Alter original event and stop firing FakeDamageEvents

Fixes #2105
This commit is contained in:
TfT_02
2014-06-29 16:38:40 +02:00
parent e7e62b8d40
commit 2b9b5df1ee
9 changed files with 67 additions and 62 deletions

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@ -19,7 +19,7 @@ public class Archery {
public static double skillShotMaxBonusPercentage = AdvancedConfig.getInstance().getSkillShotBonusMax();
public static double skillShotMaxBonusDamage = AdvancedConfig.getInstance().getSkillShotDamageMax();
public static double dazeModifier = AdvancedConfig.getInstance().getDazeModifier();
public static double dazeBonusDamage = AdvancedConfig.getInstance().getDazeBonusDamage();
public static final double DISTANCE_XP_MULTIPLIER = 0.025;

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@ -1,11 +1,9 @@
package com.gmail.nossr50.skills.archery;
import org.bukkit.Location;
import org.bukkit.entity.Arrow;
import org.bukkit.entity.Entity;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
import org.bukkit.potion.PotionEffect;
import org.bukkit.potion.PotionEffectType;
@ -18,7 +16,6 @@ import com.gmail.nossr50.skills.SkillManager;
import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.player.UserManager;
import com.gmail.nossr50.util.skills.CombatUtils;
import com.gmail.nossr50.util.skills.SkillUtils;
public class ArcheryManager extends SkillManager {
@ -70,9 +67,8 @@ public class ArcheryManager extends SkillManager {
* Handle the effects of the Daze ability
*
* @param defender The {@link Player} being affected by the ability
* @param arrow The {@link Arrow} that was fired
*/
public double daze(Player defender, Arrow arrow) {
public double daze(Player defender) {
if (!SkillUtils.activationSuccessful(SecondaryAbility.DAZE, getPlayer(), getSkillLevel(), activationChance)) {
return 0;
}
@ -91,24 +87,21 @@ public class ArcheryManager extends SkillManager {
getPlayer().sendMessage(LocaleLoader.getString("Combat.TargetDazed"));
}
return CombatUtils.callFakeDamageEvent(arrow, defender, DamageCause.PROJECTILE, Archery.dazeModifier);
return Archery.dazeBonusDamage;
}
/**
* Handle the effects of the Skill Shot ability
*
* @param target The {@link LivingEntity} being affected by the ability
* @param damage The amount of damage initially dealt by the event
* @param arrow The {@link Arrow} that was fired
*/
public double skillShot(LivingEntity target, double damage, Arrow arrow) {
public double skillShot(double damage) {
if (!SkillUtils.activationSuccessful(SecondaryAbility.SKILL_SHOT, getPlayer())) {
return damage;
}
double damageBonusPercent = Math.min(((getSkillLevel() / Archery.skillShotIncreaseLevel) * Archery.skillShotIncreasePercentage), Archery.skillShotMaxBonusPercentage);
double archeryBonus = Math.min(damage * damageBonusPercent, Archery.skillShotMaxBonusDamage);
return CombatUtils.callFakeDamageEvent(arrow, target, DamageCause.PROJECTILE, archeryBonus);
return Math.min(damage * damageBonusPercent, Archery.skillShotMaxBonusDamage);
}
}

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@ -1,7 +1,10 @@
package com.gmail.nossr50.skills.axes;
import java.util.Map;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.event.entity.EntityDamageEvent.DamageModifier;
import org.bukkit.inventory.ItemStack;
import com.gmail.nossr50.datatypes.player.McMMOPlayer;
@ -49,17 +52,13 @@ public class AxesManager extends SkillManager {
/**
* Handle the effects of the Axe Mastery ability
*
* @param target The {@link LivingEntity} being affected by the ability
*/
public double axeMastery(LivingEntity target) {
public double axeMastery() {
if (!SkillUtils.activationSuccessful(SecondaryAbility.AXE_MASTERY, getPlayer())) {
return 0;
}
double axeBonus = Math.min(getSkillLevel() / (Axes.axeMasteryMaxBonusLevel / Axes.axeMasteryMaxBonus), Axes.axeMasteryMaxBonus);
return CombatUtils.callFakeDamageEvent(getPlayer(), target, axeBonus);
return Math.min(getSkillLevel() / (Axes.axeMasteryMaxBonusLevel / Axes.axeMasteryMaxBonus), Axes.axeMasteryMaxBonus);
}
/**
@ -86,7 +85,7 @@ public class AxesManager extends SkillManager {
damage = (damage * Axes.criticalHitPVEModifier) - damage;
}
return CombatUtils.callFakeDamageEvent(player, target, damage);
return damage;
}
/**
@ -133,7 +132,7 @@ public class AxesManager extends SkillManager {
}
}
return CombatUtils.callFakeDamageEvent(player, target, Axes.greaterImpactBonusDamage);
return Axes.greaterImpactBonusDamage;
}
/**
@ -142,7 +141,7 @@ public class AxesManager extends SkillManager {
* @param target The {@link LivingEntity} being affected by the ability
* @param damage The amount of damage initially dealt by the event
*/
public void skullSplitterCheck(LivingEntity target, double damage) {
CombatUtils.applyAbilityAoE(getPlayer(), target, damage / Axes.skullSplitterModifier, skill);
public void skullSplitterCheck(LivingEntity target, double damage, Map<DamageModifier, Double> modifiers) {
CombatUtils.applyAbilityAoE(getPlayer(), target, damage / Axes.skullSplitterModifier, modifiers, skill);
}
}

