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mirror of https://github.com/mcMMO-Dev/mcMMO.git synced 2025-07-04 14:44:44 +02:00

Assorted event updates. Created new McMMOPlayerRepairEvent for when a

repair is completed.
This commit is contained in:
GJ
2012-03-26 23:01:51 -04:00
parent 6a8737547f
commit 2d3b01ba34
19 changed files with 143 additions and 85 deletions

@ -0,0 +1,33 @@
package com.gmail.nossr50.events;
import org.bukkit.entity.Player;
import org.bukkit.event.HandlerList;
import org.bukkit.event.player.PlayerEvent;
import com.gmail.nossr50.datatypes.SkillType;
public class McMMOPlayerExperienceEvent extends PlayerEvent{
protected SkillType skill;
public McMMOPlayerExperienceEvent(Player player, SkillType skill) {
super(player);
this.skill = skill;
}
public SkillType getSkill() {
return skill;
}
/** Rest of file is required boilerplate for custom events **/
private static final HandlerList handlers = new HandlerList();
@Override
public HandlerList getHandlers() {
return handlers;
}
public static HandlerList getHandlerList() {
return handlers;
}
}

@ -1,54 +1,24 @@
package com.gmail.nossr50.events;
import org.bukkit.entity.Player;
import org.bukkit.event.Event;
import org.bukkit.event.HandlerList;
import com.gmail.nossr50.datatypes.SkillType;
/**
* Called when a user levels up in a skill
*/
public class McMMOPlayerLevelUpEvent extends Event {
private Player player;
private SkillType skill;
public class McMMOPlayerLevelUpEvent extends McMMOPlayerExperienceEvent {
private int levelsGained;
public McMMOPlayerLevelUpEvent(Player player, SkillType skill) {
this.player = player;
this.skill = skill;
super(player, skill);
this.levelsGained = 1; // Always 1 for now as we call in the loop where the levelups are calculated, could change later!
}
/**
* @return Player leveling up
*/
public Player getPlayer() {
return player;
}
/**
* @return SkillType that is being leveled up
*/
public SkillType getSkill() {
return skill;
}
/**
* @return The number of levels gained in this event
*/
public int getLevelsGained() {
return levelsGained;
}
/** Rest of file is required boilerplate for custom events **/
private static final HandlerList handlers = new HandlerList();
public HandlerList getHandlers() {
return handlers;
}
public static HandlerList getHandlerList() {
return handlers;
}
}

@ -0,0 +1,26 @@
package com.gmail.nossr50.events;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import com.gmail.nossr50.datatypes.SkillType;
public class McMMOPlayerRepairEvent extends McMMOPlayerSkillEvent{
private ItemStack item;
private short repairAmount;
public McMMOPlayerRepairEvent(Player player, ItemStack item, short repairAmount) {
super(player, SkillType.REPAIR);
this.item = item;
this.repairAmount = repairAmount;
}
public ItemStack getItem() {
return item;
}
public int getRepairAmount() {
return repairAmount;
}
}

@ -0,0 +1,35 @@
package com.gmail.nossr50.events;
import org.bukkit.entity.Player;
import org.bukkit.event.HandlerList;
import org.bukkit.event.player.PlayerEvent;
import com.gmail.nossr50.datatypes.SkillType;
public class McMMOPlayerSkillEvent extends PlayerEvent{
protected SkillType skill;
protected int skillLevel;
public McMMOPlayerSkillEvent(Player player, SkillType skill) {
super(player);
this.skill = skill;
}
public SkillType getSkill() {
return skill;
}
/** Rest of file is required boilerplate for custom events **/
private static final HandlerList handlers = new HandlerList();
@Override
public HandlerList getHandlers() {
return handlers;
}
public static HandlerList getHandlerList() {
return handlers;
}
}

@ -1,51 +1,21 @@
package com.gmail.nossr50.events;
import org.bukkit.entity.Player;
import org.bukkit.event.Event;
import org.bukkit.event.HandlerList;
import com.gmail.nossr50.datatypes.SkillType;
public class McMMOPlayerXpGainEvent extends Event {
private Player player;
private SkillType skill;
public class McMMOPlayerXpGainEvent extends McMMOPlayerExperienceEvent {
private int xpGained;
public McMMOPlayerXpGainEvent(Player player, SkillType skill, int xpGained) {
this.player = player;
this.skill = skill;
super(player, skill);
this.xpGained = xpGained;
}
/**
* @return Player gaining experience (can be null)
*/
public Player getPlayer() {
return player;
}
/**
* @return SkillType that is gaining experience
*/
public SkillType getSkill() {
return skill;
}
/**
* @return The number experience gained in this event
*/
public int getXpGained() {
return xpGained;
}
/** Rest of file is required boilerplate for custom events **/
private static final HandlerList handlers = new HandlerList();
public HandlerList getHandlers() {
return handlers;
}
public static HandlerList getHandlerList() {
return handlers;
}
}

@ -1,4 +1,4 @@
package com.gmail.nossr50.events;
package com.gmail.nossr50.events.fake;
import java.util.ArrayList;

@ -1,9 +1,10 @@
package com.gmail.nossr50.events;
package com.gmail.nossr50.events.fake;
import org.bukkit.entity.Entity;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
public class FakeEntityDamageByEntityEvent extends EntityDamageByEntityEvent {
public FakeEntityDamageByEntityEvent(Entity damager, Entity damagee, DamageCause cause, int damage) {
super(damager, damagee, cause, damage);
}

@ -1,4 +1,4 @@
package com.gmail.nossr50.events;
package com.gmail.nossr50.events.fake;
import org.bukkit.entity.Entity;
import org.bukkit.event.entity.EntityDamageEvent;

@ -0,0 +1,12 @@
package com.gmail.nossr50.events.fake;
import org.bukkit.entity.Player;
import org.bukkit.event.player.PlayerAnimationEvent;
public class FakePlayerAnimationEvent extends PlayerAnimationEvent{
public FakePlayerAnimationEvent(Player player) {
super(player);
}
}