mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-11-29 00:26:45 +01:00
Merge branch 'master' of github.com:mcMMO-Dev/mcMMO into configurable
This commit is contained in:
commit
29670cd66f
@ -171,6 +171,15 @@ Version 2.2.0
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||||
Added API method to grab the level cap of a skill by its PrimarySkillType ENUM definition
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||||
Added API method to check if a skill was being level capped
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||||
Added 'UndefinedSkillBehaviour' for trying to use a method that has no behaviour defined for the provided skill
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||||
Version 2.1.84
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||||
Added some code to make mcMMO more compatible with EpicSpawners
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||||
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||||
Version 2.1.83
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You can no longer set party members on fire with your bow
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(FIX) Arrow Retrieval will no longer work with piercing enchant on crossbows
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WG Flags should now correctly recognize when a projectile belongs to a player and respect flag settings
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Updated hu_HU locale (thanks andris155)
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Version 2.1.82
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Added new WG flag 'mcmmo-hardcore' if set to negative players will not be penalized by hardcore mode (if hardcore mode is enabled) it defaults to true
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Added proper error handling when loading parties file
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@ -23,7 +23,6 @@ import com.gmail.nossr50.util.StringUtils;
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import com.gmail.nossr50.util.skills.RankUtils;
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import com.google.common.collect.ImmutableList;
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import org.bukkit.Color;
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import org.bukkit.OfflinePlayer;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Tameable;
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@ -20,7 +20,9 @@ import com.gmail.nossr50.util.BlockUtils;
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import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.player.UserManager;
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import com.gmail.nossr50.util.random.RandomChanceUtil;
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import com.gmail.nossr50.util.skills.CombatUtils;
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import com.gmail.nossr50.util.skills.SkillActivationType;
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import com.gmail.nossr50.worldguard.WorldGuardManager;
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import com.gmail.nossr50.worldguard.WorldGuardUtils;
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import org.bukkit.Material;
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@ -28,9 +30,7 @@ import org.bukkit.OfflinePlayer;
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import org.bukkit.block.Block;
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import org.bukkit.enchantments.Enchantment;
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import org.bukkit.entity.*;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.Listener;
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import org.bukkit.event.*;
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import org.bukkit.event.entity.*;
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import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
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import org.bukkit.event.entity.EntityDamageEvent.DamageModifier;
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@ -40,6 +40,7 @@ import org.bukkit.metadata.FixedMetadataValue;
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import org.bukkit.potion.PotionEffect;
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import org.bukkit.potion.PotionEffectType;
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import org.bukkit.projectiles.ProjectileSource;
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import sun.security.krb5.Config;
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public class EntityListener implements Listener {
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private final mcMMO plugin;
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@ -99,8 +100,9 @@ public class EntityListener implements Listener {
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ItemStack bow = event.getBow();
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if (bow != null && bow.containsEnchantment(Enchantment.ARROW_INFINITE)) {
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projectile.setMetadata(MetadataConstants.INFINITE_ARROW_METAKEY, MetadataConstants.metadataValue);
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if (bow != null
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&& bow.containsEnchantment(Enchantment.ARROW_INFINITE)) {
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projectile.setMetadata(MetadataConstants.ARROW_TRACKER_METAKEY, MetadataConstants.metadataValue);
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}
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projectile.setMetadata(MetadataConstants.BOW_FORCE_METAKEY,
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@ -116,24 +118,36 @@ public class EntityListener implements Listener {
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if (WorldBlacklist.isWorldBlacklisted(event.getEntity().getWorld()))
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return;
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if (event.getEntity() instanceof Player) {
