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				https://github.com/mcMMO-Dev/mcMMO.git
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	fix shake for WITHER-SKELETON. avoid to use getSkeltonType()
This commit is contained in:
		
							
								
								
									
										16
									
								
								src/main/java/com/gmail/nossr50/config/treasure/TreasureConfig.java
									
									
									
									
									
										
										
										Normal file → Executable file
									
								
							
							
						
						
									
										16
									
								
								src/main/java/com/gmail/nossr50/config/treasure/TreasureConfig.java
									
									
									
									
									
										
										
										Normal file → Executable file
									
								
							@@ -14,7 +14,6 @@ import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.meta.ItemMeta;
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					import org.bukkit.inventory.meta.ItemMeta;
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import org.bukkit.inventory.meta.PotionMeta;
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					import org.bukkit.inventory.meta.PotionMeta;
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import org.bukkit.material.Dye;
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					import org.bukkit.material.Dye;
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import org.bukkit.potion.Potion;
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import org.bukkit.potion.PotionData;
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					import org.bukkit.potion.PotionData;
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import org.bukkit.potion.PotionType;
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					import org.bukkit.potion.PotionType;
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@@ -67,6 +66,7 @@ public class TreasureConfig extends ConfigLoader {
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    public List<ShakeTreasure> shakeFromSnowman        = new ArrayList<ShakeTreasure>();
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					    public List<ShakeTreasure> shakeFromSnowman        = new ArrayList<ShakeTreasure>();
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    public List<ShakeTreasure> shakeFromSquid          = new ArrayList<ShakeTreasure>();
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					    public List<ShakeTreasure> shakeFromSquid          = new ArrayList<ShakeTreasure>();
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    public List<ShakeTreasure> shakeFromWitch          = new ArrayList<ShakeTreasure>();
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					    public List<ShakeTreasure> shakeFromWitch          = new ArrayList<ShakeTreasure>();
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					    public List<ShakeTreasure> shakeFromWitherSkeleton = new ArrayList<ShakeTreasure>();
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    public List<ShakeTreasure> shakeFromZombie         = new ArrayList<ShakeTreasure>();
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					    public List<ShakeTreasure> shakeFromZombie         = new ArrayList<ShakeTreasure>();
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    public List<ShakeTreasure> shakeFromRabbit         = new ArrayList<ShakeTreasure>();
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					    public List<ShakeTreasure> shakeFromRabbit         = new ArrayList<ShakeTreasure>();
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    public List<ShakeTreasure> shakeFromElderGuardian  = new ArrayList<ShakeTreasure>();
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					    public List<ShakeTreasure> shakeFromElderGuardian  = new ArrayList<ShakeTreasure>();
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@@ -133,19 +133,19 @@ public class TreasureConfig extends ConfigLoader {
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            return;
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					            return;
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        }
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					        }
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        loadTreaures("Fishing");
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					        loadTreasures("Fishing");
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        loadTreaures("Excavation");
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					        loadTreasures("Excavation");
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        loadTreaures("Hylian_Luck");
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					        loadTreasures("Hylian_Luck");
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        loadEnchantments();
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					        loadEnchantments();
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        for (EntityType entity : EntityType.values()) {
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					        for (EntityType entity : EntityType.values()) {
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            if (entity.isAlive()) {
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					            if (entity.isAlive()) {
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                loadTreaures("Shake." + entity.toString());
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					                loadTreasures("Shake." + entity.toString());
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            }
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					            }
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        }
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					        }
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    }
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					    }
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    private void loadTreaures(String type) {
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					    private void loadTreasures(String type) {
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        boolean isFishing = type.equals("Fishing");
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					        boolean isFishing = type.equals("Fishing");
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        boolean isShake = type.contains("Shake");
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					        boolean isShake = type.contains("Shake");
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        boolean isExcavation = type.equals("Excavation");
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					        boolean isExcavation = type.equals("Excavation");
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@@ -178,6 +178,8 @@ public class TreasureConfig extends ConfigLoader {
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            if (materialName.contains("INK_SACK")) {
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					            if (materialName.contains("INK_SACK")) {
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                material = Material.INK_SACK;
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					                material = Material.INK_SACK;
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					            } else if(materialName.contains("COAL")){
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					            	material = Material.COAL;
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        	} else if (materialName.contains("INVENTORY")) {
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					        	} else if (materialName.contains("INVENTORY")) {
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                // Use magic material BED_BLOCK to know that we're grabbing something from the inventory and not a normal treasure
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					                // Use magic material BED_BLOCK to know that we're grabbing something from the inventory and not a normal treasure
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                shakeFromPlayer.add(new ShakeTreasure(new ItemStack(Material.BED_BLOCK, 1, (byte) 0), 1, getInventoryStealDropChance(), getInventoryStealDropLevel()));
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					                shakeFromPlayer.add(new ShakeTreasure(new ItemStack(Material.BED_BLOCK, 1, (byte) 0), 1, getInventoryStealDropChance(), getInventoryStealDropLevel()));
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@@ -365,6 +367,8 @@ public class TreasureConfig extends ConfigLoader {
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                        shakeFromSquid.add(shakeTreasure);
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					                        shakeFromSquid.add(shakeTreasure);
