Clean up on all of our commands. Abstracted experience commands and

hardcore commands. Moved lots of duplicated code to functions in
CommandUtils.java. Split /ptp into individual commands, just like /party.
Used ternary logic to simplify some of our /skillname stat displays. Fixed
skill guide to not allow for negative pages. Simplified logic for many
/skillname data calculations. Use permission checks to prevent calculating
data that will never be displayed. Made the skill guide into its own
command.
This commit is contained in:
GJ
2013-03-12 16:25:42 -04:00
parent dcfdfa0e62
commit 2838a52e0c
64 changed files with 1550 additions and 1861 deletions

View File

@ -8,9 +8,8 @@ import com.gmail.nossr50.util.Permissions;
public class AxesCommand extends SkillCommand {
private String critChance;
private String critChanceLucky;
private String bonusDamage;
private String impactDamage;
private String greaterImpactDamage;
private float bonusDamage;
private float impactDamage;
private String skullSplitterLength;
private String skullSplitterLengthEndurance;
@ -27,25 +26,27 @@ public class AxesCommand extends SkillCommand {
@Override
protected void dataCalculations() {
// IMPACT
impactDamage = String.valueOf(1 + (skillValue / Axes.impactIncreaseLevel));
greaterImpactDamage = String.valueOf(Axes.greaterImpactBonusDamage);
if (canImpact) {
impactDamage = 1 + (skillValue / Axes.impactIncreaseLevel);
}
// SKULL SPLITTER
String[] skullSplitterStrings = calculateLengthDisplayValues();
skullSplitterLength = skullSplitterStrings[0];
skullSplitterLengthEndurance = skullSplitterStrings[1];
if (canSkullSplitter) {
String[] skullSplitterStrings = calculateLengthDisplayValues();
skullSplitterLength = skullSplitterStrings[0];
skullSplitterLengthEndurance = skullSplitterStrings[1];
}
// CRITICAL STRIKES
String[] criticalStrikeStrings = calculateAbilityDisplayValues(Axes.criticalHitMaxBonusLevel, Axes.criticalHitMaxChance);
critChance = criticalStrikeStrings[0];
critChanceLucky = criticalStrikeStrings[1];
if (canCritical) {
String[] criticalStrikeStrings = calculateAbilityDisplayValues(Axes.criticalHitMaxBonusLevel, Axes.criticalHitMaxChance);
critChance = criticalStrikeStrings[0];
critChanceLucky = criticalStrikeStrings[1];
}
// AXE MASTERY
if (skillValue >= Axes.bonusDamageMaxBonusLevel) {
bonusDamage = String.valueOf(Axes.bonusDamageMaxBonus);
}
else {
bonusDamage = String.valueOf(skillValue / (Axes.bonusDamageMaxBonusLevel / Axes.bonusDamageMaxBonus));
if (canBonusDamage) {
bonusDamage = Math.min(skillValue / (Axes.bonusDamageMaxBonusLevel / Axes.bonusDamageMaxBonus), Axes.bonusDamageMaxBonus);
}
}
@ -104,25 +105,15 @@ public class AxesCommand extends SkillCommand {
}
if (canGreaterImpact) {
player.sendMessage(LocaleLoader.getString("Ability.Generic.Template", LocaleLoader.getString("Axes.Ability.Bonus.4"), LocaleLoader.getString("Axes.Ability.Bonus.5", greaterImpactDamage)));
player.sendMessage(LocaleLoader.getString("Ability.Generic.Template", LocaleLoader.getString("Axes.Ability.Bonus.4"), LocaleLoader.getString("Axes.Ability.Bonus.5", Axes.greaterImpactBonusDamage)));
}
if (canCritical) {
if (isLucky) {
player.sendMessage(LocaleLoader.getString("Axes.Combat.CritChance", critChance) + LocaleLoader.getString("Perks.lucky.bonus", critChanceLucky));
}
else {
player.sendMessage(LocaleLoader.getString("Axes.Combat.CritChance", critChance));
}
player.sendMessage(LocaleLoader.getString("Axes.Combat.CritChance", critChance) + (isLucky ? LocaleLoader.getString("Perks.lucky.bonus", critChanceLucky) : ""));
}
if (canSkullSplitter) {
if (hasEndurance) {
player.sendMessage(LocaleLoader.getString("Axes.Combat.SS.Length", skullSplitterLength) + LocaleLoader.getString("Perks.activationtime.bonus", skullSplitterLengthEndurance));
}
else {
player.sendMessage(LocaleLoader.getString("Axes.Combat.SS.Length", skullSplitterLength));
}
player.sendMessage(LocaleLoader.getString("Axes.Combat.SS.Length", skullSplitterLength) + (hasEndurance ? LocaleLoader.getString("Perks.activationtime.bonus", skullSplitterLengthEndurance) : ""));
}
}
}