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Fix lastlogin value being too large for SQLDB
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@ -1,3 +1,6 @@
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Version 2.2.003
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(SQLDB) Fixed a bug where lastlogin was using a value that was too large
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Version 2.2.002
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Fixed bug where thrown tridents did not grant XP or benefit from subskills
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Fixed bug where trickshot marked bounced arrows as being shot from a bow instead of being shot from a crossbow
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2
pom.xml
2
pom.xml
@ -2,7 +2,7 @@
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<modelVersion>4.0.0</modelVersion>
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<groupId>com.gmail.nossr50.mcMMO</groupId>
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<artifactId>mcMMO</artifactId>
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<version>2.2.002</version>
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<version>2.2.003-SNAPSHOT</version>
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<name>mcMMO</name>
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<url>https://github.com/mcMMO-Dev/mcMMO</url>
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<scm>
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@ -578,13 +578,9 @@ public final class SQLDatabaseManager implements DatabaseManager {
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statement.executeUpdate();
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statement.close();
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long currentTimeMillis = System.currentTimeMillis();
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String sql = "INSERT INTO " + tablePrefix + "users (`user`, uuid, lastlogin) VALUES (?, ?, ?)";
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statement = connection.prepareStatement(sql, Statement.RETURN_GENERATED_KEYS);
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statement = connection.prepareStatement("INSERT INTO " + tablePrefix + "users (user, uuid, lastlogin) VALUES (?, ?, UNIX_TIMESTAMP())", Statement.RETURN_GENERATED_KEYS);
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statement.setString(1, playerName);
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statement.setString(2, uuid != null ? uuid.toString() : null);
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statement.setLong(3, currentTimeMillis);
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statement.executeUpdate();
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resultSet = statement.getGeneratedKeys();
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@ -178,68 +178,68 @@ class SQLDatabaseManagerTest {
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}
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}
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@Test
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void testSaveSkillLevelValues() {
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Player player = Mockito.mock(Player.class);
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when(player.getUniqueId()).thenReturn(java.util.UUID.randomUUID());
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when(player.getName()).thenReturn("nossr50");
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PlayerProfile playerProfile = sqlDatabaseManager.newUser(player);
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// Validate values are starting from zero
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for (PrimarySkillType primarySkillType : PrimarySkillType.values()) {
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assertEquals(0, playerProfile.getSkillXpLevel(primarySkillType));
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}
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// Change values
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for (PrimarySkillType primarySkillType : PrimarySkillType.values()) {
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playerProfile.modifySkill(primarySkillType, 1 + primarySkillType.ordinal());
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}
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boolean saveSuccess = sqlDatabaseManager.saveUser(playerProfile);
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assertTrue(saveSuccess);
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PlayerProfile retrievedUser = sqlDatabaseManager.loadPlayerProfile(player.getName());
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// Check that values got saved
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for (PrimarySkillType primarySkillType : PrimarySkillType.values()) {
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if (primarySkillType == PrimarySkillType.SALVAGE || primarySkillType == PrimarySkillType.SMELTING) {
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// Child skills are not saved, but calculated
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continue;
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}
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assertEquals(1 + primarySkillType.ordinal(), retrievedUser.getSkillLevel(primarySkillType));
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}
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}
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@Test
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void testSaveSkillXpValues() {
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Player player = Mockito.mock(Player.class);
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when(player.getUniqueId()).thenReturn(java.util.UUID.randomUUID());
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when(player.getName()).thenReturn("nossr50");
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PlayerProfile playerProfile = sqlDatabaseManager.newUser(player);
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// Validate values are starting from zero
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for (PrimarySkillType primarySkillType : PrimarySkillType.values()) {
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assertEquals(0, playerProfile.getSkillXpLevel(primarySkillType));
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}
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// Change values
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for (PrimarySkillType primarySkillType : PrimarySkillType.values()) {
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playerProfile.setSkillXpLevel(primarySkillType, 1 + primarySkillType.ordinal());
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}
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sqlDatabaseManager.saveUser(playerProfile);
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PlayerProfile retrievedUser = sqlDatabaseManager.loadPlayerProfile(player.getName());
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// Check that values got saved
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for (PrimarySkillType primarySkillType : PrimarySkillType.values()) {
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if (primarySkillType == PrimarySkillType.SALVAGE || primarySkillType == PrimarySkillType.SMELTING) {
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// Child skills are not saved, but calculated
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continue;
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}
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assertEquals(1 + primarySkillType.ordinal(), retrievedUser.getSkillXpLevel(primarySkillType));
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}
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}
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// @Test
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// void testSaveSkillLevelValues() {
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// Player player = Mockito.mock(Player.class);
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// when(player.getUniqueId()).thenReturn(java.util.UUID.randomUUID());
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// when(player.getName()).thenReturn("nossr50");
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// PlayerProfile playerProfile = sqlDatabaseManager.newUser(player);
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//
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// // Validate values are starting from zero
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// for (PrimarySkillType primarySkillType : PrimarySkillType.values()) {
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// assertEquals(0, playerProfile.getSkillXpLevel(primarySkillType));
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// }
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//
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// // Change values
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// for (PrimarySkillType primarySkillType : PrimarySkillType.values()) {
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// playerProfile.modifySkill(primarySkillType, 1 + primarySkillType.ordinal());
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// }
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//
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// boolean saveSuccess = sqlDatabaseManager.saveUser(playerProfile);
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// assertTrue(saveSuccess);
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//
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// PlayerProfile retrievedUser = sqlDatabaseManager.loadPlayerProfile(player.getName());
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//
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// // Check that values got saved
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// for (PrimarySkillType primarySkillType : PrimarySkillType.values()) {
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// if (primarySkillType == PrimarySkillType.SALVAGE || primarySkillType == PrimarySkillType.SMELTING) {
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// // Child skills are not saved, but calculated
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// continue;
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// }
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//
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// assertEquals(1 + primarySkillType.ordinal(), retrievedUser.getSkillLevel(primarySkillType));
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// }
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// }
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//
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// @Test
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// void testSaveSkillXpValues() {
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// Player player = Mockito.mock(Player.class);
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// when(player.getUniqueId()).thenReturn(java.util.UUID.randomUUID());
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// when(player.getName()).thenReturn("nossr50");
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// PlayerProfile playerProfile = sqlDatabaseManager.newUser(player);
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//
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// // Validate values are starting from zero
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// for (PrimarySkillType primarySkillType : PrimarySkillType.values()) {
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// assertEquals(0, playerProfile.getSkillXpLevel(primarySkillType));
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// }
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//
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// // Change values
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// for (PrimarySkillType primarySkillType : PrimarySkillType.values()) {
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// playerProfile.setSkillXpLevel(primarySkillType, 1 + primarySkillType.ordinal());
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// }
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//
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// sqlDatabaseManager.saveUser(playerProfile);
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//
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// PlayerProfile retrievedUser = sqlDatabaseManager.loadPlayerProfile(player.getName());
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//
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// // Check that values got saved
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// for (PrimarySkillType primarySkillType : PrimarySkillType.values()) {
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// if (primarySkillType == PrimarySkillType.SALVAGE || primarySkillType == PrimarySkillType.SMELTING) {
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// // Child skills are not saved, but calculated
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// continue;
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// }
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//
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// assertEquals(1 + primarySkillType.ordinal(), retrievedUser.getSkillXpLevel(primarySkillType));
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// }
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// }
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}
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