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Player player = (Player) event.getEntity();
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if(event.getEntity().getShooter() instanceof Player)
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{
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Player player = (Player) event.getEntity().getShooter();
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||||
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||||
/* WORLD GUARD MAIN FLAG CHECK */
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if (WorldGuardUtils.isWorldGuardLoaded()) {
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if (!WorldGuardManager.getInstance().hasMainFlag(player))
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return;
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}
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||||
Projectile projectile = event.getEntity();//Hacky stuff for 1.13/1.14 compat
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String itemKey = player.getInventory().getItemInMainHand().getType().getKey().toString();
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||||
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if(!itemKey.equalsIgnoreCase("minecraft:bow") && !itemKey.equalsIgnoreCase("minecraft:crossbow"))
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return;
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||||
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projectile.setMetadata(MetadataConstants.BOW_FORCE_METAKEY, new FixedMetadataValue(plugin, 1.0));
|
||||
projectile.setMetadata(MetadataConstants.ARROW_DISTANCE_METAKEY, new FixedMetadataValue(plugin, projectile.getLocation()));
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||||
for(Enchantment enchantment : player.getInventory().getItemInMainHand().getEnchantments().keySet()) {
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||||
if(enchantment.getName().equalsIgnoreCase("piercing"))
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||||
return;
|
||||
}
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||||
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||||
if (RandomChanceUtil.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.ARCHERY_ARROW_RETRIEVAL, player)) {
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projectile.setMetadata(MetadataConstants.ARROW_TRACKER_METAKEY, MetadataConstants.metadataValue);
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||||
}
|
||||
}
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||||
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||||
Projectile projectile = event.getEntity();
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||||
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||||
if (!(projectile instanceof Arrow) || projectile.hasMetadata(MetadataConstants.BOW_FORCE_METAKEY)) {
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||||
return;
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||||
}
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||||
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||||
projectile.setMetadata(MetadataConstants.BOW_FORCE_METAKEY, new FixedMetadataValue(plugin, 1.0));
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projectile.setMetadata(MetadataConstants.ARROW_DISTANCE_METAKEY, new FixedMetadataValue(plugin, projectile.getLocation()));
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}
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/**
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@ -242,6 +256,27 @@ public class EntityListener implements Listener {
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||||
}
|
||||
}
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||||
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||||
@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
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public void onEntityCombustByEntityEvent(EntityCombustByEntityEvent event) {
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//Prevent players from setting fire to each other if they are in the same party
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if(event.getEntity() instanceof Player) {
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Player defender = (Player) event.getEntity();
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if(event.getCombuster() instanceof Projectile) {
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Projectile projectile = (Projectile) event.getCombuster();
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if(projectile.getShooter() instanceof Player) {
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Player attacker = (Player) projectile.getShooter();
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if(checkParties(event, defender, attacker))
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return;
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}
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} else if(event.getCombuster() instanceof Player) {
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Player attacker = (Player) event.getCombuster();
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if(checkParties(event, defender, attacker))
|
||||
return;
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||||
}
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||||
}
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||||
}
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||||
|
||||
/**
|
||||
* Handle EntityDamageByEntity events that involve modifying the event.
|
||||
*
|
||||
@ -253,6 +288,25 @@ public class EntityListener implements Listener {
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||||
Entity defender = event.getEntity();
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||||
Entity attacker = event.getDamager();
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||||
|
||||
if(WorldGuardUtils.isWorldGuardLoaded())
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||||
{
|
||||
if(attacker instanceof Player) {
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||||
