Optimized our String/number conversions a bit. Also moved all

String-related util functions from Misc.java to StringUtils.java
This commit is contained in:
GJ
2013-02-13 11:45:48 -05:00
parent b1db0d037d
commit 2ad73e9b2c
26 changed files with 325 additions and 325 deletions

View File

@ -3,7 +3,6 @@ package com.gmail.nossr50.skills.mining;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.skills.SkillCommand;
import com.gmail.nossr50.skills.utilities.SkillType;
import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.Permissions;
public class MiningCommand extends SkillCommand {
@ -156,7 +155,7 @@ public class MiningCommand extends SkillCommand {
player.sendMessage(LocaleLoader.getString("Ability.Generic.Template.Lock", LocaleLoader.getString("Mining.Ability.Locked.0", BlastMining.rank1)));
}
else {
player.sendMessage(LocaleLoader.getString("Mining.Blast.Rank", blastMiningRank, LocaleLoader.getString("Mining.Blast.Effect." + (Misc.getInt(blastMiningRank) - 1))));
player.sendMessage(LocaleLoader.getString("Mining.Blast.Rank", blastMiningRank, LocaleLoader.getString("Mining.Blast.Effect." + (Integer.parseInt(blastMiningRank) - 1))));
}
}