Clean up on all of our commands. Abstracted experience commands and

hardcore commands. Moved lots of duplicated code to functions in
CommandUtils.java. Split /ptp into individual commands, just like /party.
Used ternary logic to simplify some of our /skillname stat displays. Fixed
skill guide to not allow for negative pages. Simplified logic for many
/skillname data calculations. Use permission checks to prevent calculating
data that will never be displayed. Made the skill guide into its own
command.
This commit is contained in:
GJ
2013-03-12 16:25:42 -04:00
parent dcfdfa0e62
commit 2838a52e0c
64 changed files with 1550 additions and 1861 deletions

View File

@ -6,11 +6,16 @@ import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Item;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.config.Config;
import com.gmail.nossr50.datatypes.player.McMMOPlayer;
import com.gmail.nossr50.datatypes.spout.huds.McMMOHud;
import com.gmail.nossr50.events.items.McMMOItemSpawnEvent;
import com.gmail.nossr50.util.player.UserManager;
import com.gmail.nossr50.util.spout.SpoutUtils;
public final class Misc {
private static Random random = new Random();
@ -161,6 +166,29 @@ public final class Misc {
newItem.setItemStack(cloned);
}
public static void profileCleanup(String playerName) {
McMMOPlayer mcMMOPlayer = UserManager.getPlayer(playerName);
if (mcMMOPlayer != null) {
Player player = mcMMOPlayer.getPlayer();
McMMOHud spoutHud = mcMMOPlayer.getProfile().getSpoutHud();
if (spoutHud != null) {
spoutHud.removeWidgets();
}
UserManager.remove(playerName);
if (player.isOnline()) {
UserManager.addUser(player);
if (mcMMO.spoutEnabled) {
SpoutUtils.reloadSpoutPlayer(player);
}
}
}
}
public static Random getRandom() {
return random;
}