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Add new Cosmetic Level Scaling setting to the leveling config
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@ -5,6 +5,8 @@ Version 2.2.0
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!!!!!!!!!!!!!!!!!!!!!!!!
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!!!!!!!!!!!!!!!!!!!!!!!!
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!!!!!!!!!!!!!!!!!!!!!!!!
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!!!!!!!!!!!!!!!!!!!!!!!!
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mcMMO's config system has been rewritten
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mcMMO's config system has been rewritten
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Retro and Standard mode have been removed, now levels are based around 1-1000 and are changed based on a new setting
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Added Cosmetic Level Scaling setting to the leveling config, you can use this to for example, make the max level 100 instead of 1000
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mcMMO build management is now handled by Gradle (KTS) instead of Maven
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mcMMO build management is now handled by Gradle (KTS) instead of Maven
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Nearly every config setting has been renamed and most have brand new comments
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Nearly every config setting has been renamed and most have brand new comments
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You can now add an unlimited number of custom XP perks with custom defined XP boosts
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You can now add an unlimited number of custom XP perks with custom defined XP boosts
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@ -129,6 +129,10 @@ public class ConfigLeveling {
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return configSectionLevelCaps;
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return configSectionLevelCaps;
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}
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}
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public int getCosmeticLevelScaleModifier() {
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return configSectionLevelingGeneral.getCosmeticLevelScaleModifier();
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}
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public ConfigSectionSkillLevelCap getPowerLevelSettings() {
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public ConfigSectionSkillLevelCap getPowerLevelSettings() {
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return configSectionLevelCaps.getPowerLevelSettings();
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return configSectionLevelCaps.getPowerLevelSettings();
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}
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}
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@ -161,10 +165,6 @@ public class ConfigLeveling {
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return configExperienceFormula.getFormulaType();
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return configExperienceFormula.getFormulaType();
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}
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}
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public boolean isRetroModeEnabled() {
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return getConfigSectionLevelScaling().isRetroModeEnabled();
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}
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public ConfigExperienceFormulaLinear getConfigExperienceFormulaLinear() {
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public ConfigExperienceFormulaLinear getConfigExperienceFormulaLinear() {
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return configExperienceFormula.getConfigExperienceFormulaLinear();
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return configExperienceFormula.getConfigExperienceFormulaLinear();
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}
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}
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@ -7,22 +7,19 @@ import ninja.leaping.configurate.objectmapping.serialize.ConfigSerializable;
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public class ConfigSectionLevelScaling {
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public class ConfigSectionLevelScaling {
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/* DEFAULT VALUES */
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/* DEFAULT VALUES */
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public static final boolean USE_RETRO_MODE_DEFAULT = true;
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public static final int LEVEL_SCALE_MODIFIER_DEFAULT = 1;
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/*
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/*
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* CONFIG NODES
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* CONFIG NODES
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*/
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*/
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@Setting(value = "Use-Retro-Mode",
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@Setting(value = "Cosmetic-Level-Scaling",
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comment = "Enables 1-1000 Level Scaling" +
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comment = "Changes the max number of levels and adjusts settings appropriately" +
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"\nIf set to false, Standard Scaling is used instead (1-100 Level Scaling)")
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"\nThe default value will make level 1000 the max level, settings in the configs are based around that and are mutated based on this setting." +
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private boolean useRetroMode = USE_RETRO_MODE_DEFAULT;
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"\nLeave this setting at a value of 1 if you do not wish to change the cosmetic amount of levels")
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private int cosmeticLevelScaleModifier = LEVEL_SCALE_MODIFIER_DEFAULT;
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/*
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public int getCosmeticLevelScaleModifier() {
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* GETTER BOILERPLATE
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return cosmeticLevelScaleModifier;
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*/
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public boolean isRetroModeEnabled() {
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return useRetroMode;
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}
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}
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}
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}
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@ -15,16 +15,8 @@ public class ConfigSectionLevelingGeneral {
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@Setting(value = "Player-Level-Scaling",
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@Setting(value = "Player-Level-Scaling",
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comment = "Level Scaling is a new feature of mcMMO." +
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comment = "Level Scaling is a new feature of mcMMO." +
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"\nServer admins can choose between two level scaling modes." +
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"\nServer admins can adjust level scaling modifiers to tweak a bunch of settings related to progression at once." +
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"\nEach mode is meant to be identical to each other in terms of the speed of progression." +
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"\nIt is not recommended to change this away from defaults unless you know what you are doing.")
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"\nIn Retro player skills and levels scale the way they always have, on a 1-1000 scale." +
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"\nIn Standard player skills scale instead from 1-100." +
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"\nAs an example, reaching level 10 in Standard will take the same amount of time as reaching level 100 in Retro" +
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"\n\nTo make upgrading mcMMO easier for the vast majority of existing servers, RetroMode will be turned on by default in the following circumstances" +
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"\n1) That your server has a config.yml file that does not yet have a RetroMode setting (this means your server has not yet updated from the old system which did not have two level scaling options)" +
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"\n2) You are already using RetroMode in your old YAML config files" +
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"\n\nIf either of these is true, RetroMode will be turned on by default. If for some reason you had wiped your config files, you will need to come in here and turn RetroMode back on." +
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"\nNOTE: RetroMode and Standard use the EXACT same DB, it does not alter any information within that DB. It is not dangerous to switch between Standard and Retro.")
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private ConfigSectionLevelScaling configSectionLevelScaling = new ConfigSectionLevelScaling();
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private ConfigSectionLevelScaling configSectionLevelScaling = new ConfigSectionLevelScaling();
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@Setting(value = "Player-Starting-Level",
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@Setting(value = "Player-Starting-Level",
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@ -44,4 +36,8 @@ public class ConfigSectionLevelingGeneral {
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public ConfigSectionLevelScaling getConfigSectionLevelScaling() {
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public ConfigSectionLevelScaling getConfigSectionLevelScaling() {
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return configSectionLevelScaling;
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return configSectionLevelScaling;
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}
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}
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public int getCosmeticLevelScaleModifier() {
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return configSectionLevelScaling.getCosmeticLevelScaleModifier();
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}
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}
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}
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