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Latest version, just doesn't seem to work for player damage though.
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@ -113,20 +113,34 @@ public class vMinecraftListener extends PluginListener {
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} else if (type == type.WATER){
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damagetype = 6; //Water
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}
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//This should trigger the player death message
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} else if (player.getHealth() < 1 && attacker.isPlayer()){
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damagetype = 7; //Player
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}
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if(damagetype == 1){
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vMinecraftChat.gmsg(player,player.getName() + Colors.Red + " was blown to bits by a creeper");
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damagetype = 0;
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} else if (damagetype == 2) {
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vMinecraftChat.gmsg(player,player.getName() + Colors.Red + " fell to death!");
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damagetype = 0;
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} else if (damagetype ==3){
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vMinecraftChat.gmsg(player, player.getName() + Colors.Red + " was incinerated");
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damagetype = 0;
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} else if (damagetype == 4){
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vMinecraftChat.gmsg(player, Colors.Red + " Stop drop and roll, not scream, run, and burn " + player.getName());
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damagetype = 0;
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} else if (damagetype == 5){
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vMinecraftChat.gmsg(player, Colors.Red + player.getName() + " drowned in lava");
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damagetype = 0;
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} else if (damagetype == 6){
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vMinecraftChat.gmsg(player, Colors.Blue + player.getName() + " should've attended that swimming class");
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} else {
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damagetype = 0;
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} else if (damagetype == 7){
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Player pAttacker = (Player)attacker;
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vMinecraftChat.gmsg(player, pAttacker.getName() + " has murdered " + player.getName());
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damagetype = 0;
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}
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else {
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vMinecraftChat.gmsg(player, Colors.Gray + player.getName() + " " + vMinecraftSettings.randomDeathMsg());
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}
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}
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