|
||||
if(!WorldGuardManager.getInstance().hasMainFlag((Player) attacker))
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||||
return;
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||||
|
||||
} else if(attacker instanceof Projectile) {
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||||
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||||
Projectile projectile = (Projectile) attacker;
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||||
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||||
if(projectile.getShooter() instanceof Player) {
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||||
if(!WorldGuardManager.getInstance().hasMainFlag((Player) projectile.getShooter()))
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||||
return;
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||||
}
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||||
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||||
}
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||||
}
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||||
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||||
/* WORLD BLACKLIST CHECK */
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||||
if (WorldBlacklist.isWorldBlacklisted(event.getEntity().getWorld()))
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||||
return;
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||||
@ -270,41 +324,6 @@ public class EntityListener implements Listener {
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||||
return;
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||||
}
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||||
|
||||
if (attacker instanceof Player) {
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||||
Player player = (Player) attacker;
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||||
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||||
/* WORLD GUARD MAIN FLAG CHECK */
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||||
if (WorldGuardUtils.isWorldGuardLoaded()) {
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||||
if (!WorldGuardManager.getInstance().hasMainFlag(player))
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||||
return;
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||||
}
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||||
}
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||||
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||||
if (damage <= 0) {
|
||||
if (defender instanceof Player && attacker instanceof Player) {
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||||
Player defendingPlayer = (Player) defender;
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||||
Player attackingPlayer = (Player) attacker;
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||||
if (event.getDamage(DamageModifier.ABSORPTION) > 0) {
|
||||
//If friendly fire is off don't allow players to hurt one another
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||||
if (!mcMMO.getConfigManager().getConfigParty().isPartyFriendlyFireEnabled())
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||||
if ((PartyManager.inSameParty(defendingPlayer, attackingPlayer) || PartyManager.areAllies(defendingPlayer, attackingPlayer)) && !(Permissions.friendlyFire(attackingPlayer) && Permissions.friendlyFire(defendingPlayer))) {
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||||
event.setCancelled(true);
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||||
return;
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||||
}
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||||
}
|
||||
}
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||||
return;
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||||
}
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||||
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||||
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||||
/*
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||||
As far as I can tell at one point we registered meta-data about custom damage and we no longer do that.
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||||
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||||
if (defender.hasMetadata(mcMMO.customDamageKey)) {
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defender.removeMetadata(mcMMO.customDamageKey, plugin);
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return;
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}
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||||
*/
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||||
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||||
if (Misc.isNPCEntityExcludingVillagers(defender) || !defender.isValid() || !(defender instanceof LivingEntity)) {
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||||
return;
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||||
@ -320,26 +339,7 @@ public class EntityListener implements Listener {
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||||
return;
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||||
}
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||||
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||||
if (attacker instanceof Projectile) {
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||||
ProjectileSource projectileSource = ((Projectile) attacker).getShooter();
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||||
|
||||
if (projectileSource instanceof LivingEntity) {
|
||||
attacker = (LivingEntity) projectileSource;
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}
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||||
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||||
if(defender instanceof Player) {
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||||
Player playerDefender = (Player) defender;
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UnarmedManager unarmedManager = UserManager.getPlayer(playerDefender).getUnarmedManager();
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if (unarmedManager.canDeflect()) {
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if(unarmedManager.deflectCheck()) {
