mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2025-07-16 04:24:43 +02:00
Clean up on all of our commands. Abstracted experience commands and
hardcore commands. Moved lots of duplicated code to functions in CommandUtils.java. Split /ptp into individual commands, just like /party. Used ternary logic to simplify some of our /skillname stat displays. Fixed skill guide to not allow for negative pages. Simplified logic for many /skillname data calculations. Use permission checks to prevent calculating data that will never be displayed. Made the skill guide into its own command.
This commit is contained in:
@ -23,24 +23,24 @@ public class ArcheryCommand extends SkillCommand {
|
||||
@Override
|
||||
protected void dataCalculations() {
|
||||
// SKILL SHOT
|
||||
double bonus = (skillValue / Archery.skillShotIncreaseLevel) * Archery.skillShotIncreasePercentage;
|
||||
|
||||
if (bonus > Archery.skillShotMaxBonusPercentage) {
|
||||
skillShotBonus = percent.format(Archery.skillShotMaxBonusPercentage);
|
||||
}
|
||||
else {
|
||||
skillShotBonus = percent.format(bonus);
|
||||
if (canSkillShot) {
|
||||
double bonus = (skillValue / Archery.skillShotIncreaseLevel) * Archery.skillShotIncreasePercentage;
|
||||
skillShotBonus = percent.format(Math.min(bonus, Archery.skillShotMaxBonusPercentage));
|
||||
}
|
||||
|
||||
// DAZE
|
||||
String[] dazeStrings = calculateAbilityDisplayValues(Archery.dazeMaxBonusLevel, Archery.dazeMaxBonus);
|
||||
dazeChance = dazeStrings[0];
|
||||
dazeChanceLucky = dazeStrings[1];
|
||||
if (canDaze) {
|
||||
String[] dazeStrings = calculateAbilityDisplayValues(Archery.dazeMaxBonusLevel, Archery.dazeMaxBonus);
|
||||
dazeChance = dazeStrings[0];
|
||||
dazeChanceLucky = dazeStrings[1];
|
||||
}
|
||||
|
||||
// RETRIEVE
|
||||
String[] retrieveStrings = calculateAbilityDisplayValues(Archery.retrieveMaxBonusLevel, Archery.retrieveMaxChance);
|
||||
retrieveChance = retrieveStrings[0];
|
||||
retrieveChanceLucky = retrieveStrings[1];
|
||||
if (canRetrieve) {
|
||||
String[] retrieveStrings = calculateAbilityDisplayValues(Archery.retrieveMaxBonusLevel, Archery.retrieveMaxChance);
|
||||
retrieveChance = retrieveStrings[0];
|
||||
retrieveChanceLucky = retrieveStrings[1];
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -84,21 +84,11 @@ public class ArcheryCommand extends SkillCommand {
|
||||
}
|
||||
|
||||
if (canDaze) {
|
||||
if (isLucky) {
|
||||
player.sendMessage(LocaleLoader.getString("Archery.Combat.DazeChance", dazeChance) + LocaleLoader.getString("Perks.lucky.bonus", dazeChanceLucky));
|
||||
}
|
||||
else {
|
||||
player.sendMessage(LocaleLoader.getString("Archery.Combat.DazeChance", dazeChance));
|
||||
}
|
||||
player.sendMessage(LocaleLoader.getString("Archery.Combat.DazeChance", dazeChance) + (isLucky ? LocaleLoader.getString("Perks.lucky.bonus", dazeChanceLucky) : ""));
|
||||
}
|
||||
|
||||
if (canRetrieve) {
|
||||
if (isLucky) {
|
||||
player.sendMessage(LocaleLoader.getString("Archery.Combat.RetrieveChance", retrieveChance) + LocaleLoader.getString("Perks.lucky.bonus", retrieveChanceLucky));
|
||||
}
|
||||
else {
|
||||
player.sendMessage(LocaleLoader.getString("Archery.Combat.RetrieveChance", retrieveChance));
|
||||
}
|
||||
player.sendMessage(LocaleLoader.getString("Archery.Combat.RetrieveChance", retrieveChance) + (isLucky ? LocaleLoader.getString("Perks.lucky.bonus", retrieveChanceLucky) : ""));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user