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Removed option to disable Salvage via the config file. This should be
handled via permissions instead.
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@ -10,6 +10,7 @@ Key:
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Version 1.4.03-dev
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Version 1.4.03-dev
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= Fixed bug where players were unable to salvage leather armor
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= Fixed bug where players were unable to salvage leather armor
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= Fixed bug with repairing using materials with byte metadata
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= Fixed bug with repairing using materials with byte metadata
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- Removed option to disable Salvage via the config file. This should be handled via permissions instead.
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Version 1.4.02
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Version 1.4.02
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+ Added API to get the skill and power level caps.
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+ Added API to get the skill and power level caps.
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@ -183,7 +183,6 @@ public class Config extends AutoUpdateConfigLoader {
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/* Repair */
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/* Repair */
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public boolean getRepairAnvilMessagesEnabled() { return config.getBoolean("Skills.Repair.Anvil_Messages", true); }
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public boolean getRepairAnvilMessagesEnabled() { return config.getBoolean("Skills.Repair.Anvil_Messages", true); }
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public int getRepairAnvilId() { return config.getInt("Skills.Repair.Anvil_ID", 42); }
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public int getRepairAnvilId() { return config.getInt("Skills.Repair.Anvil_ID", 42); }
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public boolean getSalvageEnabled() { return config.getBoolean("Skills.Repair.Salvage_enabled", true); }
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public int getSalvageAnvilId() { return config.getInt("Skills.Repair.Salvage_Anvil_ID", 41); }
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public int getSalvageAnvilId() { return config.getInt("Skills.Repair.Salvage_Anvil_ID", 41); }
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public int getSalvageUnlockLevel() { return config.getInt("Skills.Repair.Salvage_UnlockLevel", 600); }
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public int getSalvageUnlockLevel() { return config.getInt("Skills.Repair.Salvage_UnlockLevel", 600); }
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public boolean getSalvageTools() { return config.getBoolean("Skills.Repair.Salvage_tools", true); }
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public boolean getSalvageTools() { return config.getBoolean("Skills.Repair.Salvage_tools", true); }
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@ -176,7 +176,7 @@ public class RepairManager extends SkillManager {
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public void handleSalvage(Location location, ItemStack item) {
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public void handleSalvage(Location location, ItemStack item) {
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Player player = getPlayer();
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Player player = getPlayer();
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if (!Config.getInstance().getSalvageEnabled() || player.getGameMode() != GameMode.SURVIVAL) {
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if (player.getGameMode() != GameMode.SURVIVAL) {
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return;
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return;
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}
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}
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@ -160,7 +160,6 @@ Skills:
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Level_Cap: 0
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Level_Cap: 0
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Anvil_Messages: true
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Anvil_Messages: true
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Anvil_ID: 42
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Anvil_ID: 42
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Salvage_enabled: true
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Salvage_Anvil_ID: 41
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Salvage_Anvil_ID: 41
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Salvage_UnlockLevel: 600
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Salvage_UnlockLevel: 600
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Salvage_tools: true
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Salvage_tools: true
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