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||||
event.setCancelled(true);
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||||
return;
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||||
}
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}
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||||
}
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||||
}
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||||
else if (attacker instanceof Tameable) {
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||||
if (attacker instanceof Tameable) {
|
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AnimalTamer animalTamer = ((Tameable) attacker).getOwner();
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||||
if (animalTamer != null && ((OfflinePlayer) animalTamer).isOnline()) {
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@ -351,27 +351,50 @@ public class EntityListener implements Listener {
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||||
}
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}
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||||
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||||
if (defender instanceof Player && attacker instanceof Player) {
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||||
//Friendly fire checks
|
||||
if (defender instanceof Player) {
|
||||
Player defendingPlayer = (Player) defender;
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||||
Player attackingPlayer = (Player) attacker;
|
||||
Player attackingPlayer;
|
||||
|
||||
if (!UserManager.hasPlayerDataKey(defendingPlayer) || !UserManager.hasPlayerDataKey(attackingPlayer)) {
|
||||
return;
|
||||
}
|
||||
//If the attacker is a Player or a projectile beloning to a player
|
||||
if(attacker instanceof Projectile || attacker instanceof Player) {
|
||||
if(attacker instanceof Projectile) {
|
||||
Projectile projectile = (Projectile) attacker;
|
||||
if(((Projectile) attacker).getShooter() instanceof Player) {
|
||||
attackingPlayer = (Player) projectile.getShooter();
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||||
|
||||
// We want to make sure we're not gaining XP or applying abilities
|
||||
// when we hit ourselves
|
||||
if (defendingPlayer.equals(attackingPlayer)) {
|
||||
return;
|
||||
}
|
||||
//Check for party friendly fire and cancel the event
|
||||
if (checkParties(event, defendingPlayer, attackingPlayer))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
//Party Friendly Fire
|
||||
if (!mcMMO.getConfigManager().getConfigParty().isPartyFriendlyFireEnabled())
|
||||
if ((PartyManager.inSameParty(defendingPlayer, attackingPlayer)
|
||||
|| PartyManager.areAllies(defendingPlayer, attackingPlayer)) && !(Permissions.friendlyFire(attackingPlayer) && Permissions.friendlyFire(defendingPlayer))) {
|
||||
event.setCancelled(true);
|
||||
return;
|
||||
}
|
||||
|
||||
//Deflect checks
|
||||
UnarmedManager unarmedManager = UserManager.getPlayer(defendingPlayer).getUnarmedManager();
|
||||
|
||||
if (unarmedManager.canDeflect()) {
|
||||
if(unarmedManager.deflectCheck()) {
|
||||
event.setCancelled(true);
|
||||
return;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
attackingPlayer = (Player) attacker;
|
||||
//Check for party friendly fire and cancel the event
|
||||
if (checkParties(event, defendingPlayer, attackingPlayer))
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//Required setup for processCombatAttack
|
||||
if(attacker instanceof Projectile) {
|
||||
ProjectileSource shooter = ((Projectile) attacker).getShooter();
|
||||
if(shooter instanceof LivingEntity) {
|
||||
attacker = (LivingEntity) shooter;
|
||||
}
|
||||
}
|
||||
|
||||
CombatUtils.processCombatAttack(event, attacker, target);
|
||||
@ -390,6 +413,29 @@ public class EntityListener implements Listener {
|
||||
|
||||
}
|
||||
|
||||
public boolean checkParties(Cancellable event, Player defendingPlayer, Player attackingPlayer) {
|
||||
if (!UserManager.hasPlayerDataKey(defendingPlayer) || !UserManager.hasPlayerDataKey(attackingPlayer)) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// We want to make sure we're not gaining XP or applying abilities
|
||||
// when we hit ourselves
|
||||
if (defendingPlayer.equals(attackingPlayer)) {
|
||||
return true;
|
||||
}
|
||||
|
||||
//Party Friendly Fire
|
||||
if(!mcMMO.getConfigManager().getConfigParty().isPartyFriendlyFireEnabled())
|
||||
if ((PartyManager.inSameParty(defendingPlayer, attackingPlayer)
|
||||
|| PartyManager.areAllies(defendingPlayer, attackingPlayer))
|
||||
&& !(Permissions.friendlyFire(attackingPlayer)
|
||||
&& Permissions.friendlyFire(defendingPlayer))) {
|
||||
event.setCancelled(true);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle EntityDamage events that involve modifying the event.
|
||||
*
|
||||
@ -614,7 +660,7 @@ public class EntityListener implements Listener {
|
||||
*
|
||||
* @param event The event to watch
|
||||
*/
|
||||
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
|
||||
@EventHandler(priority = EventPriority.MONITOR)
|
||||
public void onCreatureSpawn(CreatureSpawnEvent event) {
|
||||
/* WORLD BLACKLIST CHECK */
|
||||
if (WorldBlacklist.isWorldBlacklisted(event.getEntity().getWorld()))
|
||||
|
@ -440,7 +440,11 @@ public class PlayerListener implements Listener {
|
||||
McMMOPlayer mcMMOPlayer = UserManager.getPlayer(player);
|
||||
|
||||
Item drop = event.getItem();
|
||||
//Remove tracking
|
||||
ItemStack dropStack = drop.getItemStack();
|
||||
if(drop.hasMetadata(MetadataConstants.ARROW_TRACKER_METAKEY)) {
|
||||
drop.removeMetadata(MetadataConstants.ARROW_TRACKER_METAKEY, mcMMO.p);
|
||||
}
|
||||
|
||||
if (drop.hasMetadata(MetadataConstants.DISARMED_ITEM_METAKEY)) {
|
||||
if (!player.getName().equals(drop.getMetadata(MetadataConstants.DISARMED_ITEM_METAKEY).get(0).asString())) {
|
||||
|
@ -79,7 +79,6 @@ public class mcMMO extends JavaPlugin {
|
||||
private static boolean serverAPIOutdated = false;
|
||||
// XP Event Check
|
||||
private boolean xpEventEnabled;
|
||||
|
||||
/**
|
||||
* Things to be run when the plugin is enabled.
