mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2025-07-15 20:14:42 +02:00
Clean up on all of our commands. Abstracted experience commands and
hardcore commands. Moved lots of duplicated code to functions in CommandUtils.java. Split /ptp into individual commands, just like /party. Used ternary logic to simplify some of our /skillname stat displays. Fixed skill guide to not allow for negative pages. Simplified logic for many /skillname data calculations. Use permission checks to prevent calculating data that will never be displayed. Made the skill guide into its own command.
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@ -12,26 +12,21 @@ import com.gmail.nossr50.party.PartyManager;
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import com.gmail.nossr50.util.player.UserManager;
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public class PartyCreateCommand implements CommandExecutor {
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private McMMOPlayer mcMMOPlayer;
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private Player player;
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@Override
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public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
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switch (args.length) {
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case 2:
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// Fallthrough
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case 3:
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Party newParty = PartyManager.getParty(args[1]);
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McMMOPlayer mcMMOPlayer = UserManager.getPlayer(sender.getName());
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Player player = mcMMOPlayer.getPlayer();
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// Check to see if the party exists, and if it does cancel creating a new party
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if (newParty != null) {
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sender.sendMessage(LocaleLoader.getString("Commands.Party.AlreadyExists", args[1]));
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if (PartyManager.checkPartyExistence(player, newParty, args[1])) {
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return true;
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}
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player = (Player) sender;
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mcMMOPlayer = UserManager.getPlayer(player);
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// Changing parties
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if (!PartyManager.changeOrJoinParty(mcMMOPlayer, player, mcMMOPlayer.getParty(), args[1])) {
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return true;
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