Clean up on all of our commands. Abstracted experience commands and

hardcore commands. Moved lots of duplicated code to functions in
CommandUtils.java. Split /ptp into individual commands, just like /party.
Used ternary logic to simplify some of our /skillname stat displays. Fixed
skill guide to not allow for negative pages. Simplified logic for many
/skillname data calculations. Use permission checks to prevent calculating
data that will never be displayed. Made the skill guide into its own
command.
This commit is contained in:
GJ
2013-03-12 16:25:42 -04:00
parent dcfdfa0e62
commit 2838a52e0c
64 changed files with 1550 additions and 1861 deletions

View File

@ -14,7 +14,7 @@ public class UnarmedCommand extends SkillCommand {
private String disarmChanceLucky;
private String ironGripChance;
private String ironGripChanceLucky;
private String ironArmBonus;
private int ironArmBonus;
private boolean canBerserk;
private boolean canDisarm;
@ -29,32 +29,37 @@ public class UnarmedCommand extends SkillCommand {
@Override
protected void dataCalculations() {
// BERSERK
String[] berserkStrings = calculateLengthDisplayValues();
berserkLength = berserkStrings[0];
berserkLengthEndurance = berserkStrings[1];
if (canBerserk) {
String[] berserkStrings = calculateLengthDisplayValues();
berserkLength = berserkStrings[0];
berserkLengthEndurance = berserkStrings[1];
}
// DISARM
String[] disarmStrings = calculateAbilityDisplayValues(Unarmed.disarmMaxBonusLevel, Unarmed.disarmMaxChance);
disarmChance = disarmStrings[0];
disarmChanceLucky = disarmStrings[1];
if (canDisarm) {
String[] disarmStrings = calculateAbilityDisplayValues(Unarmed.disarmMaxBonusLevel, Unarmed.disarmMaxChance);
disarmChance = disarmStrings[0];
disarmChanceLucky = disarmStrings[1];
}
// DEFLECT
String[] deflectStrings = calculateAbilityDisplayValues(Unarmed.deflectMaxBonusLevel, Unarmed.deflectMaxChance);
deflectChance = deflectStrings[0];
deflectChanceLucky = deflectStrings[1];
if (canDeflect) {
String[] deflectStrings = calculateAbilityDisplayValues(Unarmed.deflectMaxBonusLevel, Unarmed.deflectMaxChance);
deflectChance = deflectStrings[0];
deflectChanceLucky = deflectStrings[1];
}
// IRON ARM
if (skillValue >= ((Unarmed.ironArmMaxBonusDamage - 3) * Unarmed.ironArmIncreaseLevel)) {
ironArmBonus = String.valueOf(Unarmed.ironArmMaxBonusDamage);
}
else {
ironArmBonus = String.valueOf(3 + (skillValue / Unarmed.ironArmIncreaseLevel));
if (canBonusDamage) {
ironArmBonus = Math.min(3 + ((int) skillValue / Unarmed.ironArmIncreaseLevel), Unarmed.ironArmMaxBonusDamage);
}
// IRON GRIP
String[] ironGripStrings = calculateAbilityDisplayValues(Unarmed.ironGripMaxBonusLevel, Unarmed.ironGripMaxChance);
ironGripChance = ironGripStrings[0];
ironGripChanceLucky = ironGripStrings[1];
if (canIronGrip) {
String[] ironGripStrings = calculateAbilityDisplayValues(Unarmed.ironGripMaxBonusLevel, Unarmed.ironGripMaxChance);
ironGripChance = ironGripStrings[0];
ironGripChanceLucky = ironGripStrings[1];
}
}
@Override
@ -108,39 +113,19 @@ public class UnarmedCommand extends SkillCommand {
}
if (canDeflect) {
if (isLucky) {
player.sendMessage(LocaleLoader.getString("Unarmed.Ability.Chance.ArrowDeflect", deflectChance) + LocaleLoader.getString("Perks.lucky.bonus", deflectChanceLucky));
}
else {
player.sendMessage(LocaleLoader.getString("Unarmed.Ability.Chance.ArrowDeflect", deflectChance));
}
player.sendMessage(LocaleLoader.getString("Unarmed.Ability.Chance.ArrowDeflect", deflectChance) + (isLucky ? LocaleLoader.getString("Perks.lucky.bonus", deflectChanceLucky) : ""));
}
if (canDisarm) {
if (isLucky) {
player.sendMessage(LocaleLoader.getString("Unarmed.Ability.Chance.Disarm", disarmChance) + LocaleLoader.getString("Perks.lucky.bonus", disarmChanceLucky));
}
else {
player.sendMessage(LocaleLoader.getString("Unarmed.Ability.Chance.Disarm", disarmChance));
}
player.sendMessage(LocaleLoader.getString("Unarmed.Ability.Chance.Disarm", disarmChance) + (isLucky ? LocaleLoader.getString("Perks.lucky.bonus", disarmChanceLucky) : ""));
}
if (canIronGrip) {
if (isLucky) {
player.sendMessage(LocaleLoader.getString("Unarmed.Ability.Chance.IronGrip", ironGripChance) + LocaleLoader.getString("Perks.lucky.bonus", ironGripChanceLucky));
}
else {
player.sendMessage(LocaleLoader.getString("Unarmed.Ability.Chance.IronGrip", ironGripChance));
}
player.sendMessage(LocaleLoader.getString("Unarmed.Ability.Chance.IronGrip", ironGripChance) + (isLucky ? LocaleLoader.getString("Perks.lucky.bonus", ironGripChanceLucky) : ""));
}
if (canBerserk) {
if (hasEndurance) {
player.sendMessage(LocaleLoader.getString("Unarmed.Ability.Berserk.Length", berserkLength) + LocaleLoader.getString("Perks.activationtime.bonus", berserkLengthEndurance));
}
else {
player.sendMessage(LocaleLoader.getString("Unarmed.Ability.Berserk.Length", berserkLength));
}
player.sendMessage(LocaleLoader.getString("Unarmed.Ability.Berserk.Length", berserkLength) + (hasEndurance ? LocaleLoader.getString("Perks.activationtime.bonus", berserkLengthEndurance) : ""));
}
}
}