Clean up on all of our commands. Abstracted experience commands and

hardcore commands. Moved lots of duplicated code to functions in
CommandUtils.java. Split /ptp into individual commands, just like /party.
Used ternary logic to simplify some of our /skillname stat displays. Fixed
skill guide to not allow for negative pages. Simplified logic for many
/skillname data calculations. Use permission checks to prevent calculating
data that will never be displayed. Made the skill guide into its own
command.
This commit is contained in:
GJ
2013-03-12 16:25:42 -04:00
parent dcfdfa0e62
commit 2838a52e0c
64 changed files with 1550 additions and 1861 deletions

View File

@@ -18,9 +18,11 @@ public class ExcavationCommand extends SkillCommand {
@Override
protected void dataCalculations() {
// GIGA DRILL BREAKER
String gigaDrillStrings[] = calculateLengthDisplayValues();
gigaDrillBreakerLength = gigaDrillStrings[0];
gigaDrillBreakerLengthEndurance = gigaDrillStrings[1];
if (canGigaDrill) {
String gigaDrillStrings[] = calculateLengthDisplayValues();
gigaDrillBreakerLength = gigaDrillStrings[0];
gigaDrillBreakerLengthEndurance = gigaDrillStrings[1];
}
}
@Override
@@ -55,12 +57,7 @@ public class ExcavationCommand extends SkillCommand {
@Override
protected void statsDisplay() {
if (canGigaDrill) {
if (hasEndurance) {
player.sendMessage(LocaleLoader.getString("Excavation.Effect.Length", gigaDrillBreakerLength) + LocaleLoader.getString("Perks.activationtime.bonus", gigaDrillBreakerLengthEndurance));
}
else {
player.sendMessage(LocaleLoader.getString("Excavation.Effect.Length", gigaDrillBreakerLength));
}
player.sendMessage(LocaleLoader.getString("Excavation.Effect.Length", gigaDrillBreakerLength) + (hasEndurance ? LocaleLoader.getString("Perks.activationtime.bonus", gigaDrillBreakerLengthEndurance) : ""));
}
}
}