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https://github.com/mcMMO-Dev/mcMMO.git
synced 2025-07-15 12:04:43 +02:00
Clean up on all of our commands. Abstracted experience commands and
hardcore commands. Moved lots of duplicated code to functions in CommandUtils.java. Split /ptp into individual commands, just like /party. Used ternary logic to simplify some of our /skillname stat displays. Fixed skill guide to not allow for negative pages. Simplified logic for many /skillname data calculations. Use permission checks to prevent calculating data that will never be displayed. Made the skill guide into its own command.
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@ -24,19 +24,25 @@ public class AcrobaticsCommand extends SkillCommand {
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@Override
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protected void dataCalculations() {
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// DODGE
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String[] dodgeStrings = calculateAbilityDisplayValues(Acrobatics.dodgeMaxBonusLevel, Acrobatics.dodgeMaxChance);
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dodgeChance = dodgeStrings[0];
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dodgeChanceLucky = dodgeStrings[1];
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if (canDodge) {
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String[] dodgeStrings = calculateAbilityDisplayValues(Acrobatics.dodgeMaxBonusLevel, Acrobatics.dodgeMaxChance);
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dodgeChance = dodgeStrings[0];
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dodgeChanceLucky = dodgeStrings[1];
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}
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// ROLL
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String[] rollStrings = calculateAbilityDisplayValues(Acrobatics.rollMaxBonusLevel, Acrobatics.rollMaxChance);
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rollChance = rollStrings[0];
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rollChanceLucky = rollStrings[1];
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if (canRoll) {
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String[] rollStrings = calculateAbilityDisplayValues(Acrobatics.rollMaxBonusLevel, Acrobatics.rollMaxChance);
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rollChance = rollStrings[0];
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rollChanceLucky = rollStrings[1];
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}
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// GRACEFUL ROLL
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String[] gracefulRollStrings = calculateAbilityDisplayValues(Acrobatics.gracefulRollMaxBonusLevel, Acrobatics.gracefulRollMaxChance);
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gracefulRollChance = gracefulRollStrings[0];
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gracefulRollChanceLucky = gracefulRollStrings[1];
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if (canGracefulRoll) {
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String[] gracefulRollStrings = calculateAbilityDisplayValues(Acrobatics.gracefulRollMaxBonusLevel, Acrobatics.gracefulRollMaxChance);
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gracefulRollChance = gracefulRollStrings[0];
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gracefulRollChanceLucky = gracefulRollStrings[1];
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}
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}
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@Override
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@ -76,30 +82,15 @@ public class AcrobaticsCommand extends SkillCommand {
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@Override
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protected void statsDisplay() {
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if (canRoll) {
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if (isLucky) {
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player.sendMessage(LocaleLoader.getString("Acrobatics.Roll.Chance", new Object[] { rollChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { rollChanceLucky }));
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}
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else {
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player.sendMessage(LocaleLoader.getString("Acrobatics.Roll.Chance", new Object[] { rollChance }));
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}
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player.sendMessage(LocaleLoader.getString("Acrobatics.Roll.Chance", rollChance) + (isLucky ? LocaleLoader.getString("Perks.lucky.bonus", rollChanceLucky) : ""));
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}
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if (canGracefulRoll) {
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if (isLucky) {
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player.sendMessage(LocaleLoader.getString("Acrobatics.Roll.GraceChance", new Object[] { gracefulRollChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { gracefulRollChanceLucky }));
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}
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else {
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player.sendMessage(LocaleLoader.getString("Acrobatics.Roll.GraceChance", new Object[] { gracefulRollChance }));
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}
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player.sendMessage(LocaleLoader.getString("Acrobatics.Roll.GraceChance", gracefulRollChance) + (isLucky ? LocaleLoader.getString("Perks.lucky.bonus", gracefulRollChanceLucky) : ""));
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}
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if (canDodge) {
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if (isLucky) {
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player.sendMessage(LocaleLoader.getString("Acrobatics.DodgeChance", new Object[] { dodgeChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { dodgeChanceLucky }));
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}
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else {
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player.sendMessage(LocaleLoader.getString("Acrobatics.DodgeChance", new Object[] { dodgeChance }));
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}
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player.sendMessage(LocaleLoader.getString("Acrobatics.DodgeChance", dodgeChance) + (isLucky ? LocaleLoader.getString("Perks.lucky.bonus", dodgeChanceLucky) : ""));
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}
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}
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}
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