Functions that start with capital letters are bad.

This commit is contained in:
GJ
2012-06-04 09:08:41 -04:00
parent 2b291954cf
commit 2a27048174
12 changed files with 24 additions and 24 deletions

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@ -109,7 +109,7 @@ public class Excavation {
//Handle XP related tasks
PP.addXP(player, SkillType.EXCAVATION, xp);
Skills.XpCheckSkill(SkillType.EXCAVATION, player);
Skills.xpCheckSkill(SkillType.EXCAVATION, player);
}
/**

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@ -118,7 +118,7 @@ public class Fishing {
}
PP.addXP(player, SkillType.FISHING, Config.getInstance().getFishingBaseXP());
Skills.XpCheckSkill(SkillType.FISHING, player);
Skills.xpCheckSkill(SkillType.FISHING, player);
}
/**

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@ -289,7 +289,7 @@ public class Herbalism {
}
PP.addXP(player, SkillType.HERBALISM, xp);
Skills.XpCheckSkill(SkillType.HERBALISM, player);
Skills.xpCheckSkill(SkillType.HERBALISM, player);
}
/**

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@ -276,7 +276,7 @@ public class Mining {
}
PP.addXP(player, SkillType.MINING, xp);
Skills.XpCheckSkill(SkillType.MINING, player);
Skills.xpCheckSkill(SkillType.MINING, player);
}
/**

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@ -204,7 +204,7 @@ public class WoodCutting {
if (Permissions.getInstance().woodcutting(player)) {
PP.addXP(player, SkillType.WOODCUTTING, xp); //Tree Feller gives nerf'd XP
Skills.XpCheckSkill(SkillType.WOODCUTTING, player);
Skills.xpCheckSkill(SkillType.WOODCUTTING, player);
}
}
@ -385,7 +385,7 @@ public class WoodCutting {
WoodCutting.woodCuttingProcCheck(player, block);
PP.addXP(player, SkillType.WOODCUTTING, xp);
Skills.XpCheckSkill(SkillType.WOODCUTTING, player);
Skills.xpCheckSkill(SkillType.WOODCUTTING, player);
}
/**

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@ -59,7 +59,7 @@ public class Acrobatics {
/* Check for death */
if (health - damage >= 1) {
PP.addXP(player, SkillType.ACROBATICS, damage * ROLL_XP_MODIFIER);
Skills.XpCheckSkill(SkillType.ACROBATICS, player);
Skills.xpCheckSkill(SkillType.ACROBATICS, player);
event.setDamage(newDamage);
@ -77,7 +77,7 @@ public class Acrobatics {
}
else if (health - damage >= 1) {
PP.addXP(player, SkillType.ACROBATICS, event.getDamage() * FALL_XP_MODIFIER);
Skills.XpCheckSkill(SkillType.ACROBATICS, player);
Skills.xpCheckSkill(SkillType.ACROBATICS, player);
}
}
@ -112,7 +112,7 @@ public class Acrobatics {
if (System.currentTimeMillis() >= (5000 + PPd.getRespawnATS()) && defender.getHealth() >= 1) {
PPd.addXP(defender, SkillType.ACROBATICS, damage * DODGE_MODIFIER);
Skills.XpCheckSkill(SkillType.ACROBATICS, defender);
Skills.xpCheckSkill(SkillType.ACROBATICS, defender);
}
int newDamage = damage / 2;

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@ -43,7 +43,7 @@ public class Repair {
dif = (short) (dif * modify);
PP.addXP(player, SkillType.REPAIR, dif * 10);
Skills.XpCheckSkill(SkillType.REPAIR, player);
Skills.xpCheckSkill(SkillType.REPAIR, player);
//CLANG CLANG
if (mcMMO.p.spoutEnabled) {