Clean up on all of our commands. Abstracted experience commands and

hardcore commands. Moved lots of duplicated code to functions in
CommandUtils.java. Split /ptp into individual commands, just like /party.
Used ternary logic to simplify some of our /skillname stat displays. Fixed
skill guide to not allow for negative pages. Simplified logic for many
/skillname data calculations. Use permission checks to prevent calculating
data that will never be displayed. Made the skill guide into its own
command.
This commit is contained in:
GJ
2013-03-12 16:25:42 -04:00
parent dcfdfa0e62
commit 2838a52e0c
64 changed files with 1550 additions and 1861 deletions

View File

@@ -3,7 +3,6 @@ package com.gmail.nossr50.commands.spout;
import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.config.spout.SpoutConfig;
@@ -28,7 +27,7 @@ public abstract class SpoutCommand implements CommandExecutor {
return true;
}
playerProfile = UserManager.getPlayer((Player) sender).getProfile();
playerProfile = UserManager.getPlayer(sender.getName()).getProfile();
spoutHud = playerProfile.getSpoutHud();
if (spoutHud == null) {

View File

@@ -6,6 +6,7 @@ import org.bukkit.command.CommandSender;
import com.gmail.nossr50.datatypes.skills.SkillType;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.commands.CommandUtils;
import com.gmail.nossr50.util.skills.SkillUtils;
public class XplockCommand extends SpoutCommand {
@@ -22,25 +23,23 @@ public class XplockCommand extends SpoutCommand {
@Override
protected boolean oneArgument(Command command, CommandSender sender, String[] args) {
if (args[0].equalsIgnoreCase("on")) {
if (CommandUtils.shouldEnableToggle(args[0])) {
lockXpBar(sender, spoutHud.getLastGained());
return true;
}
if (args[0].equalsIgnoreCase("off")) {
if (CommandUtils.shouldDisableToggle(args[0])) {
unlockXpBar(sender);
return true;
}
if (!SkillUtils.isSkill(args[0])) {
sender.sendMessage(LocaleLoader.getString("Commands.Skill.Invalid"));
if (CommandUtils.isInvalidSkill(sender, args[0])) {
return true;
}
SkillType skill = SkillType.getSkill(args[0]);
if (skill.isChildSkill()) {
sender.sendMessage("Child skills are not yet supported by this command."); // TODO: Localize this
if (CommandUtils.isChildSkill(sender, skill)) {
return true;
}