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                    } else if (type.equals("Shake.WITCH")) {
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					                    } else if (type.equals("Shake.WITCH")) {
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                        shakeFromWitch.add(shakeTreasure);
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					                        shakeFromWitch.add(shakeTreasure);
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					                    } else if (type.equals("Shake.WITHER_SKELETON")) {
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					                        shakeFromWitherSkeleton.add(shakeTreasure);
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                    } else if (type.equals("Shake.ZOMBIE")) {
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					                    } else if (type.equals("Shake.ZOMBIE")) {
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                        shakeFromZombie.add(shakeTreasure);
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					                        shakeFromZombie.add(shakeTreasure);
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                    } else if (type.equals("Shake.RABBIT")) {
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					                    } else if (type.equals("Shake.RABBIT")) {
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@@ -1,6 +1,5 @@
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package com.gmail.nossr50.skills.fishing;
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					package com.gmail.nossr50.skills.fishing;
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import java.util.EnumSet;
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import java.util.HashMap;
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					import java.util.HashMap;
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import java.util.List;
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					import java.util.List;
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import java.util.Set;
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					import java.util.Set;
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@@ -131,6 +130,8 @@ public final class Fishing {
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            case WITCH:
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					            case WITCH:
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                return TreasureConfig.getInstance().shakeFromWitch;
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					                return TreasureConfig.getInstance().shakeFromWitch;
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					            case WITHER_SKELETON:
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					            	return TreasureConfig.getInstance().shakeFromWitherSkeleton;
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            case ZOMBIE:
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					            case ZOMBIE:
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                return TreasureConfig.getInstance().shakeFromZombie;
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					                return TreasureConfig.getInstance().shakeFromZombie;
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@@ -10,7 +10,6 @@ import java.util.Map;
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import org.bukkit.ChatColor;
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					import org.bukkit.ChatColor;
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import org.bukkit.Location;
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					import org.bukkit.Location;
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import org.bukkit.Material;
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					import org.bukkit.Material;
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import org.bukkit.Sound;
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import org.bukkit.WeatherType;
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					import org.bukkit.WeatherType;
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import org.bukkit.World;
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					import org.bukkit.World;
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import org.bukkit.block.Block;
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					import org.bukkit.block.Block;
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@@ -23,8 +22,6 @@ import org.bukkit.entity.Item;
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import org.bukkit.entity.LivingEntity;
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					import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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					import org.bukkit.entity.Player;
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import org.bukkit.entity.Sheep;
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					import org.bukkit.entity.Sheep;
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import org.bukkit.entity.Skeleton;
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import org.bukkit.entity.Skeleton.SkeletonType;
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import org.bukkit.entity.TNTPrimed;
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					import org.bukkit.entity.TNTPrimed;
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import org.bukkit.entity.ThrownPotion;
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					import org.bukkit.entity.ThrownPotion;
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import org.bukkit.event.player.PlayerTeleportEvent.TeleportCause;
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					import org.bukkit.event.player.PlayerTeleportEvent.TeleportCause;
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@@ -448,24 +445,11 @@ public class FishingManager extends SkillManager {
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                        sheep.setSheared(true);
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					                        sheep.setSheared(true);
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                    }
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					                    }
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                    break;
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					                    break;
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					                case WITHER_SKELETON:
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                case SKELETON:
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					                    if(drop.getType() == Material.SKULL_ITEM){
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                    if (((Skeleton) target).getSkeletonType() == SkeletonType.WITHER) {
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                        switch (drop.getType()) {
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                            case SKULL_ITEM:
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                    	drop.setDurability((short) 1);
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					                    	drop.setDurability((short) 1);
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                                break;
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                            case ARROW:
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                                drop.setType(Material.COAL);
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                                break;
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                            default:
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                                break;
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                        }
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                    }
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					                    }
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                    break;
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					                    break;
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                default:
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					                default:
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                	break;
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					                	break;
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            }
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					            }
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										199
									
