mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2025-07-15 12:04:43 +02:00
Clean up on all of our commands. Abstracted experience commands and
hardcore commands. Moved lots of duplicated code to functions in CommandUtils.java. Split /ptp into individual commands, just like /party. Used ternary logic to simplify some of our /skillname stat displays. Fixed skill guide to not allow for negative pages. Simplified logic for many /skillname data calculations. Use permission checks to prevent calculating data that will never be displayed. Made the skill guide into its own command.
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@ -8,9 +8,8 @@ import com.gmail.nossr50.util.Permissions;
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public class AxesCommand extends SkillCommand {
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private String critChance;
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private String critChanceLucky;
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private String bonusDamage;
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private String impactDamage;
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private String greaterImpactDamage;
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private float bonusDamage;
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private float impactDamage;
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private String skullSplitterLength;
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private String skullSplitterLengthEndurance;
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@ -27,25 +26,27 @@ public class AxesCommand extends SkillCommand {
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@Override
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protected void dataCalculations() {
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// IMPACT
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impactDamage = String.valueOf(1 + (skillValue / Axes.impactIncreaseLevel));
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greaterImpactDamage = String.valueOf(Axes.greaterImpactBonusDamage);
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if (canImpact) {
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impactDamage = 1 + (skillValue / Axes.impactIncreaseLevel);
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}
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// SKULL SPLITTER
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String[] skullSplitterStrings = calculateLengthDisplayValues();
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skullSplitterLength = skullSplitterStrings[0];
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skullSplitterLengthEndurance = skullSplitterStrings[1];
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if (canSkullSplitter) {
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String[] skullSplitterStrings = calculateLengthDisplayValues();
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skullSplitterLength = skullSplitterStrings[0];
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skullSplitterLengthEndurance = skullSplitterStrings[1];
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}
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// CRITICAL STRIKES
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String[] criticalStrikeStrings = calculateAbilityDisplayValues(Axes.criticalHitMaxBonusLevel, Axes.criticalHitMaxChance);
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critChance = criticalStrikeStrings[0];
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critChanceLucky = criticalStrikeStrings[1];
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if (canCritical) {
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String[] criticalStrikeStrings = calculateAbilityDisplayValues(Axes.criticalHitMaxBonusLevel, Axes.criticalHitMaxChance);
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critChance = criticalStrikeStrings[0];
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critChanceLucky = criticalStrikeStrings[1];
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}
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// AXE MASTERY
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if (skillValue >= Axes.bonusDamageMaxBonusLevel) {
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bonusDamage = String.valueOf(Axes.bonusDamageMaxBonus);
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}
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else {
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bonusDamage = String.valueOf(skillValue / (Axes.bonusDamageMaxBonusLevel / Axes.bonusDamageMaxBonus));
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if (canBonusDamage) {
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bonusDamage = Math.min(skillValue / (Axes.bonusDamageMaxBonusLevel / Axes.bonusDamageMaxBonus), Axes.bonusDamageMaxBonus);
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}
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}
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@ -104,25 +105,15 @@ public class AxesCommand extends SkillCommand {
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}
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if (canGreaterImpact) {
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player.sendMessage(LocaleLoader.getString("Ability.Generic.Template", LocaleLoader.getString("Axes.Ability.Bonus.4"), LocaleLoader.getString("Axes.Ability.Bonus.5", greaterImpactDamage)));
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player.sendMessage(LocaleLoader.getString("Ability.Generic.Template", LocaleLoader.getString("Axes.Ability.Bonus.4"), LocaleLoader.getString("Axes.Ability.Bonus.5", Axes.greaterImpactBonusDamage)));
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}
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if (canCritical) {
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if (isLucky) {
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player.sendMessage(LocaleLoader.getString("Axes.Combat.CritChance", critChance) + LocaleLoader.getString("Perks.lucky.bonus", critChanceLucky));
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}
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else {
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player.sendMessage(LocaleLoader.getString("Axes.Combat.CritChance", critChance));
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}
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player.sendMessage(LocaleLoader.getString("Axes.Combat.CritChance", critChance) + (isLucky ? LocaleLoader.getString("Perks.lucky.bonus", critChanceLucky) : ""));
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}
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if (canSkullSplitter) {
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if (hasEndurance) {
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player.sendMessage(LocaleLoader.getString("Axes.Combat.SS.Length", skullSplitterLength) + LocaleLoader.getString("Perks.activationtime.bonus", skullSplitterLengthEndurance));
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}
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else {
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player.sendMessage(LocaleLoader.getString("Axes.Combat.SS.Length", skullSplitterLength));
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}
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player.sendMessage(LocaleLoader.getString("Axes.Combat.SS.Length", skullSplitterLength) + (hasEndurance ? LocaleLoader.getString("Perks.activationtime.bonus", skullSplitterLengthEndurance) : ""));
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}
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}
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}
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