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Add Axes Critical Strikes to new configs
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@ -1,5 +1,7 @@
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package com.gmail.nossr50.config.hocon.skills.axes;
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import com.gmail.nossr50.datatypes.skills.properties.AbstractMaximumProgressionLevel;
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import com.gmail.nossr50.datatypes.skills.properties.DamageProperty;
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import ninja.leaping.configurate.objectmapping.Setting;
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import ninja.leaping.configurate.objectmapping.serialize.ConfigSerializable;
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@ -62,6 +64,18 @@ public class ConfigAxes {
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@Setting(value = "Skull-Splitter")
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private ConfigAxesSkullSplitter configAxesSkullSplitter = new ConfigAxesSkullSplitter();
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public double getMaxActivationChance() {
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return configAxesCriticalStrikes.getMaxActivationChance();
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}
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public AbstractMaximumProgressionLevel getMaximumProgressionLevel() {
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return configAxesCriticalStrikes.getMaximumProgressionLevel();
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}
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public DamageProperty getDamageProperty() {
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return configAxesCriticalStrikes.getDamageProperty();
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}
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public double getSkullSplitterDamageDivisor() {
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return configAxesSkullSplitter.getSkullSplitterDamageDivisor();
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}
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@ -1,7 +1,9 @@
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package com.gmail.nossr50.config.hocon.skills.axes;
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import com.gmail.nossr50.datatypes.skills.SubSkillType;
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import com.gmail.nossr50.datatypes.skills.properties.AbstractDamageProperty;
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import com.gmail.nossr50.datatypes.skills.properties.AbstractMaximumProgressionLevel;
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import com.gmail.nossr50.datatypes.skills.properties.DamageProperty;
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import ninja.leaping.configurate.objectmapping.Setting;
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import ninja.leaping.configurate.objectmapping.serialize.ConfigSerializable;
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@ -9,15 +11,6 @@ import ninja.leaping.configurate.objectmapping.serialize.ConfigSerializable;
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public class ConfigAxesCriticalStrikes {
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private static final double MAX_ACTIVATION_CHANCE_DEFAULT = 37.50D;
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/*
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CriticalStrikes:
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# ChanceMax: Maximum chance of causing a critical hit when on <MaxBonusLevel> or higher
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# MaxBonusLevel: Level where <ChanceMax> of causing critical hits is reached
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ChanceMax: 37.50
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# Damage modifier of critical hits for PVP / PVE, when causing a critical hit the damage gets multiplied by the modifier
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PVP_Modifier: 1.5
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PVE_Modifier: 2.0
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*/
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@Setting(value = "Max-Activation-Chance", comment = "This is max percentage chance that is used to determine whether or not the ability is successful." +
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"\nA value of 50.0 would mean at most the ability can only have a 50% chance to work at max skill level.")
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@ -27,5 +20,18 @@ public class ConfigAxesCriticalStrikes {
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"\nProperties of this skill may or may not scale with level, but those that do will gradually increase until max level is achieved.")
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AbstractMaximumProgressionLevel maximumProgressionLevel = new AbstractMaximumProgressionLevel(SubSkillType.AXES_CRITICAL_STRIKES, 100, 1000);
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@Setting(value = "Damage-Modifiers", comment = "Damage dealt is multiplied by these values when this skill is successfully activated.")
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DamageProperty damageProperty = new AbstractDamageProperty(1.5, 2.0);
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public double getMaxActivationChance() {
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return maxActivationChance;
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}
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public AbstractMaximumProgressionLevel getMaximumProgressionLevel() {
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return maximumProgressionLevel;
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}
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public DamageProperty getDamageProperty() {
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return damageProperty;
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}
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}
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@ -0,0 +1,21 @@
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package com.gmail.nossr50.datatypes.skills.properties;
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public class AbstractDamageProperty implements DamageProperty {
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private double pveModifier;
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private double pvpModifier;
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public AbstractDamageProperty(double pveModifier, double pvpModifier) {
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this.pveModifier = pveModifier;
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this.pvpModifier = pvpModifier;
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}
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@Override
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public double getPVEModifier() {
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return pveModifier;
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}
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@Override
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public double getPVPModifier() {
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return pvpModifier;
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}
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}
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