								
								src/main/resources/treasures.yml
									
									
									
									
									
										
										
										Normal file → Executable file
									
								
							
							
						
						
									
										199
									
								
								src/main/resources/treasures.yml
									
									
									
									
									
										
										
										Normal file → Executable file
									
								
							@@ -453,12 +453,14 @@ Excavation:
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        Drop_Chance: 10.0
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					        Drop_Chance: 10.0
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        Drop_Level: 75
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					        Drop_Level: 75
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        Drops_From: [Gravel]
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					        Drops_From: [Gravel]
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    BONE:
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					#<2016/07/16 changed Start>
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        Amount: 1
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					#    BONE:
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        XP: 30
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					#        Amount: 1
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        Drop_Chance: 10.0
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					#        XP: 30
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        Drop_Level: 175
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					#        Drop_Chance: 10.0
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        Drops_From: [Gravel]
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					#        Drop_Level: 175
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					#        Drops_From: [Gravel]
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					#<2016/07/16 changed End>
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    APPLE:
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					    APPLE:
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        Amount: 1
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					        Amount: 1
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        XP: 100
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					        XP: 100
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@@ -483,24 +485,26 @@ Excavation:
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        Drop_Chance: 0.5
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					        Drop_Chance: 0.5
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        Drop_Level: 850
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					        Drop_Level: 850
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        Drops_From: [Gravel]
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					        Drops_From: [Gravel]
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    RED_MUSHROOM:
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					#<2016/07/16 changed Start>
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        Amount: 1
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					#    RED_MUSHROOM:
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        XP: 80
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					#        Amount: 1
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        Drop_Chance: 0.5
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					#        XP: 80
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        Drop_Level: 500
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					#        Drop_Chance: 0.5
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        Drops_From: [Dirt, Podzol, Grass, Mycelium]
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					#        Drop_Level: 500
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    BROWN_MUSHROOM:
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					#        Drops_From: [Dirt, Podzol, Grass, Mycelium]
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        Amount: 1
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					#    BROWN_MUSHROOM:
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        XP: 80
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					#        Amount: 1
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        Drop_Chance: 0.5
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					#        XP: 80
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        Drop_Level: 500
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					#        Drop_Chance: 0.5
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        Drops_From: [Dirt, Podzol, Grass, Mycelium]
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					#        Drop_Level: 500
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    EGG:
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					#        Drops_From: [Dirt, Podzol, Grass, Mycelium]
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        Amount: 1
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					#    EGG:
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        XP: 100
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					#        Amount: 1
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        Drop_Chance: 1.0
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					#        XP: 100
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        Drop_Level: 250
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					#        Drop_Chance: 1.0
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        Drops_From: [Grass]
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					#        Drop_Level: 250
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					#        Drops_From: [Grass]
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					#<2016/07/16 changed End>
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    SOUL_SAND:
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					    SOUL_SAND:
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        Amount: 1
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					        Amount: 1
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        XP: 80
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					        XP: 80
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@@ -519,54 +523,152 @@ Excavation:
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        Drop_Chance: 5.0
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					        Drop_Chance: 5.0
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        Drop_Level: 750
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					        Drop_Level: 750
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        Drops_From: [Clay]
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					        Drops_From: [Clay]
