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new config persistentdata.yml
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@ -0,0 +1,37 @@
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package com.gmail.nossr50.config;
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import com.gmail.nossr50.util.compat.layers.persistentdata.MobMetaFlagType;
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public class PersistentDataConfig extends AutoUpdateConfigLoader {
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private static PersistentDataConfig instance;
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private PersistentDataConfig() {
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super("persistentdata.yml");
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validate();
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}
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public static PersistentDataConfig getInstance() {
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if (instance == null) {
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instance = new PersistentDataConfig();
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}
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return instance;
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}
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@Override
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protected void loadKeys() {
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//Sigh this old config system...
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}
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@Override
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protected boolean validateKeys() {
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return true;
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}
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//Persistent Data Toggles
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public boolean isMobPersistent(MobMetaFlagType mobMetaFlagType) {
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String key = "Persistent_Data.Mobs.Flags." + mobMetaFlagType.toString() + ".Saved_To_Disk";
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return config.getBoolean(key, false);
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}
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}
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@ -21,10 +21,12 @@ import java.util.UUID;
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public class SpigotPersistentDataLayer_1_14 extends AbstractPersistentDataLayer {
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private final @NotNull EnumMap<MobMetaFlagType, NamespacedKey> mobFlagKeyMap;
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private final @NotNull SpigotPersistentDataLayer_1_13 transientLayer;
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public SpigotPersistentDataLayer_1_14() {
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mobFlagKeyMap = new EnumMap<>(MobMetaFlagType.class);
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initMobFlagKeyMap();
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transientLayer = new SpigotPersistentDataLayer_1_13(); //For disabled persistent types
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}
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@Override
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29
src/main/resources/persistentdata.yml
Normal file
29
src/main/resources/persistentdata.yml
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# This config allows servers to change which data is persistent and which data isn't
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# For 10 years mcMMO had transient data (temporary) for a lot of things and recently in October 2020 I added the option to have things be persistent (saved to disk and permanently remembered)
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# However, this is Minecraft, and Minecraft has a lot of entities, and when you start to make data persistent there is a performance cost associated with that
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# Any option you turn on, is another thing your disk has to save when a chunk is being unloaded with that entity inside of it, Minecraft can quickly build up tens of thousands of entities so keep this in mind.
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Persistent_Data:
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Mobs:
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Flags:
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# By default mcMMO gives 0 XP for this type of mob, adjust in experience.yml
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MOB_SPAWNER_MOB:
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Saved_To_Disk: false
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# By default mcMMO gives 0 XP for this type of mob, adjust in experience.yml
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EGG_MOB:
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Saved_To_Disk: false
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# By default mcMMO gives 0 XP for this type of mob, adjust in experience.yml
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NETHER_PORTAL_MOB:
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Saved_To_Disk: false
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# These mobs have low impact on performance and thus it is recommended you leave this on true
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COTW_SUMMONED_MOB:
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Saved_To_Disk: true
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# By default mcMMO gives normal XP for player bred mobs, adjust in experience.yml
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PLAYER_BRED_MOB:
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Saved_To_Disk: false
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# By default mcMMO gives 0 XP for this type of mob, due to an exploit in Minecraft you can spawn 1000 endermen in seconds using this trick.
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# Adjust in experience.yml under the section labeled exploit fix
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EXPLOITED_ENDERMEN:
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Saved_To_Disk: false
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# By default mcMMO gives 0 XP for this type of mob, not adjustable currently
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PLAYER_TAMED_MOB:
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Saved_To_Disk: false
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