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	Fix some WG logic + Archaeology stat display
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		@@ -9,6 +9,7 @@ Version 2.1.89
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    When finding a treasure via Excavation players have a 1-8% chance to have a small amount vanilla experience orbs to be found alongside the treasure, the chance and number of orbs are based on the players Archaeology rank
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    Tweaked the locale string 'Excavation.SubSkill.Archaeology.Description'
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    Added locale string 'Excavation.SubSkill.Archaeology.Stat'
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    Added locale string 'Excavation.SubSkill.Archaeology.Stat.Extra'
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    When using WorldGuard (WG) with mcMMO, mcMMO now examines WG more carefully to determine if it is a compatible version or not, see the notes. Keep in mind WG is optional and not needed to run mcMMO.
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    Fixed a bug that could result in Tree Feller failing to remove parts of a tree in snowy biomes. (This fix won't apply retroactively to old trees, see the notes)
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@@ -43,9 +43,9 @@ public class WorldGuardUtils {
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        if(detectedIncompatibleWG)
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            return false;
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        WorldGuardPlugin plugin = getWorldGuard();
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        WorldGuardPlugin worldGuardPlugin = getWorldGuard();
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        return plugin == null;
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        return isLoaded;
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    }
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    /**
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@@ -218,7 +218,8 @@ Excavation.SubSkill.GigaDrillBreaker.Description=3x Drop Rate, 3x EXP, +Speed
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Excavation.SubSkill.GigaDrillBreaker.Stat=Giga Drill Breaker Duration
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Excavation.SubSkill.Archaeology.Name=Archaeology
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Excavation.SubSkill.Archaeology.Description=Unearth the secrets of the land! Find treasure and experience orbs!
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Excavation.SubSkill.Archaeology.Stat={0}% chance to find {1} experience orbs alongside treasure
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Excavation.SubSkill.Archaeology.Stat=Archaelogy Experience Orb Rate
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Excavation.SubSkill.Archaeology.Stat.Extra={0}% chance to find {1} experience orbs alongside treasure
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Excavation.Listener=Excavation:
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Excavation.SkillName=EXCAVATION
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Excavation.Skills.GigaDrillBreaker.Off=**Giga Drill Breaker has worn off**
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