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    STRING:
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					#<2016/07/16 changed Start>
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        Amount: 1
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					#    STRING:
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        XP: 200
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					#        Amount: 1
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        Drop_Chance: 5.0
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					#        XP: 200
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        Drop_Level: 250
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					#        Drop_Chance: 5.0
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        Drops_From: [Clay]
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					#        Drop_Level: 250
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					#        Drops_From: [Clay]
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					#<2016/07/16 changed End>
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    GLOWSTONE_DUST:
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					    GLOWSTONE_DUST:
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        Amount: 1
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					        Amount: 1
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        XP: 80
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					        XP: 80
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        Drop_Chance: 5.0
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					        Drop_Chance: 5.0
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        Drop_Level: 25
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					        Drop_Level: 25
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        Drops_From: [Dirt, Podzol, Grass, Sand, Red_Sand, Mycelium]
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					        Drops_From: [Dirt, Podzol, Grass, Sand, Red_Sand, Mycelium]
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					#<2016/07/16 changed Start>
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					#    GOLD_RECORD:
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					#        Amount: 1
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					#        XP: 3000
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					#        Drop_Chance: 0.05
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					#        Drop_Level: 250
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					#        Drops_From: [Dirt, Podzol, Grass, Sand, Red_Sand, Gravel, Clay, Mycelium, Soul_Sand]
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					#    GREEN_RECORD:
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					#        Amount: 1
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					#        XP: 3000:
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					#        Drop_Chance: 0.05
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			||||||
 | 
					#        Drop_Level: 250
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					#        Drops_From: [Dirt, Podzol, Grass, Sand, Red_Sand, Gravel, Clay, Mycelium, Soul_Sand]
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    GOLD_RECORD:
 | 
					    GOLD_RECORD:
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        Amount: 1
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					        Amount: 1
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        XP: 3000
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					        XP: 3000
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			||||||
        Drop_Chance: 0.05
 | 
					        Drop_Chance: 0.0001
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			||||||
        Drop_Level: 250
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					        Drop_Level: 250
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			||||||
        Drops_From: [Dirt, Podzol, Grass, Sand, Red_Sand, Gravel, Clay, Mycelium, Soul_Sand]
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					        Drops_From: [Dirt, Podzol, Grass, Sand, Red_Sand, Gravel, Clay, Mycelium, Soul_Sand]
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			||||||
    GREEN_RECORD:
 | 
					    GREEN_RECORD:
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			||||||
        Amount: 1
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					        Amount: 1
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        XP: 3000
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					        XP: 3000
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			||||||
        Drop_Chance: 0.05
 | 
					        Drop_Chance: 0.0001
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			||||||
        Drop_Level: 250
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					        Drop_Level: 250
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			||||||
        Drops_From: [Dirt, Podzol, Grass, Sand, Red_Sand, Gravel, Clay, Mycelium, Soul_Sand]
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					        Drops_From: [Dirt, Podzol, Grass, Sand, Red_Sand, Gravel, Clay, Mycelium, Soul_Sand]
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					    RECORD_3:
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			||||||
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					        Amount: 1
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			||||||
 | 
					        XP: 3000
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			||||||
 | 
					        Drop_Chance: 0.0001
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			||||||
 | 
					        Drop_Level: 250
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			||||||
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					        Drops_From: [Dirt, Podzol, Grass, Sand, Red_Sand, Gravel, Clay, Mycelium, Soul_Sand]
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			||||||
 | 
					    RECORD_4:
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			||||||
 | 
					        Amount: 1
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			||||||
 | 
					        XP: 3000
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			||||||
 | 
					        Drop_Chance: 0.0001
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			||||||
 | 
					        Drop_Level: 250
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			||||||
 | 
					        Drops_From: [Dirt, Podzol, Grass, Sand, Red_Sand, Gravel, Clay, Mycelium, Soul_Sand]
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			||||||
 | 
					    RECORD_5:
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			||||||
 | 
					        Amount: 1
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			||||||
 | 
					        XP: 3000
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			||||||
 | 
					        Drop_Chance: 0.0001
 | 
				
