mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2025-07-14 03:24:43 +02:00
Clean up on all of our commands. Abstracted experience commands and
hardcore commands. Moved lots of duplicated code to functions in CommandUtils.java. Split /ptp into individual commands, just like /party. Used ternary logic to simplify some of our /skillname stat displays. Fixed skill guide to not allow for negative pages. Simplified logic for many /skillname data calculations. Use permission checks to prevent calculating data that will never be displayed. Made the skill guide into its own command.
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@ -14,7 +14,7 @@ public class UnarmedCommand extends SkillCommand {
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private String disarmChanceLucky;
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private String ironGripChance;
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private String ironGripChanceLucky;
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private String ironArmBonus;
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private int ironArmBonus;
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private boolean canBerserk;
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private boolean canDisarm;
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@ -29,32 +29,37 @@ public class UnarmedCommand extends SkillCommand {
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@Override
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protected void dataCalculations() {
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// BERSERK
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String[] berserkStrings = calculateLengthDisplayValues();
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berserkLength = berserkStrings[0];
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berserkLengthEndurance = berserkStrings[1];
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if (canBerserk) {
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String[] berserkStrings = calculateLengthDisplayValues();
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berserkLength = berserkStrings[0];
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berserkLengthEndurance = berserkStrings[1];
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}
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// DISARM
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String[] disarmStrings = calculateAbilityDisplayValues(Unarmed.disarmMaxBonusLevel, Unarmed.disarmMaxChance);
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disarmChance = disarmStrings[0];
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disarmChanceLucky = disarmStrings[1];
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if (canDisarm) {
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String[] disarmStrings = calculateAbilityDisplayValues(Unarmed.disarmMaxBonusLevel, Unarmed.disarmMaxChance);
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disarmChance = disarmStrings[0];
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disarmChanceLucky = disarmStrings[1];
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}
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// DEFLECT
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String[] deflectStrings = calculateAbilityDisplayValues(Unarmed.deflectMaxBonusLevel, Unarmed.deflectMaxChance);
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deflectChance = deflectStrings[0];
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deflectChanceLucky = deflectStrings[1];
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if (canDeflect) {
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String[] deflectStrings = calculateAbilityDisplayValues(Unarmed.deflectMaxBonusLevel, Unarmed.deflectMaxChance);
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deflectChance = deflectStrings[0];
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deflectChanceLucky = deflectStrings[1];
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}
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// IRON ARM
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if (skillValue >= ((Unarmed.ironArmMaxBonusDamage - 3) * Unarmed.ironArmIncreaseLevel)) {
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ironArmBonus = String.valueOf(Unarmed.ironArmMaxBonusDamage);
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}
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else {
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ironArmBonus = String.valueOf(3 + (skillValue / Unarmed.ironArmIncreaseLevel));
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if (canBonusDamage) {
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ironArmBonus = Math.min(3 + ((int) skillValue / Unarmed.ironArmIncreaseLevel), Unarmed.ironArmMaxBonusDamage);
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}
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// IRON GRIP
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String[] ironGripStrings = calculateAbilityDisplayValues(Unarmed.ironGripMaxBonusLevel, Unarmed.ironGripMaxChance);
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ironGripChance = ironGripStrings[0];
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ironGripChanceLucky = ironGripStrings[1];
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if (canIronGrip) {
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String[] ironGripStrings = calculateAbilityDisplayValues(Unarmed.ironGripMaxBonusLevel, Unarmed.ironGripMaxChance);
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ironGripChance = ironGripStrings[0];
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ironGripChanceLucky = ironGripStrings[1];
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}
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}
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@Override
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@ -108,39 +113,19 @@ public class UnarmedCommand extends SkillCommand {
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}
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if (canDeflect) {
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if (isLucky) {
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player.sendMessage(LocaleLoader.getString("Unarmed.Ability.Chance.ArrowDeflect", deflectChance) + LocaleLoader.getString("Perks.lucky.bonus", deflectChanceLucky));
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}
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else {
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player.sendMessage(LocaleLoader.getString("Unarmed.Ability.Chance.ArrowDeflect", deflectChance));
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}
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player.sendMessage(LocaleLoader.getString("Unarmed.Ability.Chance.ArrowDeflect", deflectChance) + (isLucky ? LocaleLoader.getString("Perks.lucky.bonus", deflectChanceLucky) : ""));
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}
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if (canDisarm) {
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if (isLucky) {
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player.sendMessage(LocaleLoader.getString("Unarmed.Ability.Chance.Disarm", disarmChance) + LocaleLoader.getString("Perks.lucky.bonus", disarmChanceLucky));
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}
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else {
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player.sendMessage(LocaleLoader.getString("Unarmed.Ability.Chance.Disarm", disarmChance));
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}
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player.sendMessage(LocaleLoader.getString("Unarmed.Ability.Chance.Disarm", disarmChance) + (isLucky ? LocaleLoader.getString("Perks.lucky.bonus", disarmChanceLucky) : ""));
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}
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if (canIronGrip) {
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if (isLucky) {
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player.sendMessage(LocaleLoader.getString("Unarmed.Ability.Chance.IronGrip", ironGripChance) + LocaleLoader.getString("Perks.lucky.bonus", ironGripChanceLucky));
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}
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else {
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player.sendMessage(LocaleLoader.getString("Unarmed.Ability.Chance.IronGrip", ironGripChance));
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}
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player.sendMessage(LocaleLoader.getString("Unarmed.Ability.Chance.IronGrip", ironGripChance) + (isLucky ? LocaleLoader.getString("Perks.lucky.bonus", ironGripChanceLucky) : ""));
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}
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if (canBerserk) {
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if (hasEndurance) {
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player.sendMessage(LocaleLoader.getString("Unarmed.Ability.Berserk.Length", berserkLength) + LocaleLoader.getString("Perks.activationtime.bonus", berserkLengthEndurance));
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}
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else {
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player.sendMessage(LocaleLoader.getString("Unarmed.Ability.Berserk.Length", berserkLength));
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}
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player.sendMessage(LocaleLoader.getString("Unarmed.Ability.Berserk.Length", berserkLength) + (hasEndurance ? LocaleLoader.getString("Perks.activationtime.bonus", berserkLengthEndurance) : ""));
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}
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}
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}
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