.setCancelled(true);
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event.setCancelled(true);
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if (herbalismManager.processShroomThumb(blockState) && EventUtils.simulateBlockBreak(block, player, false)) {
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if (herbalismManager.processShroomThumb(blockState) && EventUtils.simulateBlockBreak(block, player, false)) {
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blockState.update(true);
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blockState.update(true);
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