			||||||
 | 
					        Drop_Level: 250
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			||||||
 | 
					        Drops_From: [Dirt, Podzol, Grass, Sand, Red_Sand, Gravel, Clay, Mycelium, Soul_Sand]
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			||||||
 | 
					    RECORD_6:
 | 
				
			||||||
 | 
					        Amount: 1
 | 
				
			||||||
 | 
					        XP: 3000
 | 
				
			||||||
 | 
					        Drop_Chance: 0.0001
 | 
				
			||||||
 | 
					        Drop_Level: 250
 | 
				
			||||||
 | 
					        Drops_From: [Dirt, Podzol, Grass, Sand, Red_Sand, Gravel, Clay, Mycelium, Soul_Sand]
 | 
				
			||||||
 | 
					    RECORD_7:
 | 
				
			||||||
 | 
					        Amount: 1
 | 
				
			||||||
 | 
					        XP: 3000
 | 
				
			||||||
 | 
					        Drop_Chance: 0.0001
 | 
				
			||||||
 | 
					        Drop_Level: 250
 | 
				
			||||||
 | 
					        Drops_From: [Dirt, Podzol, Grass, Sand, Red_Sand, Gravel, Clay, Mycelium, Soul_Sand]
 | 
				
			||||||
 | 
					    RECORD_8:
 | 
				
			||||||
 | 
					        Amount: 1
 | 
				
			||||||
 | 
					        XP: 3000
 | 
				
			||||||
 | 
					        Drop_Chance: 0.0001
 | 
				
			||||||
 | 
					        Drop_Level: 250
 | 
				
			||||||
 | 
					        Drops_From: [Dirt, Podzol, Grass, Sand, Red_Sand, Gravel, Clay, Mycelium, Soul_Sand]
 | 
				
			||||||
 | 
					    RECORD_9:
 | 
				
			||||||
 | 
					        Amount: 1
 | 
				
			||||||
 | 
					        XP: 3000
 | 
				
			||||||
 | 
					        Drop_Chance: 0.0001
 | 
				
			||||||
 | 
					        Drop_Level: 250
 | 
				
			||||||
 | 
					        Drops_From: [Dirt, Podzol, Grass, Sand, Red_Sand, Gravel, Clay, Mycelium, Soul_Sand]
 | 
				
			||||||
 | 
					    RECORD_10:
 | 
				
			||||||
 | 
					        Amount: 1
 | 
				
			||||||
 | 
					        XP: 3000
 | 
				
			||||||
 | 
					        Drop_Chance: 0.0001
 | 
				
			||||||
 | 
					        Drop_Level: 250
 | 
				
			||||||
 | 
					        Drops_From: [Dirt, Podzol, Grass, Sand, Red_Sand, Gravel, Clay, Mycelium, Soul_Sand]
 | 
				