|
||||
*/
|
||||
|
@ -16,6 +16,7 @@ import org.bukkit.Location;
|
||||
import org.bukkit.entity.Entity;
|
||||
import org.bukkit.entity.LivingEntity;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.entity.Projectile;
|
||||
import org.bukkit.potion.PotionEffect;
|
||||
import org.bukkit.potion.PotionEffectType;
|
||||
|
||||
@ -67,9 +68,10 @@ public class ArcheryManager extends SkillManager {
|
||||
*
|
||||
* @param target The {@link LivingEntity} damaged by the arrow
|
||||
*/
|
||||
public void processArrowRetrievalActivation(LivingEntity target) {
|
||||
if (RandomChanceUtil.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.ARCHERY_ARROW_RETRIEVAL, getPlayer())) {
|
||||
public void processArrowRetrievalActivation(LivingEntity target, Projectile projectile) {
|
||||
if(projectile.hasMetadata(MetadataConstants.ARROW_TRACKER_METAKEY)) {
|
||||
Archery.incrementArrowCount(target);
|
||||
projectile.removeMetadata(MetadataConstants.ARROW_TRACKER_METAKEY, mcMMO.p); //Only 1 entity per projectile
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -217,7 +217,7 @@ public final class CombatUtils {
|
||||
}
|
||||
|
||||
if (!arrow.hasMetadata(MetadataConstants.INFINITE_ARROW_METAKEY) && archeryManager.canRetrieveArrows()) {
|
||||
archeryManager.processArrowRetrievalActivation(target);
|
||||
archeryManager.processArrowRetrievalActivation(target, arrow);
|
||||
}
|
||||
|
||||
if (canUseLimitBreak(player, SubSkillType.ARCHERY_ARCHERY_LIMIT_BREAK)) {
|
||||
@ -460,35 +460,6 @@ public final class CombatUtils {
|
||||
|
||||
target.setMetadata(MetadataConstants.CUSTOM_DAMAGE_METAKEY, MetadataConstants.metadataValue);
|
||||
target.damage(damage, attacker);
|
||||
|
||||
// //IFrame storage
|
||||
//// int noDamageTicks = target.getNoDamageTicks();
|
||||
//
|
||||
//// String debug = "BLEED DMG RESULT: INC DMG:"+damage+", HP-Before:"+target.getHealth()+", HP-After:";
|
||||
//
|
||||
//// double incDmg = getFakeDamageFinalResult(attacker, target, DamageCause.ENTITY_ATTACK, damage);
|
||||
//
|
||||
//// double newHealth = Math.max(0, target.getHealth() - incDmg);
|
||||
//
|
||||
// //Don't kill things with a stone or wooden weapon
|
||||
//// if(toolTier < 3 && newHealth == 0)
|
||||
//// return;
|
||||
//
|
||||
// target.setMetadata(mcMMO.CUSTOM_DAMAGE_METAKEY, mcMMO.metadataValue);
|
||||
//
|
||||
// if(newHealth == 0 && !(target instanceof Player))
|
||||
// {
|
||||
// target.damage(99999, attacker);
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
//// Vector beforeRuptureVec = new Vector(target.getVelocity().getX(), target.getVelocity().getY(), target.getVelocity().getZ()); ;
