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Fixed a NPE that could occur if Roll was disabled in coreskills.yml
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@ -1,5 +1,6 @@
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Version 2.1.72
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Fixed a NPE if a server shutdown with no player data needing to be saved (the error is harmless but spammy)
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Fixed a NPE that could occur if Roll was disabled in coreskills.yml
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Version 2.1.71
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Salvage will now always ask for confirmation before breaking your items (instead of only asking for enchanted items)
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@ -15,12 +15,7 @@ public class InteractionManager {
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private static HashMap<String, AbstractSubSkill> subSkillNameMap; //Used for mmoinfo optimization
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private static ArrayList<AbstractSubSkill> subSkillList;
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/**
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* Registers subskills with the Interaction registration
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* @param abstractSubSkill the target subskill to register
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*/
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public static void registerSubSkill(AbstractSubSkill abstractSubSkill)
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{
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public static void initMaps() {
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/* INIT MAPS */
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if(interactRegister == null)
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interactRegister = new HashMap<>();
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@ -30,7 +25,14 @@ public class InteractionManager {
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if(subSkillNameMap == null)
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subSkillNameMap = new HashMap<>();
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}
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/**
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* Registers subskills with the Interaction registration
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* @param abstractSubSkill the target subskill to register
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*/
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public static void registerSubSkill(AbstractSubSkill abstractSubSkill)
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{
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//Store a unique copy of each subskill
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if(!subSkillList.contains(abstractSubSkill))
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subSkillList.add(abstractSubSkill);
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@ -216,6 +216,8 @@ public class mcMMO extends JavaPlugin {
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Permissions.generateWorldTeleportPermissions();
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}
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InteractionManager.initMaps(); //Init maps before populating ranks
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//Populate Ranked Skill Maps (DO THIS LAST)
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RankUtils.populateRanks();
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}
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