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https://github.com/mcMMO-Dev/mcMMO.git
synced 2025-07-28 18:15:28 +02:00
fix shake for WITHER-SKELETON. avoid to use getSkeltonType()
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@@ -10,7 +10,6 @@ import java.util.Map;
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import org.bukkit.ChatColor;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.Sound;
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import org.bukkit.WeatherType;
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import org.bukkit.World;
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import org.bukkit.block.Block;
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@@ -23,8 +22,6 @@ import org.bukkit.entity.Item;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Sheep;
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import org.bukkit.entity.Skeleton;
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import org.bukkit.entity.Skeleton.SkeletonType;
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import org.bukkit.entity.TNTPrimed;
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import org.bukkit.entity.ThrownPotion;
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import org.bukkit.event.player.PlayerTeleportEvent.TeleportCause;
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@@ -448,26 +445,13 @@ public class FishingManager extends SkillManager {
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sheep.setSheared(true);
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}
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break;
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case SKELETON:
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if (((Skeleton) target).getSkeletonType() == SkeletonType.WITHER) {
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switch (drop.getType()) {
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case SKULL_ITEM:
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drop.setDurability((short) 1);
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break;
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case ARROW:
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drop.setType(Material.COAL);
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break;
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default:
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break;
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}
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case WITHER_SKELETON:
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if(drop.getType() == Material.SKULL_ITEM){
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drop.setDurability((short) 1);
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}
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break;
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default:
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break;
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break;
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}
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McMMOPlayerShakeEvent shakeEvent = new McMMOPlayerShakeEvent(getPlayer(), drop);
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