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Merge branch 'master' of github.com:mcMMO-Dev/mcMMO into configurable
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29835a3316
@ -164,6 +164,24 @@ Version 2.2.0
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Added API method to grab the level cap of a skill by its PrimarySkillType ENUM definition
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Added API method to grab the level cap of a skill by its PrimarySkillType ENUM definition
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Added API method to check if a skill was being level capped
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Added API method to check if a skill was being level capped
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Version 2.1.52
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Updated Japanese locale (thanks snake0053)
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Added a toggle for the early game XP boost to experience.yml 'EarlyGameBoost.Enabled'
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Added a max level multiplier for determining early game boosts cutoff to experience.yml 'EarlyGameBoost.MaxLevelMultiplier'
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Version 2.1.51
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You can now customize a locale outside of the JAR! (Thanks mikroskeem)
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Added a new locale reload command 'mmolocalereload' (Thanks mikroskeem)
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Locales can now be overriden by placing a file with an appropriate name inside /plugins/mcMMO/locales/ (Thanks mikroskeem)
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NOTES
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You can find the up to date current en_US locale entries here: https://github.com/mcMMO-Dev/mcMMO/blob/master/src/main/resources/locale/locale_en_US.properties
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You do NOT have to replace the whole locale, you can replace only the strings you want to!
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Locales only support ASCII and UTF16 characters at the moment, so you'll need to run special characters through a UTF16 converter (google it) to get them to work, I'll be fixing this in the future!
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The locale name must match the internal file you are overriding (ie: locale_en_US.properties)
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Locale will first check for a users locale file, if it doesn't exist it will use internal resources (files inside the JAR)
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If a locale is found, it will use locale entries from that file, if any entries are missing, it will use entries from en_US inside the JAR
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The locale file names are structured like this 'locale_XX_XX.properties', replace XX with your country codes, if you are not overriding en_US you will have to change the targetted locale inside config.yml
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Version 2.1.50
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Version 2.1.50
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Fixed a bug where early game XP boost (level 1-5) didn't function in certain circumstances
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Fixed a bug where early game XP boost (level 1-5) didn't function in certain circumstances
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@ -118,6 +118,9 @@ public class ExperienceConfig extends ConfigValidated {
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return reason;
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return reason;
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}
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}
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public boolean isEarlyGameBoostEnabled() { return config.getBoolean("EarlyGameBoost.Enabled", true); }
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public double getEarlyGameBoostMultiplier() { return config.getDouble("EarlyGameBoost.MaxLevelMultiplier", 0.05D); }
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/*
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/*
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* FORMULA SETTINGS
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* FORMULA SETTINGS
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*/
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*/
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@ -88,17 +88,21 @@ public class SelfListener implements Listener {
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return;
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return;
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}
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}
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int earlyLevelBonusXPCap = mcMMO.isRetroModeEnabled() ? 50 : 5;
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if(ExperienceConfig.getInstance().isEarlyGameBoostEnabled())
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int earlyGameBonusXP = 0;
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//Give some bonus XP for low levels
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if(mcMMOPlayer.getSkillLevel(primarySkillType) < earlyLevelBonusXPCap)
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{
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{
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earlyGameBonusXP += (mcMMOPlayer.getXpToLevel(primarySkillType) * 0.05);
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int earlyLevelBonusXPCap = (int) (ExperienceConfig.getInstance().getEarlyGameBoostMultiplier() * Config.getInstance().getLevelCap(event.getSkill()));
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event.setRawXpGained(event.getRawXpGained() + earlyGameBonusXP);
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int earlyGameBonusXP = 0;
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//Give some bonus XP for low levels
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if(mcMMOPlayer.getSkillLevel(primarySkillType) < earlyLevelBonusXPCap)
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{
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earlyGameBonusXP += (mcMMOPlayer.getXpToLevel(primarySkillType) * 0.05);
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event.setRawXpGained(event.getRawXpGained() + earlyGameBonusXP);
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}
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}
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}
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int threshold = ExperienceConfig.getInstance().getDiminishedReturnsThreshold(primarySkillType);
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int threshold = ExperienceConfig.getInstance().getDiminishedReturnsThreshold(primarySkillType);
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if (threshold <= 0 || !ExperienceConfig.getInstance().getDiminishedReturnsEnabled()) {
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if (threshold <= 0 || !ExperienceConfig.getInstance().getDiminishedReturnsEnabled()) {
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@ -21,6 +21,10 @@
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# Splits the boss bar into 6 segments
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# Splits the boss bar into 6 segments
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#SOLID
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#SOLID
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# The bar is one solid piece
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# The bar is one solid piece
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EarlyGameBoost:
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Enabled: true
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#Used to determine the cap of the max boot, with default level cap it will be 5 on standard, and 50 on retro
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MaxLevelMultiplier: 0.05
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ExploitFix:
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ExploitFix:
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# Prevent many exploits related to fishing
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# Prevent many exploits related to fishing
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Fishing: true
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Fishing: true
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