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@ -24,7 +24,6 @@ import com.gmail.nossr50.skills.SkillManager;
import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.StringUtils;
import com.gmail.nossr50.util.skills.CombatUtils;
import com.gmail.nossr50.util.skills.SkillUtils;
public class TamingManager extends SkillManager {
@ -113,9 +112,8 @@ public class TamingManager extends SkillManager {
*
* @param target The LivingEntity to apply Gore on
* @param damage The initial damage
* @param wolf The wolf using the ability
*/
public double gore(LivingEntity target, double damage, Wolf wolf) {
public double gore(LivingEntity target, double damage) {
if (!SkillUtils.activationSuccessful(SecondaryAbility.GORE, getPlayer(), getSkillLevel(), activationChance)) {
return 0;
}
@ -129,11 +127,11 @@ public class TamingManager extends SkillManager {
getPlayer().sendMessage(LocaleLoader.getString("Combat.Gore"));
damage = (damage * Taming.goreModifier) - damage;
return CombatUtils.callFakeDamageEvent(wolf, target, damage);
return damage;
}
public double sharpenedClaws(LivingEntity target, Wolf wolf) {
return CombatUtils.callFakeDamageEvent(wolf, target, Taming.sharpenedClawsBonusDamage);
public double sharpenedClaws() {
return Taming.sharpenedClawsBonusDamage;
}
/**

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@ -1,13 +1,10 @@
package com.gmail.nossr50.skills.unarmed;
import java.util.Map;
import org.bukkit.Material;
import org.bukkit.block.BlockState;
import org.bukkit.entity.Item;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.event.entity.EntityDamageEvent.DamageModifier;
import org.bukkit.inventory.ItemStack;
import org.bukkit.material.MaterialData;
import org.bukkit.material.SmoothBrick;
@ -25,7 +22,6 @@ import com.gmail.nossr50.util.EventUtils;
import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.player.UserManager;
import com.gmail.nossr50.util.skills.CombatUtils;
import com.gmail.nossr50.util.skills.SkillUtils;
public class UnarmedManager extends SkillManager {
@ -124,28 +120,23 @@ public class UnarmedManager extends SkillManager {
/**
* Handle the effects of the Berserk ability
*
* @param target The {@link LivingEntity} being affected by the ability
* @param damage The amount of damage initially dealt by the event
*/
public double berserkDamage(LivingEntity target, double damage, Map<DamageModifier, Double> modifiers) {
public double berserkDamage(double damage) {
damage = (damage * Unarmed.berserkDamageModifier) - damage;
return CombatUtils.callFakeDamageEvent(getPlayer(), target, damage, modifiers);
return damage;
}
/**
* Handle the effects of the Iron Arm ability
*
* @param target The {@link LivingEntity} being affected by the ability
*/
public double ironArm(LivingEntity target, Map<DamageModifier, Double> modifiers) {
public double ironArm() {
if (!SkillUtils.activationSuccessful(SecondaryAbility.IRON_ARM, getPlayer())) {
return 0;
}
double unarmedBonus = Math.min(Unarmed.ironArmMinBonusDamage + (getSkillLevel() / Unarmed.ironArmIncreaseLevel), Unarmed.ironArmMaxBonusDamage);
return CombatUtils.callFakeDamageEvent(getPlayer(), target, unarmedBonus, modifiers);
return Math.min(Unarmed.ironArmMinBonusDamage + (getSkillLevel() / Unarmed.ironArmIncreaseLevel), Unarmed.ironArmMaxBonusDamage);
}
/**