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Reworked Unarmed to be easier to level
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@ -11,7 +11,6 @@ import com.gmail.nossr50.Users;
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import com.gmail.nossr50.mcPermissions;
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import com.gmail.nossr50.config.LoadProperties;
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import com.gmail.nossr50.datatypes.PlayerProfile;
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import com.gmail.nossr50.datatypes.SkillType;
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import com.gmail.nossr50.locale.mcLocale;
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import com.gmail.nossr50.party.Party;
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@ -77,6 +76,8 @@ public class PartyCommand implements CommandExecutor {
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//Master Apprentice Stuff
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//Show the player all their bonuses when they type /party
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/*
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for(Player a : Party.getInstance().getPartyMembers(player))
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{
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if(Party.getInstance().isPartyLeader(a.getName(), PP.getParty()) && !a.getName().equals(player.getName()))
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@ -108,8 +109,7 @@ public class PartyCommand implements CommandExecutor {
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//Tell them they are providing bonuses
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}
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}
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*/
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return true;
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} else if (args.length == 1) {
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@ -41,6 +41,11 @@ public class UnarmedCommand implements CommandExecutor {
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x -= 50;
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ticks++;
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}
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int bonus = PP.getSkillLevel(SkillType.UNARMED)/50;
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if(bonus > 6)
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bonus = 6;
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player.sendMessage(mcLocale.getString("m.SkillHeader", new Object[] { mcLocale.getString("m.SkillUnarmed") }));
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player.sendMessage(mcLocale.getString("m.XPGain", new Object[] { mcLocale.getString("m.XPGainUnarmed") }));
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@ -52,20 +57,13 @@ public class UnarmedCommand implements CommandExecutor {
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player.sendMessage(mcLocale.getString("m.EffectsTemplate", new Object[] { mcLocale.getString("m.EffectsUnarmed1_0"), mcLocale.getString("m.EffectsUnarmed1_1") }));
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player.sendMessage(mcLocale.getString("m.EffectsTemplate", new Object[] { mcLocale.getString("m.EffectsUnarmed2_0"), mcLocale.getString("m.EffectsUnarmed2_1") }));
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player.sendMessage(mcLocale.getString("m.EffectsTemplate", new Object[] { mcLocale.getString("m.EffectsUnarmed3_0"), mcLocale.getString("m.EffectsUnarmed3_1") }));
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player.sendMessage(mcLocale.getString("m.EffectsTemplate", new Object[] { mcLocale.getString("m.EffectsUnarmed4_0"), mcLocale.getString("m.EffectsUnarmed4_1") }));
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//player.sendMessage(mcLocale.getString("m.EffectsTemplate", new Object[] { mcLocale.getString("m.EffectsUnarmed4_0"), mcLocale.getString("m.EffectsUnarmed4_1") }));
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player.sendMessage(mcLocale.getString("m.EffectsTemplate", new Object[] { mcLocale.getString("m.EffectsUnarmed5_0"), mcLocale.getString("m.EffectsUnarmed5_1") }));
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player.sendMessage(mcLocale.getString("m.SkillHeader", new Object[] { mcLocale.getString("m.YourStats") }));
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player.sendMessage(mcLocale.getString("m.UnarmedArrowDeflectChance", new Object[] { arrowpercentage }));
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player.sendMessage(mcLocale.getString("m.UnarmedDisarmChance", new Object[] { percentage }));
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if (PP.getSkillLevel(SkillType.UNARMED) < 250) {
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player.sendMessage(mcLocale.getString("m.AbilityLockTemplate", new Object[] { mcLocale.getString("m.AbilLockUnarmed1") }));
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} else if (PP.getSkillLevel(SkillType.UNARMED) >= 250 && PP.getSkillLevel(SkillType.UNARMED) < 500) {
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player.sendMessage(mcLocale.getString("m.AbilityBonusTemplate", new Object[] { mcLocale.getString("m.AbilBonusUnarmed1_0"), mcLocale.getString("m.AbilBonusUnarmed1_1") }));
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player.sendMessage(mcLocale.getString("m.AbilityLockTemplate", new Object[] { mcLocale.getString("m.AbilLockUnarmed2") }));
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} else {
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player.sendMessage(mcLocale.getString("m.AbilityBonusTemplate", new Object[] { mcLocale.getString("m.AbilBonusUnarmed2_0"), mcLocale.getString("m.AbilBonusUnarmed2_1") }));
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}
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player.sendMessage(mcLocale.getString("m.AbilityBonusTemplate", new Object[] { mcLocale.getString("m.AbilBonusUnarmed2_0"), mcLocale.getString("m.AbilBonusUnarmed2_1", new Object[] {bonus}) }));
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player.sendMessage(mcLocale.getString("m.UnarmedBerserkLength", new Object[] { ticks }));
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@ -66,10 +66,13 @@ public class Unarmed {
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{
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PlayerProfile PPa = Users.getProfile(attacker);
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int bonus = 0;
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if (PPa.getSkillLevel(SkillType.UNARMED) >= 250)
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bonus+=2;
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if (PPa.getSkillLevel(SkillType.UNARMED) >= 500)
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bonus+=4;
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//Add 1 DMG for every 50 skill levels
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bonus = PPa.getSkillLevel(SkillType.UNARMED)/50;
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if(bonus > 6)
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bonus = 6;
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event.setDamage(event.getDamage()+bonus);
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}
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public static void disarmProcCheck(Player attacker, Player defender)
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@ -135,7 +135,6 @@ public class WoodCutting
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player.getItemInHand().setDurability(durability);
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}
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}
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}
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private static boolean treeFellerCompatible(Block block)
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{
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