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synced 2025-06-27 19:24:44 +02:00
Functions that start with capital letters are bad.
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@ -109,7 +109,7 @@ public class Excavation {
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//Handle XP related tasks
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PP.addXP(player, SkillType.EXCAVATION, xp);
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Skills.XpCheckSkill(SkillType.EXCAVATION, player);
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Skills.xpCheckSkill(SkillType.EXCAVATION, player);
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}
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/**
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@ -118,7 +118,7 @@ public class Fishing {
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}
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PP.addXP(player, SkillType.FISHING, Config.getInstance().getFishingBaseXP());
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Skills.XpCheckSkill(SkillType.FISHING, player);
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Skills.xpCheckSkill(SkillType.FISHING, player);
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}
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/**
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@ -289,7 +289,7 @@ public class Herbalism {
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}
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PP.addXP(player, SkillType.HERBALISM, xp);
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Skills.XpCheckSkill(SkillType.HERBALISM, player);
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Skills.xpCheckSkill(SkillType.HERBALISM, player);
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}
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/**
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@ -276,7 +276,7 @@ public class Mining {
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}
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PP.addXP(player, SkillType.MINING, xp);
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Skills.XpCheckSkill(SkillType.MINING, player);
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Skills.xpCheckSkill(SkillType.MINING, player);
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}
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/**
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@ -204,7 +204,7 @@ public class WoodCutting {
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if (Permissions.getInstance().woodcutting(player)) {
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PP.addXP(player, SkillType.WOODCUTTING, xp); //Tree Feller gives nerf'd XP
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Skills.XpCheckSkill(SkillType.WOODCUTTING, player);
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Skills.xpCheckSkill(SkillType.WOODCUTTING, player);
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}
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}
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@ -385,7 +385,7 @@ public class WoodCutting {
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WoodCutting.woodCuttingProcCheck(player, block);
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PP.addXP(player, SkillType.WOODCUTTING, xp);
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Skills.XpCheckSkill(SkillType.WOODCUTTING, player);
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Skills.xpCheckSkill(SkillType.WOODCUTTING, player);
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}
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/**
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@ -59,7 +59,7 @@ public class Acrobatics {
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/* Check for death */
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if (health - damage >= 1) {
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PP.addXP(player, SkillType.ACROBATICS, damage * ROLL_XP_MODIFIER);
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Skills.XpCheckSkill(SkillType.ACROBATICS, player);
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Skills.xpCheckSkill(SkillType.ACROBATICS, player);
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event.setDamage(newDamage);
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@ -77,7 +77,7 @@ public class Acrobatics {
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}
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else if (health - damage >= 1) {
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PP.addXP(player, SkillType.ACROBATICS, event.getDamage() * FALL_XP_MODIFIER);
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Skills.XpCheckSkill(SkillType.ACROBATICS, player);
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Skills.xpCheckSkill(SkillType.ACROBATICS, player);
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}
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}
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@ -112,7 +112,7 @@ public class Acrobatics {
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if (System.currentTimeMillis() >= (5000 + PPd.getRespawnATS()) && defender.getHealth() >= 1) {
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PPd.addXP(defender, SkillType.ACROBATICS, damage * DODGE_MODIFIER);
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Skills.XpCheckSkill(SkillType.ACROBATICS, defender);
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Skills.xpCheckSkill(SkillType.ACROBATICS, defender);
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}
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int newDamage = damage / 2;
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@ -43,7 +43,7 @@ public class Repair {
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dif = (short) (dif * modify);
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PP.addXP(player, SkillType.REPAIR, dif * 10);
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Skills.XpCheckSkill(SkillType.REPAIR, player);
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Skills.xpCheckSkill(SkillType.REPAIR, player);
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//CLANG CLANG
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if (mcMMO.p.spoutEnabled) {
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