Optimized our String/number conversions a bit. Also moved all

String-related util functions from Misc.java to StringUtils.java
This commit is contained in:
GJ
2013-02-13 11:45:48 -05:00
parent b1db0d037d
commit 2ad73e9b2c
26 changed files with 325 additions and 325 deletions

View File

@ -19,6 +19,7 @@ import com.gmail.nossr50.spout.SpoutConfig;
import com.gmail.nossr50.spout.SpoutTools;
import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.StringUtils;
import com.gmail.nossr50.util.Users;
public class SkillTools {
@ -235,7 +236,7 @@ public class SkillTools {
}
}
String capitalized = Misc.getCapitalized(skillType.toString());
String capitalized = StringUtils.getCapitalized(skillType.toString());
/* Spout Stuff */
if (mcMMO.spoutEnabled) {
@ -285,7 +286,7 @@ public class SkillTools {
public static boolean isLocalizedSkill(String skillName) {
for (SkillType skill : SkillType.values()) {
if (skillName.equalsIgnoreCase(LocaleLoader.getString(Misc.getCapitalized(skill.toString() + ".SkillName")))) {
if (skillName.equalsIgnoreCase(LocaleLoader.getString(StringUtils.getCapitalized(skill.toString() + ".SkillName")))) {
return true;
}
}
@ -295,7 +296,7 @@ public class SkillTools {
public static String translateLocalizedSkill(String skillName) {
for (SkillType skill : SkillType.values()) {
if (skillName.equalsIgnoreCase(LocaleLoader.getString(Misc.getCapitalized(skill.toString() + ".SkillName")))) {
if (skillName.equalsIgnoreCase(LocaleLoader.getString(StringUtils.getCapitalized(skill.toString() + ".SkillName")))) {
return skill.toString();
}
}
@ -304,7 +305,7 @@ public class SkillTools {
}
public static String localizeSkillName(SkillType skill) {
return Misc.getCapitalized(LocaleLoader.getString(Misc.getCapitalized(skill.toString()) + ".SkillName"));
return StringUtils.getCapitalized(LocaleLoader.getString(StringUtils.getCapitalized(skill.toString()) + ".SkillName"));
}
/**