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Removed some shouldBeAffected calls
I'm pretty sure they aren't needed there
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@ -97,7 +97,7 @@ public final class CombatTools {
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SkillTools.abilityCheck(player, SkillType.SWORDS);
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}
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if (Permissions.swordsBleed(player) && shouldBeAffected(player, target)) {
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if (Permissions.swordsBleed(player)) {
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swordsManager.bleedCheck(target);
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}
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@ -131,7 +131,7 @@ public final class CombatTools {
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axeManager.bonusDamage(event);
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}
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if (!target.isDead() && Permissions.criticalHit(player) && shouldBeAffected(player, target)) {
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if (!target.isDead() && Permissions.criticalHit(player)) {
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axeManager.criticalHitCheck(event, target);
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}
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