			||||||
 | 
					    RECORD_11:
 | 
				
			||||||
 | 
					        Amount: 1
 | 
				
			||||||
 | 
					        XP: 3000
 | 
				
			||||||
 | 
					        Drop_Chance: 0.0001
 | 
				
			||||||
 | 
					        Drop_Level: 250
 | 
				
			||||||
 | 
					        Drops_From: [Dirt, Podzol, Grass, Sand, Red_Sand, Gravel, Clay, Mycelium, Soul_Sand]
 | 
				
			||||||
 | 
					    RECORD_12:
 | 
				
			||||||
 | 
					        Amount: 1
 | 
				
			||||||
 | 
					        XP: 3000
 | 
				
			||||||
 | 
					        Drop_Chance: 0.0001
 | 
				
			||||||
 | 
					        Drop_Level: 250
 | 
				
			||||||
 | 
					        Drops_From: [Dirt, Podzol, Grass, Sand, Red_Sand, Gravel, Clay, Mycelium, Soul_Sand]
 | 
				
			||||||
 | 
					#<2016/07/16 changed End>
 | 
				
			||||||
    DIAMOND:
 | 
					    DIAMOND:
 | 
				
			||||||
        Amount: 1
 | 
					        Amount: 1
 | 
				
			||||||
        XP: 1000
 | 
					        XP: 1000
 | 
				
			||||||
        Drop_Chance: 0.13
 | 
					        Drop_Chance: 0.13
 | 
				
			||||||
        Drop_Level: 350
 | 
					        Drop_Level: 350
 | 
				
			||||||
        Drops_From: [Dirt, Podzol, Grass, Sand, Red_Sand, Gravel, Clay, Mycelium, Soul_Sand]
 | 
					        Drops_From: [Dirt, Podzol, Grass, Sand, Red_Sand, Gravel, Clay, Mycelium, Soul_Sand]
 | 
				
			||||||
    INK_SACK_BROWN:
 | 
					#<2016/07/16 changed Start>
 | 
				
			||||||
        Amount: 1
 | 
					#    INK_SACK_BROWN:
 | 
				
			||||||
        XP: 100
 | 
					#        Amount: 1
 | 
				
			||||||
        Drop_Chance: 1.33
 | 
					#        XP: 100
 | 
				
			||||||
        Drop_Level: 350
 | 
					#        Drop_Chance: 1.33
 | 
				
			||||||
        Drops_From: [Dirt, Podzol, Grass, Mycelium]
 | 
					#        Drop_Level: 350
 | 
				
			||||||
 | 
					#        Drops_From: [Dirt, Podzol, Grass, Mycelium]
 | 
				
			||||||
 | 
					#    QUARTZ:
 | 
				
			||||||
 | 
					#        Amount: 1
 | 
				
			||||||
 | 
					#        XP: 100
 | 
				
			||||||
 | 
					#        Drop_Chance: 0.5
 | 
				
			||||||
 | 
					#        Drop_Level: 850
 | 
				
			||||||
 | 
					#        Drops_From: [Dirt, Podzol, Sand, Red_Sand, Gravel, Mycelium, Soul_Sand]
 | 
				
			||||||
    QUARTZ:
 | 
					    QUARTZ:
 | 
				
			||||||
        Amount: 1
 | 
					        Amount: 1
 | 
				
			||||||
        XP: 100
 | 
					        XP: 100
 | 
				
			||||||
        Drop_Chance: 0.5
 | 
					        Drop_Chance: 5.0
 | 
				
			||||||
        Drop_Level: 850
 | 
					        Drop_Level: 350
 | 
				
			||||||
        Drops_From: [Dirt, Podzol, Sand, Red_Sand, Gravel, Mycelium, Soul_Sand]
 | 
					        Drops_From: [Dirt, Podzol, Sand, Red_Sand, Gravel, Mycelium, Soul_Sand]
 | 
				
