Tend toward the smaller values, and configurable maximum for horse jump strength

This commit is contained in:
t00thpick1
2013-11-10 13:54:45 -05:00
parent 5a68c7a335
commit 29f2525b58
3 changed files with 11 additions and 1 deletions

View File

@ -11,6 +11,7 @@ import org.bukkit.entity.Wolf;
import org.bukkit.inventory.ItemStack;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.config.AdvancedConfig;
import com.gmail.nossr50.config.Config;
import com.gmail.nossr50.datatypes.player.McMMOPlayer;
import com.gmail.nossr50.datatypes.skills.SkillType;
@ -240,7 +241,7 @@ public class TamingManager extends SkillManager {
entity.setHealth(entity.getMaxHealth());
horse.setColor(Horse.Color.values()[Misc.getRandom().nextInt(Horse.Color.values().length)]);
horse.setStyle(Horse.Style.values()[Misc.getRandom().nextInt(Horse.Style.values().length)]);
horse.setJumpStrength(Misc.getRandom().nextDouble() * 2);
horse.setJumpStrength(Math.min(Math.min(Misc.getRandom().nextDouble(), Misc.getRandom().nextDouble()) * 2, AdvancedConfig.getInstance().getMaxHorseJumpStrength());
//TODO: setSpeed, once available
break;