Clean up on all of our commands. Abstracted experience commands and

hardcore commands. Moved lots of duplicated code to functions in
CommandUtils.java. Split /ptp into individual commands, just like /party.
Used ternary logic to simplify some of our /skillname stat displays. Fixed
skill guide to not allow for negative pages. Simplified logic for many
/skillname data calculations. Use permission checks to prevent calculating
data that will never be displayed. Made the skill guide into its own
command.
This commit is contained in:
GJ
2013-03-12 16:25:42 -04:00
parent dcfdfa0e62
commit 2838a52e0c
64 changed files with 1550 additions and 1861 deletions

View File

@ -23,24 +23,24 @@ public class ArcheryCommand extends SkillCommand {
@Override
protected void dataCalculations() {
// SKILL SHOT
double bonus = (skillValue / Archery.skillShotIncreaseLevel) * Archery.skillShotIncreasePercentage;
if (bonus > Archery.skillShotMaxBonusPercentage) {
skillShotBonus = percent.format(Archery.skillShotMaxBonusPercentage);
}
else {
skillShotBonus = percent.format(bonus);
if (canSkillShot) {
double bonus = (skillValue / Archery.skillShotIncreaseLevel) * Archery.skillShotIncreasePercentage;
skillShotBonus = percent.format(Math.min(bonus, Archery.skillShotMaxBonusPercentage));
}
// DAZE
String[] dazeStrings = calculateAbilityDisplayValues(Archery.dazeMaxBonusLevel, Archery.dazeMaxBonus);
dazeChance = dazeStrings[0];
dazeChanceLucky = dazeStrings[1];
if (canDaze) {
String[] dazeStrings = calculateAbilityDisplayValues(Archery.dazeMaxBonusLevel, Archery.dazeMaxBonus);
dazeChance = dazeStrings[0];
dazeChanceLucky = dazeStrings[1];
}
// RETRIEVE
String[] retrieveStrings = calculateAbilityDisplayValues(Archery.retrieveMaxBonusLevel, Archery.retrieveMaxChance);
retrieveChance = retrieveStrings[0];
retrieveChanceLucky = retrieveStrings[1];
if (canRetrieve) {
String[] retrieveStrings = calculateAbilityDisplayValues(Archery.retrieveMaxBonusLevel, Archery.retrieveMaxChance);
retrieveChance = retrieveStrings[0];
retrieveChanceLucky = retrieveStrings[1];
}
}
@Override
@ -84,21 +84,11 @@ public class ArcheryCommand extends SkillCommand {
}
if (canDaze) {
if (isLucky) {
player.sendMessage(LocaleLoader.getString("Archery.Combat.DazeChance", dazeChance) + LocaleLoader.getString("Perks.lucky.bonus", dazeChanceLucky));
}
else {
player.sendMessage(LocaleLoader.getString("Archery.Combat.DazeChance", dazeChance));
}
player.sendMessage(LocaleLoader.getString("Archery.Combat.DazeChance", dazeChance) + (isLucky ? LocaleLoader.getString("Perks.lucky.bonus", dazeChanceLucky) : ""));
}
if (canRetrieve) {
if (isLucky) {
player.sendMessage(LocaleLoader.getString("Archery.Combat.RetrieveChance", retrieveChance) + LocaleLoader.getString("Perks.lucky.bonus", retrieveChanceLucky));
}
else {
player.sendMessage(LocaleLoader.getString("Archery.Combat.RetrieveChance", retrieveChance));
}
player.sendMessage(LocaleLoader.getString("Archery.Combat.RetrieveChance", retrieveChance) + (isLucky ? LocaleLoader.getString("Perks.lucky.bonus", retrieveChanceLucky) : ""));
}
}
}