Optimized our String/number conversions a bit. Also moved all

String-related util functions from Misc.java to StringUtils.java
This commit is contained in:
GJ
2013-02-13 11:45:48 -05:00
parent b1db0d037d
commit 2ad73e9b2c
26 changed files with 325 additions and 325 deletions

View File

@ -12,6 +12,7 @@ import org.bukkit.inventory.ItemStack;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.StringUtils;
public class CallOfTheWildEventHandler {
protected Player player;
@ -30,7 +31,7 @@ public class CallOfTheWildEventHandler {
if (player == null)
return;
player.sendMessage(LocaleLoader.getString("Skills.NeedMore", Misc.prettyItemString(inHand.getTypeId())));
player.sendMessage(LocaleLoader.getString("Skills.NeedMore", StringUtils.getPrettyItemString(inHand.getTypeId())));
}
protected boolean nearbyEntityExists() {