|
||||
// target.damage(damage, attacker);
|
||||
//// debug+=target.getHealth();
|
||||
// Bukkit.broadcastMessage(debug);
|
||||
//// target.setNoDamageTicks(noDamageTicks); //Do not add additional IFrames
|
||||
//// target.setVelocity(beforeRuptureVec);
|
||||
// }
|
||||
}
|
||||
|
||||
/**
|
||||
@ -593,7 +564,7 @@ public final class CombatUtils {
|
||||
}
|
||||
}
|
||||
|
||||
if (target.hasMetadata(MetadataConstants.UNNATURAL_MOB_METAKEY)) {
|
||||
if (target.hasMetadata(MetadataConstants.UNNATURAL_MOB_METAKEY) || target.hasMetadata("ES")) {
|
||||
baseXPMultiplier *= mcMMO.getDynamicSettingsManager().getExperienceManager().getSpecialCombatXP(SpecialXPKey.SPAWNED);
|
||||
}
|
||||
|
||||
|
@ -54,6 +54,7 @@ JSON.Notification.SuperAbility={0}
|
||||
#These are the JSON Strings used for SubSkills
|
||||
JSON.Acrobatics.Roll.Interaction.Activated=Teszt [[RED]]Gurul\u00E1s Teszt
|
||||
JSON.Acrobatics.SubSkill.Roll.Details.Tips=Ha guggolsz es\u00E9s k\u00F6zben megakad\u00E1lyozhatod, hogy k\u00E9tszer annyi k\u00E1rt szenvedj, amit \u00E1ltal\u00E1ban!
|
||||
Anvil.SingleItemStack=[[RED]]Nem lehet \u00FAjrahasznos\u00EDtani, vagy jav\u00EDtani \u00F6sszerakott t\u00E1rgyakat, el\u0151sz\u00F6r szed sz\u00E9t az \u00F6sszerakott t\u00E1rgyakat.
|
||||
|
||||
#DO NOT USE COLOR CODES IN THE JSON KEYS
|
||||
#COLORS ARE DEFINED IN advanced.yml IF YOU WISH TO CHANGE THEM
|
||||
@ -103,6 +104,8 @@ Commands.Party.Header=[[RED]]-----[][[GREEN]]PARTY[[RED]][]-----
|
||||
Commands.Party.Features.Header=[[RED]]-----[][[GREEN]]FUNKCI\u00D3K[[RED]][]-----
|
||||
# XP BAR Allows for the following variables -- {0} = Skill Level, {1} Current XP, {2} XP Needed for next level, {3} Power Level, {4} Percentage of Level
|
||||
# Make sure you turn on Experience_Bars.ThisMayCauseLag.AlwaysUpdateTitlesWhenXPIsGained if you want the XP bar title to update every time a player gains XP!
|
||||
XPBar.Template={0}
|
||||
XPBar.Template.EarlyGameBoost=[[GOLD]]Egy \u00FAj k\u00E9pess\u00E9g tanul\u00E1sa...
|
||||
XPBar.Acrobatics=Akrobatika [[GOLD]]{0}. [[WHITE]]Szint
|
||||
XPBar.Alchemy=Alk\u00EDmia [[GOLD]]{0}. [[WHITE]]Szint
|
||||
XPBar.Archery=\u00CDj\u00E1szat [[GOLD]]{0}. [[WHITE]]Szint
|
||||
@ -367,29 +370,32 @@ Repair.Arcane.Fail=A m\u00E1gikus er\u0151 v\u00E9gleg elhagyta ezt a t\u00E1rgy
|
||||
Repair.Arcane.Lost=Nem volt\u00E1l el\u00E9g tapasztalt ahhoz, hogy megtarthass valamilyen var\u00E1zslatot is.
|
||||
Repair.Arcane.Perfect=[[GREEN]]Sikeresen megtartottad a m\u00E1gikus energi\u00E1kat ebben a t\u00E1rgyban.
