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https://github.com/mcMMO-Dev/mcMMO.git
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@ -1,7 +1,10 @@
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package com.gmail.nossr50.skills.axes;
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import java.util.Map;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.event.entity.EntityDamageEvent.DamageModifier;
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import org.bukkit.inventory.ItemStack;
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import com.gmail.nossr50.datatypes.player.McMMOPlayer;
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@ -49,17 +52,13 @@ public class AxesManager extends SkillManager {
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/**
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* Handle the effects of the Axe Mastery ability
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*
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* @param target The {@link LivingEntity} being affected by the ability
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*/
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public double axeMastery(LivingEntity target) {
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public double axeMastery() {
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if (!SkillUtils.activationSuccessful(SecondaryAbility.AXE_MASTERY, getPlayer())) {
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return 0;
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}
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double axeBonus = Math.min(getSkillLevel() / (Axes.axeMasteryMaxBonusLevel / Axes.axeMasteryMaxBonus), Axes.axeMasteryMaxBonus);
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return CombatUtils.callFakeDamageEvent(getPlayer(), target, axeBonus);
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return Math.min(getSkillLevel() / (Axes.axeMasteryMaxBonusLevel / Axes.axeMasteryMaxBonus), Axes.axeMasteryMaxBonus);
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}
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/**
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@ -86,7 +85,7 @@ public class AxesManager extends SkillManager {
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damage = (damage * Axes.criticalHitPVEModifier) - damage;
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}
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return CombatUtils.callFakeDamageEvent(player, target, damage);
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return damage;
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}
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/**
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@ -133,7 +132,7 @@ public class AxesManager extends SkillManager {
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}
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}
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return CombatUtils.callFakeDamageEvent(player, target, Axes.greaterImpactBonusDamage);
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return Axes.greaterImpactBonusDamage;
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}
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/**
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@ -142,7 +141,7 @@ public class AxesManager extends SkillManager {
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* @param target The {@link LivingEntity} being affected by the ability
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* @param damage The amount of damage initially dealt by the event
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*/
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public void skullSplitterCheck(LivingEntity target, double damage) {
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CombatUtils.applyAbilityAoE(getPlayer(), target, damage / Axes.skullSplitterModifier, skill);
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public void skullSplitterCheck(LivingEntity target, double damage, Map<DamageModifier, Double> modifiers) {
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CombatUtils.applyAbilityAoE(getPlayer(), target, damage / Axes.skullSplitterModifier, modifiers, skill);
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}
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}
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