			||||||
 | 
					#<2016/07/16 changed End>
 | 
				
			||||||
    NAME_TAG:
 | 
					    NAME_TAG:
 | 
				
			||||||
        Amount: 1
 | 
					        Amount: 1
 | 
				
			||||||
        XP: 3000
 | 
					        XP: 3000
 | 
				
			||||||
        Drop_Chance: 0.05
 | 
					        Drop_Chance: 0.05
 | 
				
			||||||
        Drop_Level: 250
 | 
					        Drop_Level: 250
 | 
				
			||||||
        Drops_From: [Dirt, Podzol, Grass, Sand, Red_Sand, Gravel, Clay, Mycelium, Soul_Sand]
 | 
					        Drops_From: [Dirt, Podzol, Grass, Sand, Red_Sand, Gravel, Clay, Mycelium, Soul_Sand]
 | 
				
			||||||
 | 
					#<2016/07/16 changed Start>
 | 
				
			||||||
 | 
					    CLAY_BALL:
 | 
				
			||||||
 | 
					        Amount: 1
 | 
				
			||||||
 | 
					        XP: 80
 | 
				
			||||||
 | 
					        Drop_Chance: 5.0
 | 
				
			||||||
 | 
					        Drop_Level: 25
 | 
				
			||||||
 | 
					        Drops_From: [Dirt, Podzol, Grass, Sand, Red_Sand, Mycelium]
 | 
				
			||||||
 | 
					    GOLDEN_APPLE:
 | 
				
			||||||
 | 
					        Amount: 1
 | 
				
			||||||
 | 
					        XP: 9800
 | 
				
			||||||
 | 
					        Drop_Chance: 0.5
 | 
				
			||||||
 | 
					        Drop_Level: 500
 | 
				
			||||||
 | 
					        Drops_From: [Dirt, Podzol, Grass, Sand, Red_Sand, Mycelium]
 | 
				
			||||||
 | 
					#<2016/07/16 changed End>
 | 
				
			||||||
#
 | 
					#
 | 
				
			||||||
#  Settings for Hylian Luck
 | 
					#  Settings for Hylian Luck
 | 
				
			||||||
###
 | 
					###
 | 
				
			||||||
@@ -919,6 +1021,23 @@ Shake:
 | 
				
			|||||||
            XP: 0
 | 
					            XP: 0
 | 
				
			||||||
            Drop_Chance: 15.0
 | 
					            Drop_Chance: 15.0
 | 
				
			||||||
            Drop_Level: 0
 | 
					            Drop_Level: 0
 | 
				
			||||||
 | 
					    WITHER_SKELETON:
 | 
				
			||||||
 | 
					        SKULL_ITEM:
 | 
				
			||||||
 | 
					            Data: 0
 | 
				
			||||||
 | 
					            Amount: 1
 | 
				
			||||||
 | 
					            XP: 0
 | 
				
			||||||
 | 
					            Drop_Chance: 2.0
 | 
				
			||||||
 | 
					            Drop_Level: 0
 | 
				
			||||||
 | 
					        BONE:
 | 
				
			||||||
 | 
					            Amount: 1
 | 
				
			||||||
 | 
					            XP: 0
 | 
				
			||||||
 | 
					            Drop_Chance: 49.0
 | 
				
			||||||
 | 
					            Drop_Level: 0
 | 
				
			||||||
 | 
					        COAL:
 | 
				
			||||||
 | 
					            Amount: 2
 | 
				
			||||||
 | 
					            XP: 0
 | 
				
			||||||
 | 
					            Drop_Chance: 49.0
 | 
				
			||||||
 | 
					            Drop_Level: 0
 | 
				
			||||||
    ZOMBIE:
 | 
					    ZOMBIE:
 | 
				
			||||||
        SKULL_ITEM:
 | 
					        SKULL_ITEM:
 | 
				
			||||||
            Data: 2
 | 
					            Data: 2
 | 
				
			||||||
 
 | 
				
			|||||||
		Reference in New Issue
	
	Block a user