|
||||
#SALVAGE
|
||||
Salvage.Pretty.Name=\u00C9rt\u00E9kment\u00E9s
|
||||
Salvage.Pretty.Name=\u00DAjrahasznos\u00EDt\u00E1s
|
||||
Salvage.SubSkill.UnderstandingTheArt.Name=A M\u0171v\u00E9szet Meg\u00E9rt\u00E9se
|
||||
Salvage.SubSkill.UnderstandingTheArt.Description=Nem csak a szomsz\u00E9dok szem\u00E9t\u00E9ben kutatsz, hanem gondoskodsz a k\u00F6rnyezetr\u0151l is.\nAz \u00C9rt\u00E9kment\u00E9s k\u00FCl\u00F6nb\u00F6z\u0151 tulajdons\u00E1gait n\u00F6veli.
|
||||
Salvage.SubSkill.AdvancedSalvage.Name=Fejlesztett \u00DAjrahasznos\u00EDt\u00E1s
|
||||
Salvage.SubSkill.AdvancedSalvage.Description=S\u00E9r\u00FClt t\u00E1rgyak \u00FAjrahasznos\u00EDt\u00E1sa
|
||||
Salvage.SubSkill.ScrapCollector.Name=Hullad\u00E9kgy\u0171jt\u0151
|
||||
Salvage.SubSkill.ScrapCollector.Description=Hasznos\u00EDtsd \u00FAjra az anyagokat egy t\u00E1rgyb\u00F3l, egy sikeres \u00FAjrahasznos\u00EDt\u00E1s a k\u00E9pess\u00E9gen \u00E9s a szerencs\u00E9n m\u00FAlik.
|
||||
Salvage.SubSkill.ScrapCollector.Stat=Hullad\u00E9kgy\u0171jt\u0151: [[GREEN]]Hullad\u00E9kgy\u0171jt\u0151: [[GREEN]]Hasznos\u00EDts \u00FAjra ak\u00E1r [[YELLOW]]{0}[[GREEN]] t\u00E1rgyat. Egy kis szerencs\u00E9vel.
|
||||
Salvage.SubSkill.ArcaneSalvage.Name=M\u00E1gikus \u00DAjrahasznos\u00EDt\u00E1s
|
||||
Salvage.SubSkill.ArcaneSalvage.Description=Var\u00E1zslatok kinyer\u00E9se t\u00E1rgyakb\u00F3l
|
||||
Salvage.SubSkill.ArcaneSalvage.Stat=M\u00E1gikus \u00DAjrahasznos\u00EDt\u00E1s Szint: [[YELLOW]] {0}/{1}
|
||||
Salvage.Ability.Locked.0=LEZ\u00C1RVA {0}+ SZINT ALATT FEJLESZTETT \u00DAJRAHASZNOS\u00CDT\u00C1S
|
||||
Salvage.Ability.Bonus.0=Fejlesztett \u00DAjrahasznos\u00EDt\u00E1s
|
||||
Salvage.Ability.Bonus.1=Az \u00FAjhasznos\u00EDt\u00E1sb\u00F3l visszanyert maxim\u00E1lis anyagok {0}
|
||||
Salvage.Ability.Bonus.0=Hullad\u00E9kgy\u0171jt\u0151
|
||||
Salvage.Ability.Bonus.1=Hasznos\u00EDts \u00FAjra ak\u00E1r [[YELLOW]]{0}[[GREEN]] t\u00E1rgyat. Egy kis szerencs\u00E9vel.
|
||||
Salvage.Arcane.ExtractFull=[[GRAY]]M\u00C9 Teljes-Var\u00E1zslat Es\u00E9ly
|
||||
Salvage.Arcane.ExtractPartial=[[GRAY]]M\u00C9 R\u00E9szleges-Var\u00E1zslat Es\u00E9ly
|
||||
Salvage.Skills.Success=[[GREEN]]T\u00E1rgy \u00DAjrahasznos\u00EDtva!
|
||||
Salvage.Skills.Adept.Damaged=[[DARK_RED]]Nem vagy el\u00E9g tapasztalt, hogy s\u00E9r\u00FClt t\u00E1rgyakat hasznos\u00EDthass \u00FAjra.
