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Add option to control Unarmed item pickup behavior
By default when using Unarmed, picking up items is prevented when a players entire inventory is full, except for his empty hand.
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@ -474,6 +474,7 @@ public class Config extends AutoUpdateConfigLoader {
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/* Unarmed */
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public boolean getUnarmedBlockCrackerSmoothbrickToCracked() { return config.getBoolean("Skills.Unarmed.Block_Cracker.SmoothBrick_To_CrackedBrick", true); }
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public boolean getUnarmedItemPickupDisabled() { return config.getBoolean("Skills.Unarmed.Item_Pickup_Disabled_Full_Inventory", true); }
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/* Taming */
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public Material getTamingCOTWMaterial(EntityType type) { return Material.matchMaterial(config.getString("Skills.Taming.Call_Of_The_Wild." + StringUtils.getPrettyEntityTypeString(type) + ".Item_Material")); }
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@ -333,7 +333,8 @@ public class PlayerListener implements Listener {
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if ((mcMMOPlayer.isUsingUnarmed() && ItemUtils.isSharable(dropStack)) || mcMMOPlayer.getAbilityMode(AbilityType.BERSERK)) {
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boolean pickupSuccess = Unarmed.handleItemPickup(player.getInventory(), drop);
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event.setCancelled(pickupSuccess);
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boolean cancel = Config.getInstance().getUnarmedItemPickupDisabled() || pickupSuccess;
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event.setCancelled(cancel);
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if (pickupSuccess) {
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player.playSound(player.getLocation(), Sound.ITEM_PICKUP, Misc.POP_VOLUME, Misc.getPopPitch());
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@ -352,6 +352,9 @@ Skills:
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Level_Cap: 0
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Block_Cracker:
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SmoothBrick_To_CrackedBrick: true
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# When using Unarmed, picked up items will automatically get moved to a free slot instead of going in the slot
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# of your hand. Should item pickup be disabled when your entire inventory - except for your hand - is full?
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Item_Pickup_Disabled_Full_Inventory: true
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Woodcutting:
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Tree_Feller_Sounds: true
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Level_Cap: 0
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