Clean up on all of our commands. Abstracted experience commands and

hardcore commands. Moved lots of duplicated code to functions in
CommandUtils.java. Split /ptp into individual commands, just like /party.
Used ternary logic to simplify some of our /skillname stat displays. Fixed
skill guide to not allow for negative pages. Simplified logic for many
/skillname data calculations. Use permission checks to prevent calculating
data that will never be displayed. Made the skill guide into its own
command.
This commit is contained in:
GJ
2013-03-12 16:25:42 -04:00
parent dcfdfa0e62
commit 2838a52e0c
64 changed files with 1550 additions and 1861 deletions

View File

@ -24,19 +24,25 @@ public class AcrobaticsCommand extends SkillCommand {
@Override
protected void dataCalculations() {
// DODGE
String[] dodgeStrings = calculateAbilityDisplayValues(Acrobatics.dodgeMaxBonusLevel, Acrobatics.dodgeMaxChance);
dodgeChance = dodgeStrings[0];
dodgeChanceLucky = dodgeStrings[1];
if (canDodge) {
String[] dodgeStrings = calculateAbilityDisplayValues(Acrobatics.dodgeMaxBonusLevel, Acrobatics.dodgeMaxChance);
dodgeChance = dodgeStrings[0];
dodgeChanceLucky = dodgeStrings[1];
}
// ROLL
String[] rollStrings = calculateAbilityDisplayValues(Acrobatics.rollMaxBonusLevel, Acrobatics.rollMaxChance);
rollChance = rollStrings[0];
rollChanceLucky = rollStrings[1];
if (canRoll) {
String[] rollStrings = calculateAbilityDisplayValues(Acrobatics.rollMaxBonusLevel, Acrobatics.rollMaxChance);
rollChance = rollStrings[0];
rollChanceLucky = rollStrings[1];
}
// GRACEFUL ROLL
String[] gracefulRollStrings = calculateAbilityDisplayValues(Acrobatics.gracefulRollMaxBonusLevel, Acrobatics.gracefulRollMaxChance);
gracefulRollChance = gracefulRollStrings[0];
gracefulRollChanceLucky = gracefulRollStrings[1];
if (canGracefulRoll) {
String[] gracefulRollStrings = calculateAbilityDisplayValues(Acrobatics.gracefulRollMaxBonusLevel, Acrobatics.gracefulRollMaxChance);
gracefulRollChance = gracefulRollStrings[0];
gracefulRollChanceLucky = gracefulRollStrings[1];
}
}
@Override
@ -76,30 +82,15 @@ public class AcrobaticsCommand extends SkillCommand {
@Override
protected void statsDisplay() {
if (canRoll) {
if (isLucky) {
player.sendMessage(LocaleLoader.getString("Acrobatics.Roll.Chance", new Object[] { rollChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { rollChanceLucky }));
}
else {
player.sendMessage(LocaleLoader.getString("Acrobatics.Roll.Chance", new Object[] { rollChance }));
}
player.sendMessage(LocaleLoader.getString("Acrobatics.Roll.Chance", rollChance) + (isLucky ? LocaleLoader.getString("Perks.lucky.bonus", rollChanceLucky) : ""));
}
if (canGracefulRoll) {
if (isLucky) {
player.sendMessage(LocaleLoader.getString("Acrobatics.Roll.GraceChance", new Object[] { gracefulRollChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { gracefulRollChanceLucky }));
}
else {
player.sendMessage(LocaleLoader.getString("Acrobatics.Roll.GraceChance", new Object[] { gracefulRollChance }));
}
player.sendMessage(LocaleLoader.getString("Acrobatics.Roll.GraceChance", gracefulRollChance) + (isLucky ? LocaleLoader.getString("Perks.lucky.bonus", gracefulRollChanceLucky) : ""));
}
if (canDodge) {
if (isLucky) {
player.sendMessage(LocaleLoader.getString("Acrobatics.DodgeChance", new Object[] { dodgeChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { dodgeChanceLucky }));
}
else {
player.sendMessage(LocaleLoader.getString("Acrobatics.DodgeChance", new Object[] { dodgeChance }));
}
player.sendMessage(LocaleLoader.getString("Acrobatics.DodgeChance", dodgeChance) + (isLucky ? LocaleLoader.getString("Perks.lucky.bonus", dodgeChanceLucky) : ""));
}
}
}