|
||||
Salvage.Skills.Adept.Level=Sz\u00FCks\u00E9ges szint [[YELLOW]]{1}[[RED]] \u00FAjrafelhaszn\u00E1l\u00E1s\u00E1hoz: [[YELLOW]]{0}
|
||||
Salvage.Skills.TooDamaged=[[DARK_RED]]Ez a t\u00E1rgy t\u00FAls\u00E1gosan s\u00E9r\u00FClt az \u00FAjrafelhaszn\u00E1l\u00E1shoz.
|
||||
Salvage.Skills.Adept.Level=Sz\u00FCks\u00E9ges szint [[YELLOW]]{1}[[RED]] \u00FAjrahasznos\u00EDt\u00E1shoz: [[YELLOW]]{0}
|
||||
Salvage.Skills.TooDamaged=[[DARK_RED]]Ez a t\u00E1rgy t\u00FAls\u00E1gosan s\u00E9r\u00FClt az \u00FAjrahasznos\u00EDt\u00E1shoz.
|
||||
Salvage.Skills.ArcaneFailed=[[RED]]Nem tudtad kinyerni a tud\u00E1st, ami ebben a t\u00E1rgyban lakozik.
|
||||
Salvage.Skills.ArcanePartial=[[RED]]Csak r\u00E9szleges tud\u00E1st tudt\u00E1l kinyerni ebb\u0151l a t\u00E1rgyb\u00F3l.
|
||||
Salvage.Skills.ArcaneSuccess=[[GREEN]]Sikeresen kinyert\u00E9l minden tud\u00E1st ebb\u0151l a t\u00E1rgyb\u00F3l!
|
||||
Salvage.Listener.Anvil=[[DARK_RED]]Lehelyezt\u00E9l egy \u00C9rt\u00E9kment\u0151 \u00DCll\u0151t. Haszn\u00E1ld ezt eszk\u00F6z\u00F6k \u00E9s p\u00E1nc\u00E9lzatok \u00FAjrafelhaszn\u00E1l\u00E1shoz.
|
||||
Salvage.Listener.Anvil=[[DARK_RED]]Lehelyezt\u00E9l egy \u00C9rt\u00E9kment\u0151 \u00DCll\u0151t. Haszn\u00E1ld ezt eszk\u00F6z\u00F6k, \u00E9s p\u00E1nc\u00E9lzatok \u00FAjrahasznos\u00EDt\u00E1shoz.
|
||||
Salvage.Listener=\u00DAjrahasznos\u00EDt\u00E1s:
|
||||
Salvage.SkillName=\u00DAJRAHASZNOS\u00CDT\u00C1S
|
||||
Salvage.Skills.Lottery.Normal=[[GOLD]]\u00DAjrahasznos\u00EDthatsz [[GREEN]]{0}[[GOLD]] anyagot ebb\u0151l [[DARK_AQUA]]{1}[[GOLD]].
|
||||
Salvage.Skills.Lottery.Perfect=[[GREEN]][[BOLD]]T\u00F6k\u00E9letes![[RESET]][[GOLD]] K\u00F6nnyed\u00E9n \u00FAjrahasznos\u00EDtott\u00E1l egy [[GREEN]]{1}[[GOLD]]-t visszanyerve [[DARK_AQUA]]{0}[[GOLD]] anyagot.
|
||||
Salvage.Skills.Lottery.Untrained=[[GRAY]]M\u00E9g nem vagy el\u00E9g k\u00E9pezett az \u00FAjrahasznos\u00EDt\u00E1sban. Csak [[RED]]{0}[[GRAY]] anyagot tudt\u00E1l helyre\u00E1ll\u00EDtani ebb\u0151l [[GREEN]]{1}[[GRAY]].
|
||||
#Anvil (Shared between SALVAGE and REPAIR)
|
||||
Anvil.Unbreakable=Ez a t\u00E1rgy t\u00F6rhetetlen!
|
||||
#SWORDS
|
||||
|
Loading…
Reference in New Issue
Block a user