Clean up on all of our commands. Abstracted experience commands and

hardcore commands. Moved lots of duplicated code to functions in
CommandUtils.java. Split /ptp into individual commands, just like /party.
Used ternary logic to simplify some of our /skillname stat displays. Fixed
skill guide to not allow for negative pages. Simplified logic for many
/skillname data calculations. Use permission checks to prevent calculating
data that will never be displayed. Made the skill guide into its own
command.
This commit is contained in:
GJ
2013-03-12 16:25:42 -04:00
parent dcfdfa0e62
commit 2838a52e0c
64 changed files with 1550 additions and 1861 deletions

View File

@ -26,9 +26,11 @@ public class TamingCommand extends SkillCommand {
@Override
protected void dataCalculations() {
String[] goreStrings = calculateAbilityDisplayValues(Taming.goreMaxBonusLevel, Taming.goreMaxChance);
goreChance = goreStrings[0];
goreChanceLucky = goreStrings[1];
if (canGore) {
String[] goreStrings = calculateAbilityDisplayValues(Taming.goreMaxBonusLevel, Taming.goreMaxChance);
goreChance = goreStrings[0];
goreChanceLucky = goreStrings[1];
}
}
@Override
@ -154,12 +156,7 @@ public class TamingCommand extends SkillCommand {
}
if (canGore) {
if (isLucky) {
player.sendMessage(LocaleLoader.getString("Taming.Combat.Chance.Gore", goreChance) + LocaleLoader.getString("Perks.lucky.bonus", goreChanceLucky));
}
else {
player.sendMessage(LocaleLoader.getString("Taming.Combat.Chance.Gore", goreChance));
}
player.sendMessage(LocaleLoader.getString("Taming.Combat.Chance.Gore", goreChance) + (isLucky ? LocaleLoader.getString("Perks.lucky.bonus", goreChanceLucky) : ""));
}
}
}