Optimized our String/number conversions a bit. Also moved all

String-related util functions from Misc.java to StringUtils.java
This commit is contained in:
GJ
2013-02-13 11:45:48 -05:00
parent b1db0d037d
commit 2ad73e9b2c
26 changed files with 325 additions and 325 deletions

View File

@ -14,8 +14,8 @@ import com.gmail.nossr50.datatypes.McMMOPlayer;
import com.gmail.nossr50.events.skills.McMMOPlayerRepairCheckEvent;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.skills.utilities.SkillType;
import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.StringUtils;
public class SimpleRepairManager implements RepairManager {
private HashMap<Integer, Repairable> repairables;
@ -76,7 +76,7 @@ public class SimpleRepairManager implements RepairManager {
// Level check
if (skillLevel < repairable.getMinimumLevel()) {
player.sendMessage(LocaleLoader.getString("Repair.Skills.Adept", String.valueOf(repairable.getMinimumLevel()), Misc.prettyItemString(item.getTypeId())));
player.sendMessage(LocaleLoader.getString("Repair.Skills.Adept", String.valueOf(repairable.getMinimumLevel()), StringUtils.getPrettyItemString(item.getTypeId())));
return;
}
@ -84,7 +84,7 @@ public class SimpleRepairManager implements RepairManager {
// Check if they have the proper material to repair with
if (!inventory.contains(repairable.getRepairMaterialId())) {
String message = LocaleLoader.getString("Skills.NeedMore", Misc.prettyItemString(repairable.getRepairMaterialId()));
String message = LocaleLoader.getString("Skills.NeedMore", StringUtils.getPrettyItemString(repairable.getRepairMaterialId()));
if (repairable.getRepairMaterialMetadata() != (byte) -1) {
// TODO: Do something nicer than append the metadata as a :# ?
if (findInInventory(inventory, repairable.getRepairMaterialId(), repairable.getRepairMaterialMetadata()) == -1) {